Jarl

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Revision as of 19:02, 30 April 2019 by U38594143 (talk | contribs) (Updated information)
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Jarl
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 9818
Hull 5923
Shield 3334
Energy 445
Speed 394

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Effective range of "Recon modules" increased by 50%.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8990000
Selling price 2247500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 15

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

A promising interceptor designed for the Emperor's personal fleet. The main purpose of the fighter - the direct cover of the Imperial flagship battleship. It has a revolutionary control system, completely built on implants, due to which it is the only interceptor of the Empire, which is being commissioned not by itself, but as a bundle of a pilot ship. It is feature that makes this ship more preferable than its previous version.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Scatter Gun 17 / Pirate scatter gun 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 380 93 74 4895 2755 108 4500 2
2 380 93 74 5336 3003 108 4500 2
3 380 93 74 5532 3114 108 4800 2
4 391 93 76 5532 3114 108 4800 2
5 407 93 79 5679 3196 108 5100 2
6 418 93 81 5777 3251 108 5100 2
7 418 93 81 5874 3279 108 5400 2
8 418 93 81 5874 3279 108 5700 2
9 429 93 83 5923 3307 109 5700 2
10 445 93 86 5923 3334 108 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 352 422 177 114 102 78
2 352 422 177 114 102 78
3 354 425 182 114 102 78
4 354 425 182 114 102 78
5 354 425 182 114 102 78
6 356 427 186 114 102 78
7 358 430 191 114 102 78
8 392 471 196 114 102 78
9 394 473 201 114 102 78
10 394 473 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers