Spirit

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Spirit
Spirit.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 10305
Hull 3485
Shield 6595
Energy 300
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Time to weapon heating increased by 33%.
Main weapon damage increased by 10%.
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Plasmagun Basic Icon.png PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
IonRay Icon.png EnergyVampire Icon.png StasisGenerator Icon.png FocusedEMI Icon.png
Ship modifiers
Engine CollisionComp Icon.png KatalizatorInjector Icon.png


CPU TurboScanner Icon.png ProtonWall Icon.png

Special module Blackoutgenerator.png


Buying price 4070 GS.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 12 RF Blaster 9 RF Blaster 13 Phase Suppressor 12 Skrahgun.png Kinetic Supercharger 12 'Dazzler' railgun.jpg Railgun Heavy Icon.png Energy smite.jpg

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile EnergyNullifierField Icon.png

Active Role Modules
Ion Emitter.png Energy Absorber.png Repair system sabotage.jpg Stasis Generator.png Weapon System Inhibitor.png System hack module.png 'Moriarty' virus.jpg Protocol regulation.jpg 'Rebellion' trojan.jpg Song of peace.jpg Sensor DDoS.jpg Remote ammo detonatio.jpg Internal network dampenet.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png 'Swap' teleportation module.jpg

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 300 58 58.1 3485 6595 97 4200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 350 420 201 114 102 78



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers