Reaper: Difference between revisions

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|shipImage_SideView = R3LT3PRT_3.png
|shipImage_SideView = R3LT3PRT_3.png
|shipImage_UpView = R3LT3PRT_1.png
|shipImage_UpView = R3LT3PRT_1.png
<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = 2
|module_hull_count = 1
|module_shield_count = 2
|module_capacitor_count = 1
|module_cpu_count = 0
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]
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|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png        |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png        |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_02 = [[File:HeavyArmor Icon.png                |link=Armor-Plated Hull|60px]]
|stock_ARMOR_MOD_02 = [[File:HeavyArmor Icon.png                |link=Armor-Plated Hull|60px]]
<!-- Technical specifications block -->
|module_active_count = 4
|module_engine_count = 2
|module_hull_count = 2
|module_shield_count = 3
|module_capacitor_count = 2
|module_cpu_count = 0
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_thermal = 15
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|energy_max_syn10 = 1500
|energy_max_syn10 = 1500
|energy_regen_syn10 = 248
|energy_regen_syn10 = 248
|hull_max_syn10 = 23975
|hull_max_syn10 = 20300
|shield_max_syn10 = 16190
|shield_max_syn10 = 19720
|shield_regen_syn10 = 162
|shield_regen_syn10 = 162
|vision_radius_syn10 = 3000
|vision_radius_syn10 = 3000

Latest revision as of 12:43, 28 March 2024

Reaper
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 38871
Hull 20300
Shield 19720
Energy 1500
Speed 261

Available from the beginning:
Critical chance increased by 6%.
Shield resistance to all damage increased by 10 pts.
The nose blade deals continuous damage in battle.
Maximum capacitor volume increased by 20%.
Energy consumption of "Guard modules" reduced by 20%.
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 16

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

An extremely powerful frigate of unknown modification, previously owned by a pirate baron who terrorized the fringe Federation sector. The best pilots of the Federation were sent to destroy this impressive ship, but no one returned alive. After a number of intelligence operations, its design and weaknesses in the hull have been discovered. As a result, the Baron was destroyed together with the ship. Now, some shipyards can assemble copies of the legendary ship.

Unique ship equipment

Weapon

'Harpoon' Plasma Launcher

Fires gravitational charges, that can drag the target a bit closer to the pilot.

Active modules

Tractor Beam

Attracts the target, does not affect allies. Deals additional kinetic damage to large targets.

Regenerating Shield

Forms an auxiliary shield around the ship for a few seconds. If not destroyed, upon powering down restores shield points.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 Destructor 17 / Pirate destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-20 10 -50 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1500 246 248 20300 19720 162 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 261 313 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers