Peregrine

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Peregrine
Peregrine.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 8687
Hull 3720
Shield 4311
Energy 427
Speed 396

Available from the beginning:
Beacon capture speed increased by 20%.
Energy regeneration speed increased by 15%.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Plasma Gun 17 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Active-y.png Active-y.png Active-y.png Active-y.png
Ship modifiers
Engine Enginemod-n.png Enginemod-n.png Enginemod-n.png
Capacitor Capacitormod-n.png Capacitormod-n.png Capacitormod-n.png
Shield Shieldmod-n.png Shieldmod-n.png Shieldmod-n.png
Hull Hullmod-n.png Hullmod-n.png Hullmod-n.png
CPU Compmod-n.png Compmod-n.png Compmod-n.png

Special module Should be chosen

Cost of manufacturing 6000000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 15

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact.

Federation's new interceptor ‘Peregrine’ was developed via a special order of an unknown patron who wished to remain in the dark. The task was formulated very simply: use all the most advanced technologies of the Federation in one small ship. After the first prototype of the Peregrine was assembled, scientists found that they simply did not have a sufficiently powerful on-board computer to control all the systems. But the project had to be finished, and the engineers had to make a difficult decision. They copied biomorphic technologies and replaced all wiring with an organic neural network. The bionic brain became the on-board computer. Naturally, the car did not possess full-fledged artificial intelligence, but nevertheless it proved to be rather ... predatory on the tests. After the development was completed, the drawings were donated to the Federation fleet and the UMC.

Unique ship equipment

Active module

Electronic interference dispenser

Sprays clouds of electronic interference. Enemies caught in the cloud can’t use radar. The interference also negatively affects their resistances of shield and hull, but increases your hull and shield resistances.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Covert ops plasma web.png Launches a plasma web dealing 158 thermal dmg./sec. over a period of 12 seconds. The range of action is 2000 m. If the target’s speed is higher than 50%, the target receives 475 thermal dmg./sec. The amount of damage depends on the level of the main weapon installed on the ship. 55 en. 40 s.
Covert ops plasma web.png Launches a plasma web dealing 127 thermal dmg./sec. over a period of 12 seconds. In addition, the hull repair and restoration of the target ship's shield are reduced by 50%. The range of action is 2000 m. If the target’s speed is higher than 50%, the target receives 380 thermal dmg./sec. The amount of damage depends on the level of the main weapon installed on the ship. 55 en. 45 s.
Covert ops plasma web.png Launches a plasma web dealing 142 thermal dmg./sec. over a period of 15 seconds. The range of action is 2000 m. If the target’s speed is higher than 50%, the target receives 427 thermal dmg./sec. The amount of damage depends on the level of the main weapon installed on the ship. 55 en. 45 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Maximum speed increased by 10%.
4 lvl bonus.png Rotation speed increased by 25%.
4 lvl bonus.png Strafe speed increased by 30%.
8 lvl bonus.png Effects of "Covert Ops modules" increased by 20%.
8 lvl bonus.png Reloading rate of "Covert Ops modules" reduced by 20%.
8 lvl bonus.png Energy consumption of "Covert Ops modules" reduced by 25%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 Skrahgun.png

Missile slot
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Magnetic mine.jpg SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png Electronic interference dispenser.jpg

Active Multipurpose Modules

ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
5 35 -25 20 -10 50

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 365 93 81 3112 3607 108 3000 2
2 365 93 81 3373 3909 108 3000 2
3 365 93 81 3488 4043 108 3300 2
4 376 93 83 3488 4043 108 3300 2
5 391 93 86 3575 4143 108 3600 2
6 402 93 88 3633 4211 108 3600 2
7 402 93 88 3691 4244 108 3900 2
8 402 93 88 3691 4244 108 4200 2
9 412 93 91 3720 4278 108 4200 2
10 427 93 93 3720 4311 108 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 388 466 186 114 102 78
7 391 470 191 114 102 78
8 393 473 196 114 102 78
9 396 475 201 114 102 78
10 396 475 201 114 102 78

Player Builds

Ship model

Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers

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