Sai: Difference between revisions

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|ShipName = Sai
|ShipName = Sai
|ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
|ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
Cartel managed to get their hands on several [[Superkite]] vessels. Pirate engineers studied the interceptor's construction and converted it. This model has a unique microwarp engine and powerful thrusters assembled by hand. Later, Sai was equipped with a reinforced nose and a titanium blade, which brought it fame of a miniature ram, punching holes in fighters.
|shipClass_text = Interceptor
|shipClass_text = Interceptor
|shipClass_link = Interceptor
|shipClass_link = Interceptor
Line 16: Line 18:
|specialAbility_text = Microwarp engine
|specialAbility_text = Microwarp engine
|specialAbility_link = Microwarp engine
|specialAbility_link = Microwarp engine
|specialAbility_icon = microwarp_basic.png
|specialAbility_icon = Recon micro warp.png
|price = 4070
|price =  
|currency = GS
|currency = DLC
<!-- Image block -->
<!-- Image block -->
|shipImage_Animation = R3ST3PRT.gif
|shipImage_Animation = R3ST3PRT.gif
Line 32: Line 34:
|module_cpu_count = 1
|module_cpu_count = 1
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun|50px]]
|stock_WEAPON_01 = [[File:Plasma Gun 12.jpg|link=Plasma Gun|Plasma Gun 12|70px]]
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
|stock_ACTIVE_01 = [[File:SpyDrone_Icon.png|link=Spy Drones Container|50px]]
|stock_ACTIVE_01 = [[File:Spy_Drones.png                     |link=Spy Drones Container|70px]]
|stock_ACTIVE_02 = [[File:SpyBeacon_Icon.png|link=Micro-locator|50px]]
|stock_ACTIVE_02 = [[File:Micro-locator.png                 |link=Micro-locator|70px]]
|stock_ACTIVE_03 = [[File:ShieldVampire_Icon.png|link=Parasitic Remodulator|50px]]
|stock_ACTIVE_03 = [[File:ShieldRestoreSmall_Icon.png       |link=Shield Booster S|70px]]
|stock_ACTIVE_04 = [[File:Shift_Icon.png|link=Phase Modulator|50px]]
|stock_ACTIVE_04 = [[File:RepairDronesSmall_Icon.png         |link=Repair Kit S|70px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp_Icon.png|link=Collision Compensator|50px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png             |link=Collision Compensator|60px]]
|stock_ENGINE_MOD_02 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector|50px]]
|stock_ENGINE_MOD_02 = [[File:RotationThruster Icon.png         |link=Vernier Engines|60px]]
|stock_ENGINE_MOD_03 = [[File:KatalizatorInjector_Icon.png|link=Catalyst Injector|50px]]
|stock_ENGINE_MOD_03 = [[File:KatalizatorInjector Icon.png       |link=Catalyst Injector|60px]]
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier_Icon.png|link=Emergency Barrier|50px]]
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier Icon.png         |link=Emergency Barrier|60px]]
|stock_CPU_MOD_01 = [[File:ScoutScanner_Icon.png|link=Enhanced Scanner|50px]]
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png            |link=Iridium Heatsink|60px]]
|stock_ARMOR_MOD_01 = [[File:AutoRepairUnit_Icon.png|link=Regenerative Coating|50px]]
|stock_SHIELD_MOD_01 = [[File:Adaptive shield icon.png          |link=Adaptive Shield|60px]]
|stock_SHIELD_MOD_02 = [[File:CuttedShieldHolder Icon.png       |link=Compact Shield Generator|60px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png        |link=Reactive Armor|60px]]
|stock_CPU_MOD_01 = [[File:BattleScanner Icon.png             |link=Electronic Guidance|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 4
|module_active_count = 4
|module_engine_count = 3
|module_engine_count = 3
|module_hull_count = 1
|module_hull_count = 1
|module_shield_count = 1
|module_shield_count = 2
|module_capacitor_count = 1
|module_capacitor_count = 2
|module_cpu_count = 1
|module_cpu_count = 1
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
Line 67: Line 72:
<!-- Synergy = 9 -->
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|synLevel_syn9 = 9
|max_speed_syn9 = 397
|max_speed_syn9 = 396
|max_speed_boost_syn9 = 476
|max_speed_boost_syn9 = 475
|acceleration_syn9 = 201
|acceleration_syn9 = 201
|acceleration_boost_syn9 = 402
|acceleration_boost_syn9 = 402
Line 78: Line 83:
|rot_speed_y_syn9 = 102
|rot_speed_y_syn9 = 102
|rot_speed_z_syn9 = 78
|rot_speed_z_syn9 = 78
|energy_max_syn9 = 396
|energy_max_syn9 = 418
|energy_regen_syn9 = 76.7
|energy_regen_syn9 = 81
|hull_max_syn9 = 3057
|hull_max_syn9 = 3057
|shield_max_syn9 = 3439
|shield_max_syn9 = 3439
|shield_regen_syn9 = 97
|shield_regen_syn9 = 96
|vision_radius_syn9 = 5700
|vision_radius_syn9 = 5700
|lock_time_syn9 = 2
|lock_time_syn9 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|beacon_capture_mul = 35%
|beacon_capture_mul = '''35%'''
|beacon_capture_mul_synLvl = 0
|beacon_capture_mul_synLvl = 0
|crit_chance_add_1 = 6%
|vision_radius_mul = '''50%'''
|crit_chance_add_1_synLvl = 0
|vision_radius_mul = 50%
|vision_radius_mul_synLvl = 0
|vision_radius_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|crit_chance_add = 15%
|crit_chance_add = '''21%'''
|crit_chance_add_synLvl = 2
|crit_chance_add_synLvl = 2
|crit_damage_add = 20%
|crit_damage_add = '''20%'''
|crit_damage_add_synLvl = 4
|crit_damage_add_synLvl = 4
|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul = '''25%'''
|boost_energy_cost_per_second_mul_synLvl = 8
|boost_energy_cost_per_second_mul_synLvl = 8
}}
}}


[[Category:Ships]]
[[Category:Federation ships]]
[[Category:Federation ships]]
[[Category:Interceptor ships]]
[[Category:Interceptor ships]]
[[Category:Recon ships]]
[[Category:Recon ships]]

Revision as of 18:47, 23 April 2019

Sai
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 6747
Hull 3057
Shield 3439
Energy 418
Speed 396

Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Critical chance increased by 21%.
Critical damage increased by 20%.
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Recon
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Cartel managed to get their hands on several Superkite vessels. Pirate engineers studied the interceptor's construction and converted it. This model has a unique microwarp engine and powerful thrusters assembled by hand. Later, Sai was equipped with a reinforced nose and a titanium blade, which brought it fame of a miniature ram, punching holes in fighters.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 12 RF Blaster 9 RF Blaster 13 Phase Suppressor 12

Missile slot

Active Role Modules
Trampoline 17

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 418 58 81 3057 3439 96 5700 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 396 475 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers