Jellyfish

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Jellyfish
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.

The maximum level of experience — 9

Survivability* 7369
Hull 3551
Shield 3516
Energy 333
Speed 415

Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 10%.
Maximum speed increased by 5%.
Critical chance increased by 30%.
Energy consumption of "Covert Ops modules" reduced by 25%.
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Shield
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 8

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Immediately after the start of the new invasion, the Atlantic Alliance ordered the development of a new ship to combat Aliens. The project was executed by the Outpost shipyard. Developed in a few months, Jellyfish can be called one of the best creations of Outpost engineers.

The new plasma web is capable of placing the enemy ship into stasis. This feature allows Jellyfish to destroy any enemy in the shortest possible time. Bite and kill — that's the motto of this ship!

Several factories are engaged in Jellyfish production at once in order to fulfill huge orders from Federation corporations. Outpost shipyard management contacted UMC and offered its services. Now every mercenary can get the latest covert ops interceptor.

Available equipment

Weapons
Plasma Gun 8 Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 8 Shrapnel Cannon 12 RF Blaster 9 Phase Suppressor 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield
Reserve shield system 12

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 333 56 65 3551 3516 95 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 415 498 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers