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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 10230
Hull 2928
Shield 6310
Energy 392
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Energy regeneration speed increased by 30%.
Critical chance increased by 30%.
Main weapon damage increased by 10%.
Effects of "Covert Ops modules" increased by 20%.

Equipment upon purchase
Plasma Gun 12 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Orion Targeting Complex.png Plasma Arc.png White Noise Jammer.png Self Destruct.png
Ship modifiers
Engine Shared cooler icon.png RotationThruster Icon.png
Capacitor EmergencyBarrier Icon.png
Shield Adaptive shield icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png
CPU BattleScanner Icon.png TurboScanner Icon.png ProtonWall Icon.png

Special module Covert ops plasma web.png

Buying price DLC

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 12


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

It is an independent development of Techs. After careful study of the ships "Sawtooth" and "Blood Tormentor", the reduced prototype of the enhanced cooler, which was put on a rather powerful and small engine, was recreated. The result exceeded all expectations. The Cutter armament is powered at a tremendous speed, often inaccessible to similar interceptors. At the whim of the developers, the design of the ship was very aggressive and defiant. The first opponents who encountered the Cutter were so surprised by the appearance of the interceptor that they swore after the battle that they were attacked by space insects.

Available equipment

Plasma Gun 12 Plasma Gun 17 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 Phase Suppressor 12 Phase Suppressor 17 Skrahgun.png Railgun Heavy Icon.png

SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png 'Supernova' torpedo.jpg Tactical warp.jpg 'Reaver' energy converter.jpg RAD-atomizer.jpg Mass interference generator.jpg Projectile irradiator.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 392 85 95 2928 6310 102 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 350 420 201 114 102 78

Ship model

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