Jellyfish
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.
Survivability* | 7369 |
Hull | 3551 |
Shield | 3516 |
Energy | 333 |
Speed | 415 |
Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 10%.
Maximum speed increased by 5%.
Critical chance increased by 30%.
Energy consumption of "Covert Ops modules" reduced by 25%.
Afterburner energy draw reduced by 25%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Shield | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 8
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.
Immediately after the start of the new invasion, the Atlantic Alliance ordered the development of a new ship to combat Aliens. The project was executed by the Outpost shipyard. Developed in a few months, Jellyfish can be called one of the best creations of Outpost engineers.
The new plasma web is capable of placing the enemy ship into stasis. This feature allows Jellyfish to destroy any enemy in the shortest possible time. Bite and kill — that's the motto of this ship!
Several factories are engaged in Jellyfish production at once in order to fulfill huge orders from Federation corporations. Outpost shipyard management contacted UMC and offered its services. Now every mercenary can get the latest covert ops interceptor.
Available equipment
Active Multipurpose Modules
Capacitor
Ship has no capacitor slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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