Reaper: Difference between revisions
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Revision as of 12:27, 29 September 2022
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 40006 |
Hull | 23975 |
Shield | 16190 |
Energy | 1500 |
Speed | 261 |
Available from the beginning:
Critical chance increased by 6%.
Shield resistance to all damage increased by 10 pts.
The nose blade deals continuous damage in battle.
Maximum capacitor volume increased by 20%.
Energy consumption of "Guard modules" reduced by 20%.
Main weapon damage increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 16
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
An extremely powerful frigate of unknown modification, previously owned by a pirate baron who terrorized the fringe Federation sector. The best pilots of the Federation were sent to destroy this impressive ship, but no one returned alive. After a number of intelligence operations, its design and weaknesses in the hull have been discovered. As a result, the Baron was destroyed together with the ship. Now, some shipyards can assemble copies of the legendary ship.
Unique ship equipment
Weapon
- Fires gravitational charges, that can drag the target a bit closer to the pilot.
Active modules
- Attracts the target, does not affect allies. Deals additional kinetic damage to large targets.
- Forms an auxiliary shield around the ship for a few seconds. If not destroyed, upon powering down restores shield points.
Available equipment
Active Multipurpose Modules
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-20 | 10 | -50 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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