Zhen

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Zhen
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 12722
Hull 4047
Shield 7442
Energy 369
Speed 384

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 8990000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 3 shields, 1 hull and 1 cpu.

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

A terrible tragedy befell the Great Jericho Family Liu in the early years of the Invasion. Monolith — the family ark city was infected with a terrible biomorph virus. The disease, which destroyed almost all of the Family, was called the Liu Virus, in tribute to the tragedy. Since then, Monolith remained a grim reminder of the horrors of the Invasion. The surviving members of the Family, without their home, became eternal exiles. The departed among the departed. Many of them were then given refuge by the UMC.

But after the disappearance of the greater part of Jericho, something clicked in the depths of the cursed ark. The ancient automatics came to life again, and soon new ships appeared. Zhen is the first of them. A masterpiece of an ancient master who perished in a tragedy. Guided by limited AI, these interceptors attack anyone who approaches them. Anyone but Liu's heirs. Many regarded it as a sign sent by Bartle. The family reunited. They find the ships wandering through space, clear them of the remnants of the virus and ship them to the UMC. The Liu remember that mercenaries are the only ones who did not turn away from them in the tragic hour.

Unique ship equipment

Weapon

Geyser

A course gun with kinetic damage. Shoots in short bursts.

Active module

Engine controller hack

The enemy's afterburners are forced on and its maneuverability is reduced by 90%.

Hull modifier

Emergency hack system

When ship durability is critical, it becomes invulnerable for 2,5 s. and prevents enemies from locking targets for 2,5 s.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Makes the ship invincible for 6 s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range for 2 s. 54 en. 60 s.
After activation of the special module: first, the ship is invulnerable for all damage and negative effects, but it cannot move, use active modules, fire and launch rockets for 6 seconds. Then invulnerability will remain for all damage (except collisions) and negative effects for 2,5 s. At the same time for 10 s. any enemy within the radius of 2000 m. will not be able to use the main weapons for 6 s if he tries to use his active modules. 90 en. 45 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Maximum speed increased by 10%.
Critical chance increased by 10%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Kinetic Supercharger 17 / Pirate kinetic supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 315 93 61 3345 6150 108 3000 1
2 315 93 61 3646 6704 108 3000 1
3 315 93 61 3780 6950 108 3300 1
4 324 93 63 3780 6950 108 3300 1
5 337 93 65 3880 7134 108 3600 1
6 347 93 67 3947 7257 108 3600 1
7 347 93 67 4014 7319 108 3900 1
8 347 93 67 4014 7319 108 4200 1
9 356 93 69 4047 7380 108 4200 1
10 369 93 71 4047 7442 108 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 375 450 182 114 102 78
5 375 450 182 114 102 78
6 377 453 186 114 102 78
7 379 455 191 114 102 78
8 382 458 196 114 102 78
9 384 461 201 114 102 78
10 384 461 201 114 102 78

Player Builds

Ship model