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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.

The maximum level of experience — 9

Survivability* 9598
Hull 5197
Shield 3427
Energy 294
Speed 330

Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Critical chance increased by 6%.
Time to weapon heating increased by 33,3%.
Energy consumption of "ECM modules" reduced by 20%.
Hull resistance to all types of damage increased by 10 pts.

Equipment upon purchase
Plasma Gun 8 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Ion Emitter.png Energy Absorber.png Stasis Generator.png AdaptiveArmorBoost Icon.png
Ship modifiers
Engine RotationThruster Icon.png CollisionComp Icon.png
Capacitor EmergencyBarrier Icon.png
Shield ResistShieldEMP Icon.png ResistShldThermal Icon.png
Hull ResistHullKinetic Icon.png ArmorPlates Icon.png ResistHullThermal Icon.png
CPU WideScanner Icon.png

Special module Ecm mefg.png

Buying price DLC

* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 8


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

A special pirate project. It is not known which model was used by pirated during this ship's production, but the design is similar to Neutron. Grim is equipped with advanced defence systems, and is strong enough for long-term attacks.

Available equipment

Plasma Gun 8 Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 8 Shrapnel Cannon 12 RF Blaster 9 Phase Suppressor 12 Skrahgun.png Kinetic Supercharger 12 'Dazzler' railgun.jpg Railgun Heavy Icon.png Energy smite.jpg

SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile EnergyNullifierField Icon.png

Active Role Modules
Ion Emitter.png Energy Absorber.png Repair system sabotage.jpg Stasis Generator.png Weapon System Inhibitor.png System hack module.png 'Moriarty' virus.jpg Protocol regulation.jpg 'Rebellion' trojan.jpg Song of peace.jpg Sensor DDoS.jpg Remote ammo detonatio.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 294 75 57 5197 3427 95 4200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 330 396 201 114 102 78

Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers