Salyut-ST: Difference between revisions

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'''Role:''' [[ECM]]
'''Role:''' [[ECM]]


'''Ranks:''' 5 - 15. Depending on the rank chosen by the player, the number of available modules varies with the ship.
'''Ranks:''' 5 - 15.


==Description==
==Description==
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==Nodes==
==Nodes==
<div style="clear:right;margin:3px 0px 3px 3px;width:500px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px">
<div style="clear:right;margin:3px 0px 3px 3px;width:500px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px">
<div style="background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px"><font color=#FFFFFF>Дерево развития Salyut-ST</font></div>
<div style="background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px"><font color=#FFFFFF>Progress tree of Salyut-ST</font></div>
<div style="text-align: center; background: #000000;">[[File:Salyut-ST tree.png|right|500px]]</div>
<div style="text-align: center; background: #000000;">[[File:Salyut-ST tree.png|right|500px]]</div>
</div>
</div>
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**Changes ship's technical characteristics.
**Changes ship's technical characteristics.
**Changes the set of modules, modifiers and available weapons.
**Changes the set of modules, modifiers and available weapons.
*The pilot must first learn the node he needs, and then activate him or the group of nodes studied. Only after clicking the “Apply” button will the selected changes appear in your ship. The study will require [[credits]], [[Advancement#Ships and Synergy|experience]], Enriched monocrystals and Monocrystalline plates.
*The pilot must first learn the node he needs, and then activate him or the group of nodes studied. Only after clicking the “Apply” button will the selected changes appear in your ship. The study will require [[credits]], [[Advancement#Ships and Synergy|experience]], Enriched monocrystals and Monocrystalline panels.
*Each node can be deactivated, to change the configuration and capabilities of the ship for specific tasks facing the pilot.
*Each node can be deactivated, to change the configuration and capabilities of the ship for specific tasks facing the pilot.


Line 41: Line 41:
5 rank: engine socket, second (100 points). The first is given immediately
5 rank: engine socket, second (100 points). The first is given immediately


6 rank: CPU socket, third (100 points). The first and second are given immediately
6 rank: CPU socket, second (100 points). The first is given immediately


7 rank: time to weapon hating +33.3% (100 points)
7 rank: time to weapon heating +33.3% (100 points)


8 rank: increasing of ship parameters (100 points)
8 rank: increasing of ship parameters (100 points)
Line 57: Line 57:
13 rank: increasing of ship parameters (100 points)
13 rank: increasing of ship parameters (100 points)


14 ранг: energy regen +20% (100 points)
14 rank: energy regeneration +20% (100 points)


</spoiler>
</spoiler>


==Special modules==
==Unique ship equipment==
'''[[EM wave generator “Faith”]]'''
===Special modules===
'''[[EM wave generator 'Faith']]'''
:The ship drains the energy from enemy ships in front of it and stops the rotation of their weapons. The ship receives shield and hull resistance while the module is active, along with a slight speed increase.


The ship drains the energy from enemy ships in front of it and slows down the rotation of their weapons.
'''[[EM wave generator 'Hope']]'''
:The speed of the enemies in front of the ship is forcibly increased while their turning speed is reduced. The ship receives shield and hull resistance while the module is active, along with a slight speed increase.


'''[[EM wave generator “Hope”]]'''
'''[[EM wave generator 'Love']]'''
:The work of the weapons and modules, that belong to the enemies in front of the ship, is disrupted. The weapons shoot at their allies, and the modules are disabled and cannot be activated. The ship receives shield and hull resistance while the module is active, along with a slight speed increase.


