Dyrnwyn

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Dyrnwyn
Dyrnwyn.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 11327
Hull 6667
Shield 4035
Energy 363
Speed 346

Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Maximum speed increased by 5%.
Available at experience level 2:
Time to weapon heating increased by 33.3%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Plasma Gun 17 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Active-y.png Active-y.png Active-y.png Active-y.png
Ship modifiers
Engine Enginemod-y.png Enginemod-y.png
Capacitor Capacitormod-y.png Capacitormod-y.png Capacitormod-y.png
Shield Shieldmod-y.png
Hull Hullmod-y.png Hullmod-y.png
CPU Compmod-y.png

Special module Should be chosen

Cost of manufacturing 8990000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Interceptor
Role: ECM
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 3 capacitors, 1 shield, 2 hulls and 1 cpu.

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

This parade ship was created even before the war with the Aliens, specially commissioned by the Templars, the organization that conducts all the ceremonies in the Empire. Designed to accompany VIPs. The shiny and a bit pretentious hull, at least according to Imperial thought, hides deadly electronic suppression systems capable of disabling many enemies, and the improved armaments will be your final argument against any aggressor.

Unique ship equipment

Weapon

Plasma Discharger

Each shot reduces this weapon's spread. If the target dies, its closest allies lose energy.

Active module

Infobarrier

Places a barrier that hides you and your allies from enemies.

CPU modifier

'Heir' algorithm

The ship's module cooldown time is reduced if an enemy under any of your negative effects dies nearby. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Ecm mefg.png Makes the ship invincible for 6 s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range for 2 s. 54 en. 60 s.
Guided hologram1.png The ship projects a hologram, becomes invisible and invulnerable and restores 200 hull per a second. The pilot controls it for a limited time. When approaching the enemy, the hologram disappears, blocking controls of the enemy ships in a 450 m. range for 5 seconds and deals damage to them. 100 en. 35 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Effective range of "ECM modules" increased by 50%.
4 lvl bonus.png Energy consumption of "ECM modules" reduced by 20%.
4 lvl bonus.png Maximum speed increased by 10%.
8 lvl bonus.png Main weapon damage increased by 10%.
8 lvl bonus.png EM spread reduced by 33.3%.
EM projectile speed increased by 35%.
8 lvl bonus.png Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 Skrahgun.png Kinetic Supercharger 17 Plasma Discharger.jpg

Missile slot
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Magnetic mine.jpg SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile EnergyNullifierField Icon.png Anchor mine.jpg

Active Role Modules
Ion Emitter.png Energy Absorber.png Repair system sabotage.jpg Stasis Generator.png Weapon System Inhibitor.png System hack module.png Infobarrier.jpg

Active Multipurpose Modules

ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png 'Heir' algorithm.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 310 90 60 5510 3335 106 3000 1
2 310 90 60 6006 3635 106 3000 1
3 310 90 60 6226 3769 106 3300 1
4 319 90 62 6226 3769 106 3300 1
5 332 90 64 6392 3869 106 3600 1
6 341 90 66 6502 3935 106 3600 1
7 341 90 66 6612 3969 106 3900 1
8 341 90 66 6612 3969 106 4200 1
9 350 90 68 6667 4002 106 4200 1
10 363 90 70 6667 4035 106 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 336 403 177 114 102 78
2 336 403 177 114 102 78
3 338 405 182 114 102 78
4 338 405 182 114 102 78
5 338 405 182 114 102 78
6 340 408 186 114 102 78
7 342 410 191 114 102 78
8 344 413 196 114 102 78
9 346 415 201 114 102 78
10 346 415 201 114 102 78

Player Builds

Ship model

Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers

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