Phase shield: Difference between revisions

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:Increases shield resistance to selected damage by '''120''' pts.  
:Increases shield resistance to selected damage by '''120''' pts.  
:When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds.  
:When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds.  
:When activated, it gives a '''35'''% speed bonus for '''10''' s. The acceleration bonus is reset if the frigate opens fire or activates modules.
:When activated, it gives a '''35'''% speed bonus decreasing over '''15''' s. The speed bonus is reset if the frigate opens fire or activates modules.


==Ships which Phase shield can be installed on==
==Ships which Phase shield can be installed on==
Rank 2:  [[Zealot]]
Rank 2:  [[Zealot]]


Rank 3:  [[Palom]], [[Palom Mk II]]
Rank 3:  [[Palom Mk II]]


Rank 4:  [[Zealot AE]]
Rank 4:  [[Zealot AE]]
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|-align="center"
|-align="center"
|Recharge
|Recharge
|colspan="5"| 0 s.
|colspan="5"| 0.3 s.
|-
|-
|}
|}

Latest revision as of 21:22, 29 January 2024

Phase shield
Phase shield

Type: Special module

For ship type:



Description

Increases shield resistance to selected damage by 120 pts.
When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds.
When activated, it gives a 35% speed bonus decreasing over 15 s. The speed bonus is reset if the frigate opens fire or activates modules.

Ships which Phase shield can be installed on

Rank 2: Zealot

Rank 3: Palom Mk II

Rank 4: Zealot AE

Rank 5: Neuron Zealot, Alligator-C

Rank 6: Crus Q

Rank 7: Templar S

Rank 8: Crusader, Vindicator

Rank 9: Crus S, Anaconda-M

Rank 10: Anaconda Mk II, Tormentor

Rank 11: Grizzly Mk II

Rank 12: Tormentor S, Scimitar

Rank 13: Inquisitor

Rank 14: T-Rex Mk II

Rank 15: Inquisitor S, Patriarch, Ronin

Rank 16: Raven, Reaper, Blood Tormentor, Confessor

Rank 17: Boremys, Custodian

Characteristics

Parameters Ranks
2-3 4-6 7-9 10-12 13-17
Energy consumption per each switch 100 en. 170 en. 200 en. 250 en. 300 en.
Recharge 0.3 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions