Seeress: Difference between revisions
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==Unique ship equipment== | ==Unique ship equipment== | ||
===Weapon=== | ===Weapon=== | ||
'''[[Weapon | '''[[Weapon 'Plasma inductor']]''' | ||
:A small makeshift plasma cannon. Accumulates energy in a charge. Charged projectile does | :A small makeshift plasma cannon. Accumulates energy in a charge. Charged projectile does more damage on a hit and destroys the target, dealing EM damage to it. | ||
===Active module=== | ===Active module=== | ||
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===Engine modifier=== | ===Engine modifier=== | ||
'''[[Seeress tetroxide injector]]''' | '''[[Seeress tetroxide injector]]''' | ||
:Improved version of the tetroxide injector, additionally increases top | :Improved version of the tetroxide injector, additionally increases top speed. You can place only one modifier. | ||
===Hull modifier=== | ===Hull modifier=== |
Latest revision as of 15:19, 14 March 2024
Survivability* | 10641 |
Hull | 6667 |
Shield | 3334 |
Energy | 445 |
Speed | 362 |
Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Special asteroid mining equipment is available to the ship.
The cargo hold capacity is increased to 9 bays.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 8400000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Empire
Class: Interceptor
Role: Recon
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 1 shield, 3 hulls and 2 cpu.
Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
In 4612, the Emperor issued a decree on the beginning of the development of a new scout ship for the Wardens. In order to have access to operational information and resources, the project was held in one of the secret laboratories near the Frontier. In 4616, the project was frozen due to the threat of infection, the laboratory was sealed, the data was transferred to a special technological cache, and the staff was evacuated.
In 4619, Ironside, with the help of his analysts, was able to find out about the existence of a cache of Warden technologies on the “southern” border of the region under his control. The cache was successfully opened, among its contents there were also developments of a scout ship codenamed Seeress. Using scientific and industrial power, the Ironside Empire finalized the scout by the beginning of 4621.
During the first combat flight, the pilot of the Seeress successfully infiltrated the territory of the RSW, destroyed the guard post and collected intelligence that was later sold to Sparta. The ship turned out to be great for espionage purposes.
Using industrial powers, Ironside began mass production of Seeress in 4622, and in 4623 offered a contract to the UMC. Under its terms, the Ironside Empire shipyards will produce simplified versions of the Seeress with an expanded cargo hold for mercenaries. Preference is given to those mercenaries who helped Ironside with his projects, but, according to rumours, money will eventually be able to solve this issue.
Unique ship equipment
Weapon
- A small makeshift plasma cannon. Accumulates energy in a charge. Charged projectile does more damage on a hit and destroys the target, dealing EM damage to it.
Active module
- Activating the module leaves a teleportation beacon. When activated again, it teleports all ships, except for the owner's, near the beacon's owner to the beacon. Teleportation blocks the owner's radars.
Engine modifier
- Improved version of the tetroxide injector, additionally increases top speed. You can place only one modifier.
Hull modifier
- Reduces cooldown of missiles and mines and increases hull resistance to all damage. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Rotation speed increased by 25%. | |
Strafe speed increased by 30%. | |
Maximum speed increased by 10%. | |
Effects of "Recon modules" increased by 30%. | |
Reloading rate of "Recon modules" reduced by 20%. | |
Critical chance increased by 10%. |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Player Builds