Grim: Difference between revisions

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{{Ship
<!-- Main block -->
|ShipName = Grim
|ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.


A special pirate project. It is not known which model was used by pirated during this ship's production, but the design is similar to [[Neutron]]. Grim is equipped with advanced defence systems, and is strong enough for long-term attacks.
|shipClass_text = Interceptor
|shipClass_link = Interceptor
|tier = 3
|rank = 8
|shipRole_text = ECM
|shipRole_link = ECM
|shipRole_image = role_ecm.png
|raceName = EMPIRE
|race_link = EMPIRE
|raceNameLink = EMPIRE
|raceImage = empire.png
|specialAbility_text = Metastable Energy Field Generator
|specialAbility_link = Metastable Energy Field Generator
|specialAbility_icon = Ecm mefg.png
|price =
|currency = DLC
<!-- Image block -->
|shipImage_Animation = R1ST3PRT.gif
|shipImage_FrontView = R1ST3PRT_2.png
|shipImage_SideView = R1ST3PRT_3.png
|shipImage_UpView = R1ST3PRT_1.png
<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = 1
|module_hull_count = 3
|module_shield_count = 0
|module_capacitor_count = 1
|module_cpu_count = 1
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Plasma Gun 8.jpg|link=Plasma Gun|Plasma Gun 8|70px]]
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
|stock_ACTIVE_01 = [[File:Ion_Emitter.png                    |link=Ion Diffuser|70px]]
|stock_ACTIVE_02 = [[File:Energy_Absorber.png                |link=Energy Absorber|70px]]
|stock_ACTIVE_03 = [[File:Stasis_Generator.png              |link=Stasis Generator|70px]]
|stock_ACTIVE_04 = [[File:AdaptiveArmorBoost_Icon.png        |link=Nanocomposite Coating|70px]]
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png          |link=Vernier Engines|60px]]
|stock_ENGINE_MOD_02 = [[File:CollisionComp Icon.png            |link=Collision Compensator|60px]]
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier Icon.png          |link=Emergency Barrier|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_SHIELD_MOD_02 = [[File:ResistShldThermal Icon.png        |link=Thermal Modulator|60px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png        |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_02 = [[File:ArmorPlates Icon.png              |link=Reinforced Beams|60px]]
|stock_ARMOR_MOD_03 = [[File:ResistHullThermal Icon.png        |link=Thermal Insulator|60px]]
|stock_CPU_MOD_01 = [[File:WideScanner Icon.png              |link=Infrared Scanner|60px]]
<!-- Technical specifications block -->
|module_active_count = 4
|module_engine_count = 2
|module_hull_count = 3
|module_shield_count = 2
|module_capacitor_count = 1
|module_cpu_count = 1
<!-- Damage resist subblock -->
|hull_resist_thermal = 25
|hull_resist_kinetic = <nowiki>-</nowiki>5
|hull_resist_emp = 55
|shield_resist_thermal = 0
|shield_resist_kinetic = 30
|shield_resist_emp = <nowiki>-</nowiki>30
|hull_resist_thermal_calc = 25
|hull_resist_kinetic_calc = -5
|hull_resist_emp_calc = 55
|shield_resist_thermal_calc = 0
|shield_resist_kinetic_calc = 30
|shield_resist_emp_calc = -30
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|max_speed_syn9 = 330
|max_speed_boost_syn9 = 396
|acceleration_syn9 = 201
|acceleration_boost_syn9 = 402
|boost_energy_cost_syn9 = 75
|boost_energy_min_syn9 = 65
|strafe_speed_x_syn9 = 114
|strafe_speed_y_syn9 = 114
|rot_speed_x_syn9 = 102
|rot_speed_y_syn9 = 102
|rot_speed_z_syn9 = 78
|energy_max_syn9 = 294
|energy_regen_syn9 = 57
|hull_max_syn9 = 5197
|shield_max_syn9 = 3427
|shield_regen_syn9 = 95
|vision_radius_syn9 = 4200
|lock_time_syn9 = 1
<!-- Default bonus block -->
|beacon_capture_mul = '''20%'''
|beacon_capture_mul_synLvl = 0
|damage_mul = '''7%'''
|damage_mul_synLvl = 0
|crit_chance_add = '''6%'''
|crit_chance_add_synLvl = 0
<!-- Synergy unlocked bonus block -->
|heat_add_mul = '''33,3%'''
|heat_add_mul_synLvl = 2
|module_ecm_energy_cost_mul = '''20%'''
|module_ecm_energy_cost_mul_synLvl = 4
|hull_resist_add = '''10 pts'''
|hull_resist_add_synLvl = 8
}}
[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Interceptor ships]]
[[Category:ECM ships]]

Revision as of 05:11, 23 October 2019

Grim
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.

The maximum level of experience — 9

Survivability* 9598
Hull 5197
Shield 3427
Energy 294
Speed 330

Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Critical chance increased by 6%.
Time to weapon heating increased by 33,3%.
Energy consumption of "ECM modules" reduced by 20%.
Hull resistance to all types of damage increased by 10 pts.


Equipment upon purchase
Weapons
Plasma Gun 8
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 8

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

A special pirate project. It is not known which model was used by pirated during this ship's production, but the design is similar to Neutron. Grim is equipped with advanced defence systems, and is strong enough for long-term attacks.

Available equipment

Weapons
Plasma Gun 8 Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 8 Shrapnel Cannon 12 RF Blaster 9 Phase Suppressor 12 Kinetic Supercharger 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 294 75 57 5197 3427 95 4200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 330 396 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers