Pilum: Difference between revisions
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|module_recon_energy_cost_mul = '''25%''' | |module_recon_energy_cost_mul = '''25%''' | ||
|module_recon_energy_cost_mul_synLvl = 8_3 | |module_recon_energy_cost_mul_synLvl = 8_3 | ||
|ShipSET = Player Notes: | |||
*pilum counters zeta cuz no double tap; | |||
*can soft counter taikin; | |||
*counters most lrfs since no tp; | |||
*i've spent more time with it, and yeah its really good; | |||
*if u use a diff weapon and do dual vern it will be 'really good'; | |||
*dual adaptive + reserve shield is like, a lot of invincibility. | |||
}} | }} | ||
[[Category:Jericho ships]] | [[Category:Jericho ships]] | ||
[[Category:Covert Ops ships]] | [[Category:Covert Ops ships]] | ||
Latest revision as of 15:34, 10 June 2025
| Survivability* | 12722 |
| Hull | 4047 |
| Shield | 7442 |
| Energy | 415 |
| Speed | 367 |
Available from the beginning:
Beacon capture speed increased by 20%.
Maximum speed increased by 5%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
| Weapons | |
| Active modules | |
| Ship modifiers | |
| Engine | |
| Capacitor | |
| Shield | |
| Hull | |
| CPU | |
| Special module |
| Cost of manufacturing | 10000000 |
| Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 3 shields, 1 hull and 2 cpu.
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact.
In addition to their defensive function, the Sentinels also use any opportunity to expand their financial assets. The artificial intelligence keeps its developments secret, but some of its projects are still commercial by nature. For instance, at the end of 4623, the development of a new covert ops ship was announced to a narrow circle of people. Y40-Q290 was one of the most unconventional of the Sentinels’ projects.
In addition to the control unit and adapted AI core, a new manual piloting system was developed for the ship, allowing even individuals without implants to control it. The ship also had a set of unique systems, including a new kinetic weapon, as well as special and active modules.
In 4624, the finished ship went on sale to different factions and the UMC under the name “Pilum”. People immediately noticed the unconventional (for a Jericho ship) shape of the interceptor, and rumours about the ship’s connection to the sudden establishment of a Sentinels’ outpost on the border with the Damned Flotilla and the possible theft of Imperial technology immediately began to circulate. However, the rumours had no effect on the sales, and the videos of onboard systems and weapons tests provided by the Sentinels impressed the public.
The ship is armed with a rapid-fire blaster that can set the enemy on fire with its projectiles. Thanks to the active module, the pilot can temporarily stop the heating of the main weapon of the ship, and the special module reduces the mobility of enemy ships.
Unique ship equipment
Weapon
- Fires projectiles that damage and set fire to an enemy.
Active module
- Temporarily increases damage and stops heating the main weapon of the ship.
Shield modifier
- When the shield is depleted, temporarily gives absolute protection. Triggers no more than once a certain time. You can place only one modifier.
CPU modifier
- Increases critical damage. On special module activation temporarily increases main weapon damage. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
| Time to weapon heating increased by 20%. | |
| Critical chance increased by 10%. | |
| Weapon cooling rate increased by 50%. | |
| Effects of "Covert Ops modules" increased by 20%. | |
| Reloading rate of "Covert Ops modules" reduced by 20%. | |
| Energy consumption of "Covert Ops modules" reduced by 25%. |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
| Shield resistance | Hull resistance | ||||
|---|---|---|---|---|---|
| to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
| 15 | 45 | -15 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
| Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ship's speed on different experience levels
| Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Player Builds
Player Notes:
- pilum counters zeta cuz no double tap;
- can soft counter taikin;
- counters most lrfs since no tp;
- i've spent more time with it, and yeah its really good;
- if u use a diff weapon and do dual vern it will be 'really good';
- dual adaptive + reserve shield is like, a lot of invincibility.



