Talon

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Talon
Talon.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 10486
Hull 3318
Shield 6152
Energy 264
Speed 348

Available from the beginning:
Beacon capture speed increased by 20%.
Time to weapon heating increased by 33,3%.
Duration of "ECM modules" increased by 20%.


Equipment upon purchase
Weapons
Plasma Gun 8 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Ion Emitter.png Energy Absorber.png InfraredContermeasure Icon.png ShieldRestoreSmall Icon.png
Ship modifiers
Engine CollisionComp Icon.png EngineGenerator Icon.png
Capacitor EmergencyBarrier Icon.png
Shield ResistShieldEMP Icon.png ShieldExtender Icon.png AddShldGen Icon.png
Hull ResistHullKinetic Icon.png
CPU TurboScanner Icon.png

Special module Ecm mefg.png


Buying price 1430 GS.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

For several years, this ship was the best means of electronic warfare until individual stasis emitters were invented. But in those days "Talon" was the benchmark for seizing the enemy and disabling his electronics.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Shrapnel Cannon 8 RF Blaster 9 'Dazzler' railgun.jpg

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile EnergyNullifierField Icon.png

Active Role Modules
Ion Emitter.png Energy Absorber.png Repair system sabotage.jpg 'Moriarty' virus.jpg 'Quiet hours' blocker.jpg Protocol regulation.jpg 'Rebellion' trojan.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png 'Swap' teleportation module.jpg

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Cooling hack.jpg

Shield
AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png 'Friend-foe' code hacker.jpg

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png 'Kenjutsu' destabilizer.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 264 70 54 3318 6152 91 4200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 348 418 196 114 102 78



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
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