The speed of the enemies in front of the ship is forcibly increased while their turning speed is reduced.
==Available equipment==
Rank 5:
<spoiler>
'''Weapons'''
{{INTERCEPTOR EQUIPMENT | shipRank=5 | shipRole=ECM | dataWeapons=1 }}
'''Missile slot'''
{{INTERCEPTOR EQUIPMENT | shipRank=5 | shipRole=ECM | dataMissiles=1 }}
'''Active Role Modules'''
{{INTERCEPTOR EQUIPMENT | shipRank=5 | shipRole=ECM | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=5 | shipClass=Interceptor }}
'''Ship modifiers'''
 
''Engine''
{{PASSIVEMOD ENGINE| shipRank=5 }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=5 }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=5 }}
''Hull''
{{PASSIVEMOD HULL | shipRank=5 }}
''CPU''
{{PASSIVEMOD CPU | shipRank=5 }}
</spoiler>
 
Rank 6:
<spoiler>
'''Weapons'''
{{INTERCEPTOR EQUIPMENT | shipRank=6 | shipRole=ECM | dataWeapons=1 }}
'''Missile slot'''
{{INTERCEPTOR EQUIPMENT | shipRank=6 | shipRole=ECM | dataMissiles=1 }}
'''Active Role Modules'''
{{INTERCEPTOR EQUIPMENT | shipRank=6 | shipRole=ECM | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=6 | shipClass=Interceptor }}
'''Ship modifiers'''
 
''Engine''
{{PASSIVEMOD ENGINE| shipRank=6 }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=6 }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=6 }}
''Hull''
{{PASSIVEMOD HULL | shipRank=6 }}
''CPU''
{{PASSIVEMOD CPU | shipRank=6 }}
</spoiler>
 
Rank 7:
<spoiler>
'''Weapons'''
{{INTERCEPTOR EQUIPMENT | shipRank=7 | shipRole=ECM | dataWeapons=1 }}
'''Missile slot'''
{{INTERCEPTOR EQUIPMENT | shipRank=7 | shipRole=ECM | dataMissiles=1 }}
'''Active Role Modules'''
{{INTERCEPTOR EQUIPMENT | shipRank=7 | shipRole=ECM | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=7 | shipClass=Interceptor }}
'''Ship modifiers'''
 
''Engine''
{{PASSIVEMOD ENGINE| shipRank=7 }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=7 }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=7 }}
''Hull''
{{PASSIVEMOD HULL | shipRank=7 }}
''CPU''
{{PASSIVEMOD CPU | shipRank=7 }}
</spoiler>
 
Rank 8:
<spoiler>
'''Weapons'''
{{INTERCEPTOR EQUIPMENT | shipRank=8 | shipRole=ECM | dataWeapons=1 }}
'''Missile slot'''
{{INTERCEPTOR EQUIPMENT | shipRank=8 | shipRole=ECM | dataMissiles=1 }}
'''Active Role Modules'''
{{INTERCEPTOR EQUIPMENT | shipRank=8 | shipRole=ECM | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=8 | shipClass=Interceptor }}
'''Ship modifiers'''
 
''Engine''
{{PASSIVEMOD ENGINE| shipRank=8 }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=8 }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=8 }}
''Hull''
{{PASSIVEMOD HULL | shipRank=8 }}
''CPU''
{{PASSIVEMOD CPU | shipRank=8 }}
</spoiler>
 
Rank 9:
<spoiler>
'''Weapons'''
{{INTERCEPTOR EQUIPMENT | shipRank=9 | shipRole=ECM | dataWeapons=1 }}
'''Missile slot'''
{{INTERCEPTOR EQUIPMENT | shipRank=9 | shipRole=ECM | dataMissiles=1 }}
'''Active Role Modules'''
{{INTERCEPTOR EQUIPMENT | shipRank=9 | shipRole=ECM | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=9 | shipClass=Interceptor }}
'''Ship modifiers'''
 
''Engine''
{{PASSIVEMOD ENGINE| shipRank=9 }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=9 }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=9 }}
''Hull''
{{PASSIVEMOD HULL | shipRank=9 }}
''CPU''
{{PASSIVEMOD CPU | shipRank=9 }}
</spoiler>
 
