Marten: Difference between revisions
(Added example build Marten-'NOVA'-RE1VAX) |
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|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]] | |stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small Missile|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small Missile|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_01 = [[File:Enginemod-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_02 = [[File:Enginemod-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_03 = [[File:Enginemod-y.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-y.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-y.png|link=|50px]] | |||
|stock_SHIELD_MOD_01 = [[File:Shieldmod-y.png|link=|50px]] | |||
|stock_ARMOR_MOD_01 = [[File:Hullmod-y.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-y.png|link=|50px]] | |||
|stock_CPU_MOD_02 = [[File:Compmod-y.png|link=|50px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
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|crit_chance_add = '''10%''' | |crit_chance_add = '''10%''' | ||
|crit_chance_add_synLvl = 8_3 | |crit_chance_add_synLvl = 8_3 | ||
|ShipSET = [[File:Marten NOVA RE1VAX.png|1080px]] | |ShipSET = [[File:Marten NOVA RE1VAX.png|1080px]] | ||
}} | }} |
Revision as of 08:56, 18 March 2022
Survivability* | 8085 |
Hull | 3787 |
Shield | 3981 |
Energy | 497 |
Speed | 415 |
Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Maximum speed increased by 5%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 8400000 |
Cost of refitting | 4000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Federation
Class: Interceptor
Role: Recon
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 3 engines, 2 capacitors, 1 shield, 1 hull and 2 cpu.
Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
A Sci-Tech Universal interceptor, created in the laboratories of the Artuga system. At the moment, Marten is their main achievement in the field of military equipment.
Unique ship equipment
Weapon
- Emits electromagnetic waves. When it hits an enemy, the wave returns, boosting the attack when it is absorbed by the ship’s hull. The backward wave does no damage.
Active module
- Discloses the location of all allies of the selected target. Slows hull regeneration of enemy ships.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Rotation speed increased by 25%. | |
Afterburner energy draw reduced by 25%. | |
Maximum speed increased by 10%. | |
Effects of "Recon modules" increased by 30%. | |
Reloading rate of "Recon modules" reduced by 20%. | |
Critical chance increased by 10%. |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Player Builds