Zhen: Difference between revisions
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|internal_craft = 0 | |internal_craft = 0 | ||
|internal_destroyer_craft = 0 | |internal_destroyer_craft = 0 | ||
|credits_craft = 8990000 | |credits_craft = 8990000 | ||
|ShipName = Zhen | |ShipName = Zhen | ||
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===Hull modifier=== | ===Hull modifier=== | ||
'''[[Emergency hack system]]''' | '''[[Emergency hack system]]''' | ||
:When ship durability is critical, it becomes invulnerable for '''2,5''' s. and prevents enemies from locking targets for ''' | :When ship durability is critical, it becomes invulnerable for '''2,5''' s. and prevents enemies from locking targets for '''2,5''' s. | ||
|shipClass_text = Interceptor | |shipClass_text = Interceptor |
Revision as of 15:29, 16 July 2019
Survivability* | 12722 |
Hull | 4047 |
Shield | 7442 |
Energy | 369 |
Speed | 384 |
Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
not preinstalled | |
Special module |
Cost of manufacturing | 8990000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 3 shields, 1 hull and 1 cpu.
ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.
A terrible tragedy befell the Great Jericho Family Liu in the early years of the Invasion. Monolith — the family ark city was infected with a terrible biomorph virus. The disease, which destroyed almost all of the Family, was called the Liu Virus, in tribute to the tragedy. Since then, Monolith remained a grim reminder of the horrors of the Invasion. The surviving members of the Family, without their home, became eternal exiles. The departed among the departed. Many of them were then given refuge by the UMC.
But after the disappearance of the greater part of Jericho, something clicked in the depths of the cursed ark. The ancient automatics came to life again, and soon new ships appeared. Zhen is the first of them. A masterpiece of an ancient master who perished in a tragedy. Guided by limited AI, these interceptors attack anyone who approaches them. Anyone but Liu's heirs. Many regarded it as a sign sent by Bartle. The family reunited. They find the ships wandering through space, clear them of the remnants of the virus and ship them to the UMC. The Liu remember that mercenaries are the only ones who did not turn away from them in the tragic hour.
Unique ship equipment
Weapon
- A course gun with kinetic damage. Shoots in short bursts.
Active module
- The enemy's afterburners are forced on and its maneuverability is reduced by 90%.
Hull modifier
- When ship durability is critical, it becomes invulnerable for 2,5 s. and prevents enemies from locking targets for 2,5 s.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Maximum speed increased by 10%. | |
Critical chance increased by 10%. | |
Available equipment
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
15 | 45 | -15 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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