Rank 10:
<spoiler>
'''Weapons'''
{{INTERCEPTOR EQUIPMENT | shipRank=10 | shipRole=ECM | dataWeapons=1 }}
'''Missile slot'''
{{INTERCEPTOR EQUIPMENT | shipRank=10 | shipRole=ECM | dataMissiles=1 }}
'''Active Role Modules'''
{{INTERCEPTOR EQUIPMENT | shipRank=10 | shipRole=ECM | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=10 | shipClass=Interceptor }}
'''Ship modifiers'''
 
''Engine''
{{PASSIVEMOD ENGINE| shipRank=10 }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=10 }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=10 }}
''Hull''
{{PASSIVEMOD HULL | shipRank=10 }}
''CPU''
{{PASSIVEMOD CPU | shipRank=10 }}
</spoiler>
 
Rank 11:
<spoiler>
'''Weapons'''
{{INTERCEPTOR EQUIPMENT | shipRank=11 | shipRole=ECM | dataWeapons=1 }}
'''Missile slot'''
{{INTERCEPTOR EQUIPMENT | shipRank=11 | shipRole=ECM | dataMissiles=1 }}
'''Active Role Modules'''
{{INTERCEPTOR EQUIPMENT | shipRank=11 | shipRole=ECM | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=11 | shipClass=Interceptor }}
'''Ship modifiers'''


'''[[EM wave generator “Love”]]'''
''Engine''
{{PASSIVEMOD ENGINE| shipRank=11 }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=11 }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=11 }}
''Hull''
{{PASSIVEMOD HULL | shipRank=11 }}
''CPU''
{{PASSIVEMOD CPU | shipRank=11 }}
</spoiler>


The work of the weapons and modules, that belong to the enemies in front of the ship, is disrupted. The weapons shoot at their allies, and the modules are disabled and cannot be activated.
Rank 12:
<spoiler>
'''Weapons'''
{{INTERCEPTOR EQUIPMENT | shipRank=12 | shipRole=ECM | dataWeapons=1 }}
'''Missile slot'''
{{INTERCEPTOR EQUIPMENT | shipRank=12 | shipRole=ECM | dataMissiles=1 }}
'''Active Role Modules'''
{{INTERCEPTOR EQUIPMENT | shipRank=12 | shipRole=ECM | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=12 | shipClass=Interceptor }}
'''Ship modifiers'''
 
''Engine''
{{PASSIVEMOD ENGINE| shipRank=12 }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=12 }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=12 }}
''Hull''
{{PASSIVEMOD HULL | shipRank=12 }}
''CPU''
{{PASSIVEMOD CPU | shipRank=12 }}
</spoiler>
 
Rank 13:
<spoiler>
'''Weapons'''
{{INTERCEPTOR EQUIPMENT | shipRank=13 | shipRole=ECM | dataWeapons=1 }}
'''Missile slot'''
{{INTERCEPTOR EQUIPMENT | shipRank=13 | shipRole=ECM | dataMissiles=1 }}
'''Active Role Modules'''
{{INTERCEPTOR EQUIPMENT | shipRank=13 | shipRole=ECM | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=13 | shipClass=Interceptor }}
'''Ship modifiers'''
 
''Engine''
{{PASSIVEMOD ENGINE| shipRank=13 }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=13 }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=13 }}
''Hull''
{{PASSIVEMOD HULL | shipRank=13 }}
''CPU''
{{PASSIVEMOD CPU | shipRank=13 }}
</spoiler>
 
Rank 14:
<spoiler>
'''Weapons'''
{{INTERCEPTOR EQUIPMENT | shipRank=14 | shipRole=ECM | dataWeapons=1 }}
'''Missile slot'''
{{INTERCEPTOR EQUIPMENT | shipRank=14 | shipRole=ECM | dataMissiles=1 }}
'''Active Role Modules'''
{{INTERCEPTOR EQUIPMENT | shipRank=14 | shipRole=ECM | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=14 | shipClass=Interceptor }}
'''Ship modifiers'''
 
