Nodachi

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Revision as of 14:42, 8 May 2019 by U38594143 (talk | contribs) (Updated information)
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Nodachi
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 11905
Hull 3836
Shield 6915
Energy 333
Speed 384

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Duration of "ECM modules" increased by 20%.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 11

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Despite participating in the project Stiletto, the Saladin family was unhappy: the Stiletto interceptors were produced at Bosco shipyards. To remedy the situation, the project "Nodachi" was launched for which, according to rumors, the Saladins outbid (someone says they stole) the lead designer of the clan Liu.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 Phase Suppressor 12 Phase Suppressor 17 / Pirate phase suppressor 17 Kinetic Supercharger 12 Kinetic Supercharger 17 / Pirate kinetic supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 285 82 55 3170 5715 100 3000 1
2 285 82 55 3456 6230 100 3000 1
3 285 82 55 3583 6458 100 3300 1
4 294 82 57 3583 6458 100 3300 1
5 305 82 59 3678 6630 100 3600 1
6 314 82 61 3741 6744 100 3600 1
7 314 82 61 3805 6801 100 3900 1
8 314 82 61 3805 6801 100 4200 1
9 322 82 62 3836 6859 100 4200 1
10 333 82 65 3836 6915 100 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78
8 382 458 196 114 102 78
9 384 461 201 114 102 78
10 384 461 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers