Cutter
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 10230 |
Hull | 2928 |
Shield | 6310 |
Energy | 392 |
Speed | 350 |
Available from the beginning:
Beacon capture speed increased by 20%.
Energy regeneration speed increased by 30%.
Critical chance increased by 30%.
Main weapon damage increased by 10%.
Effects of "Covert Ops modules" increased by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 12
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.
It is an independent development of Techs. After careful study of the ships "Sawtooth" and "Blood Tormentor", the reduced prototype of the enhanced cooler, which was put on a rather powerful and small engine, was recreated. The result exceeded all expectations. The Cutter armament is powered at a tremendous speed, often inaccessible to similar interceptors. At the whim of the developers, the design of the ship was very aggressive and defiant. The first opponents who encountered the Cutter were so surprised by the appearance of the interceptor that they swore after the battle that they were attacked by space insects.
Available equipment
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
15 | 45 | -15 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|