Grim: Difference between revisions
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{{Ship | |||
<!-- Main block --> | |||
|ShipName = Grim | |||
|ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences. | |||
A special pirate project. It is not known which model was used by pirated during this ship's production, but the design is similar to [[Neutron]]. Grim is equipped with advanced defence systems, and is strong enough for long-term attacks. | |||
|shipClass_text = Interceptor | |||
|shipClass_link = Interceptor | |||
|tier = 3 | |||
|rank = 8 | |||
|shipRole_text = ECM | |||
|shipRole_link = ECM | |||
|shipRole_image = role_ecm.png | |||
|raceName = EMPIRE | |||
|race_link = EMPIRE | |||
|raceNameLink = EMPIRE | |||
|raceImage = empire.png | |||
|specialAbility_text = Metastable Energy Field Generator | |||
|specialAbility_link = Metastable Energy Field Generator | |||
|specialAbility_icon = Ecm mefg.png | |||
|price = | |||
|currency = DLC | |||
<!-- Image block --> | |||
|shipImage_Animation = R1ST3PRT.gif | |||
|shipImage_FrontView = R1ST3PRT_2.png | |||
|shipImage_SideView = R1ST3PRT_3.png | |||
|shipImage_UpView = R1ST3PRT_1.png | |||
<!-- Module's slots --> | |||
|module_active_count = 4 | |||
|module_engine_count = 1 | |||
|module_hull_count = 3 | |||
|module_shield_count = 0 | |||
|module_capacitor_count = 1 | |||
|module_cpu_count = 1 | |||
<!-- Stock fit --> | |||
|stock_WEAPON_01 = [[File:Plasma Gun 8.jpg|link=Plasma Gun|Plasma Gun 8|70px]] | |||
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]] | |||
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]] | |||
|stock_ACTIVE_01 = [[File:Ion_Emitter.png |link=Ion Diffuser|70px]] | |||
|stock_ACTIVE_02 = [[File:Energy_Absorber.png |link=Energy Absorber|70px]] | |||
|stock_ACTIVE_03 = [[File:Stasis_Generator.png |link=Stasis Generator|70px]] | |||
|stock_ACTIVE_04 = [[File:AdaptiveArmorBoost_Icon.png |link=Nanocomposite Coating|70px]] | |||
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png |link=Vernier Engines|60px]] | |||
|stock_ENGINE_MOD_02 = [[File:CollisionComp Icon.png |link=Collision Compensator|60px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier Icon.png |link=Emergency Barrier|60px]] | |||
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | |||
|stock_SHIELD_MOD_02 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]] | |||
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png |link=Reactive Armor|60px]] | |||
|stock_ARMOR_MOD_02 = [[File:ArmorPlates Icon.png |link=Reinforced Beams|60px]] | |||
|stock_ARMOR_MOD_03 = [[File:ResistHullThermal Icon.png |link=Thermal Insulator|60px]] | |||
|stock_CPU_MOD_01 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]] | |||
<!-- Technical specifications block --> | |||
|module_active_count = 4 | |||
|module_engine_count = 2 | |||
|module_hull_count = 3 | |||
|module_shield_count = 2 | |||
|module_capacitor_count = 1 | |||
|module_cpu_count = 1 | |||
<!-- Damage resist subblock --> | |||
|hull_resist_thermal = 25 | |||
|hull_resist_kinetic = <nowiki>-</nowiki>5 | |||
|hull_resist_emp = 55 | |||
|shield_resist_thermal = 0 | |||
|shield_resist_kinetic = 30 | |||
|shield_resist_emp = <nowiki>-</nowiki>30 | |||
|hull_resist_thermal_calc = 25 | |||
|hull_resist_kinetic_calc = -5 | |||
|hull_resist_emp_calc = 55 | |||
|shield_resist_thermal_calc = 0 | |||
|shield_resist_kinetic_calc = 30 | |||
|shield_resist_emp_calc = -30 | |||
<!-- Synergy = 9 --> | |||
|synLevel_syn9 = 9 | |||
|max_speed_syn9 = 330 | |||
|max_speed_boost_syn9 = 396 | |||
|acceleration_syn9 = 201 | |||
|acceleration_boost_syn9 = 402 | |||
|boost_energy_cost_syn9 = 75 | |||
|boost_energy_min_syn9 = 65 | |||
|strafe_speed_x_syn9 = 114 | |||
|strafe_speed_y_syn9 = 114 | |||
|rot_speed_x_syn9 = 102 | |||
|rot_speed_y_syn9 = 102 | |||
|rot_speed_z_syn9 = 78 | |||
|energy_max_syn9 = 294 | |||
|energy_regen_syn9 = 57 | |||
|hull_max_syn9 = 5197 | |||
|shield_max_syn9 = 3427 | |||
|shield_regen_syn9 = 95 | |||
|vision_radius_syn9 = 4200 | |||
|lock_time_syn9 = 1 | |||
<!-- Default bonus block --> | |||
|beacon_capture_mul = '''20%''' | |||
|beacon_capture_mul_synLvl = 0 | |||
|damage_mul = '''7%''' | |||
|damage_mul_synLvl = 0 | |||
|crit_chance_add = '''6%''' | |||
|crit_chance_add_synLvl = 0 | |||
<!-- Synergy unlocked bonus block --> | |||
|heat_add_mul = '''33,3%''' | |||
|heat_add_mul_synLvl = 2 | |||
|module_ecm_energy_cost_mul = '''20%''' | |||
|module_ecm_energy_cost_mul_synLvl = 4 | |||
|hull_resist_add = '''10 pts''' | |||
|hull_resist_add_synLvl = 8 | |||
}} | |||
[[Category:Ships]] | |||
[[Category:Empire ships]] | |||
[[Category:Interceptor ships]] | |||
[[Category:ECM ships]] |
Revision as of 05:11, 23 October 2019
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.
Survivability* | 9598 |
Hull | 5197 |
Shield | 3427 |
Energy | 294 |
Speed | 330 |
Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Critical chance increased by 6%.
Time to weapon heating increased by 33,3%.
Energy consumption of "ECM modules" reduced by 20%.
Hull resistance to all types of damage increased by 10 pts.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 8
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.
A special pirate project. It is not known which model was used by pirated during this ship's production, but the design is similar to Neutron. Grim is equipped with advanced defence systems, and is strong enough for long-term attacks.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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