''Engine''
{{PASSIVEMOD ENGINE| shipRank=14 }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=14 }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=14 }}
''Hull''
{{PASSIVEMOD HULL | shipRank=14 }}
''CPU''
{{PASSIVEMOD CPU | shipRank=14 }}
</spoiler>
 
Rank 15:
<spoiler>
'''Weapons'''
{{INTERCEPTOR EQUIPMENT | shipRank=15 | shipRole=ECM | dataWeapons=1 }}
'''Missile slot'''
{{INTERCEPTOR EQUIPMENT | shipRank=15 | shipRole=ECM | dataMissiles=1 }}
'''Active Role Modules'''
{{INTERCEPTOR EQUIPMENT | shipRank=15 | shipRole=ECM | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=15 | shipClass=Interceptor }}
'''Ship modifiers'''
 
''Engine''
{{PASSIVEMOD ENGINE| shipRank=15 }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=15 }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=15 }}
''Hull''
{{PASSIVEMOD HULL | shipRank=15 }}
''CPU''
{{PASSIVEMOD CPU | shipRank=15 }}
</spoiler>


==Gallery==
==Gallery==
[[File:Salyut-ST (view).png|900px]]
[[File:Salyut-ST (view).png|900px]]
==Ship model==


[[Category:Ships]]
[[Category:Ships]]

Latest revision as of 15:00, 14 March 2024

General information

Faction: UMC

Class: Interceptor

Role: ECM

Ranks: 5 - 15.

Description

Salyut-ST is another development from the Directorium times. However, unlike the proven Spiral and Endeavour, the ship was not mass-produced at the time and the project was frozen. The reason for this is the rather complex design, the offset centres of gravity and the complex alignment of the engines, which prevented that version of the ship from being able to fight with the known ships on equal terms. This ensured the fact that they were not involved in the battle with the “Fringe” fanatics.

The project received a second life during the second Invasion. In conditions of war and limited resources, it was necessary to adopt a fleet capable of fighting and disorienting the enemy without drawing attention. Salyut-ST executed this task perfectly. Despite the external similarities with objects of the first space conquest, the inner shell of the ship was equipped with the most modern equipment of the Imperial ECM ships, the armouring system was redesigned, and the engines were completely changed.

At the end of the Invasion, the blueprints of this model were kept secret for a long time. Now the UMC has decided to start an open development, and the collectors have already offered a handsome price for such a ship.

Cost

DLC or manufacture

Nodes

Progress tree of Salyut-ST
  • The pilot can activate and deactivate nodes in the tree of the Salyut-ST. Wherein:
    • Changes ship's rank.
    • Changes ship's technical characteristics.
    • Changes the set of modules, modifiers and available weapons.
  • The pilot must first learn the node he needs, and then activate him or the group of nodes studied. Only after clicking the “Apply” button will the selected changes appear in your ship. The study will require credits, experience, Enriched monocrystals and Monocrystalline panels.
  • Each node can be deactivated, to change the configuration and capabilities of the ship for specific tasks facing the pilot.

List of nodes

Unique ship equipment

Special modules

EM wave generator 'Faith'

The ship drains the energy from enemy ships in front of it and stops the rotation of their weapons. The ship receives shield and hull resistance while the module is active, along with a slight speed increase.

EM wave generator 'Hope'

The speed of the enemies in front of the ship is forcibly increased while their turning speed is reduced. The ship receives shield and hull resistance while the module is active, along with a slight speed increase.

EM wave generator 'Love'

The work of the weapons and modules, that belong to the enemies in front of the ship, is disrupted. The weapons shoot at their allies, and the modules are disabled and cannot be activated. The ship receives shield and hull resistance while the module is active, along with a slight speed increase.

Available equipment

Rank 5:

Rank 6:

Rank 7:

Rank 8:

Rank 9:

Rank 10:

Rank 11:

Rank 12:

Rank 13:

Rank 14:

Rank 15:

Gallery