Cutter: Difference between revisions

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|specialAbility_icon = Covert ops plasma web.png
|specialAbility_icon = Covert ops plasma web.png
|price =  
|price =  
|currency = DLC
|currency = Unavail
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|shipImage_Animation = R2ST4PRT.gif
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Revision as of 15:49, 29 October 2020

Cutter
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 10230
Hull 2928
Shield 6310
Energy 392
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Energy regeneration speed increased by 30%.
Critical chance increased by 30%.
Main weapon damage increased by 10%.
Effects of "Covert Ops modules" increased by 20%.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price Can not be purchased



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

It is an independent development of Technologists. After careful study of the ships “Sawtooth” and “Blood Tormentor”, a smaller prototype of the reinforced cooler was recreated, which was put on a sufficiently powerful and small engine. In 4612, the project was completed and the first Cutter models were tested.

The result exceeded all expectations. Cutter weapons eat through energy reserves at a tremendous speed, often unavailable to similar interceptors. At the whim of the developers, the design of the ship was very aggressive and defiant. The first opponents to meet “Cutter” were so surprised by the appearance of the interceptor that after the battle they swore that they were attacked by space insects.

Currently, a huge Cutter fleet is in service with the Enclave, and UMC engineers are producing weakened versions due to the lack of complete information about the ship. Attempts to capture the pirate version of the ship ended in failures and the total destruction of the capture team.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 12 Phase Suppressor 17 / Pirate phase suppressor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Reserve shield system 12

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 392 85 95 2928 6310 102 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 350 420 201 114 102 78

Ship model