Spirit: Difference between revisions
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|beacon_capture_mul_synLvl = 0 | |beacon_capture_mul_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|heat_add_mul = | |heat_add_mul = 33% | ||
|heat_add_mul_synLvl = 2 | |heat_add_mul_synLvl = 2 | ||
|damage_mul = 10% | |damage_mul = 10% | ||
|damage_mul_synLvl = 4 | |damage_mul_synLvl = 4 | ||
|boost_energy_cost_per_second_mul = | |boost_energy_cost_per_second_mul = 25% | ||
|boost_energy_cost_per_second_mul_synLvl = 8 | |boost_energy_cost_per_second_mul_synLvl = 8 | ||
}} | }} |
Revision as of 18:46, 24 September 2016
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 10305 |
Hull | 3485 |
Shield | 6595 |
Energy | 300 |
Speed | 350 |
Available from the beginning:
Beacon capture speed increased by 20%.
Time to weapon heating increased by 33%.
Main weapon damage increased by 10%.
Afterburner energy draw reduced by 25%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine |
|
CPU |
Special module |
Buying price | 4070 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 9
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.
Available equipment
Active Multipurpose Modules
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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