Sai: Difference between revisions
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|ShipName = Sai | |ShipName = Sai | ||
|ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed. | |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed. | ||
The Cartel managed to get their hands on several units of the [[Superkite]] interceptor. Pirate engineers spent a long time studying the design of the interceptor and later rebuilt it. This model was equipped with a microwarp engine and a powerful artisanal marching engine. Later, Sai was also equipped with a reinforced nose and a titanium blade, which made it famous as a miniature battering ram that could pierce fighter ships through. | |||
==Unique ship equipment== | |||
===Active module=== | |||
'''[[Trampoline]]''' | |||
:Temporarily increases weapon rate of fire and creates a special '''4500''' m. zone in front of the ship. Allies in the zone get speed boost for '''15''' s. | |||
|shipClass_text = Interceptor | |shipClass_text = Interceptor | ||
|shipClass_link = Interceptor | |shipClass_link = Interceptor | ||
|tier = | |tier = 5 | ||
|rank = | |rank = 17 | ||
|shipRole_text = Recon | |shipRole_text = Recon | ||
|shipRole_link = Recon | |shipRole_link = Recon | ||
Line 14: | Line 22: | ||
|raceNameLink = FEDERATION | |raceNameLink = FEDERATION | ||
|raceImage = federation.png | |raceImage = federation.png | ||
|specialAbility_text = Microwarp engine | |specialAbility_text = Microwarp engine 'Chameleon' | ||
|specialAbility_link = Microwarp engine | |specialAbility_link = Microwarp engine 'Chameleon' | ||
|specialAbility_icon = | |specialAbility_icon = Microwarp engine 'Chameleon'.png | ||
|price = | |price = | ||
|currency = | |currency = DLC | ||
<!-- Image block --> | <!-- Image block --> | ||
|shipImage_Animation = R3ST3PRT.gif | |shipImage_Animation = R3ST3PRT.gif | ||
Line 32: | Line 40: | ||
|module_cpu_count = 1 | |module_cpu_count = 1 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun| | |stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun|Plasma Gun 17|70px]] | ||
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]] | |stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:Spy_Drones.png |link=Spy Drones Container|70px]] | ||
|stock_ACTIVE_02 = [[File: | |stock_ACTIVE_02 = [[File:Phase_Remodulator.png |link=Phase Modulator|70px]] | ||
|stock_ACTIVE_03 = [[File: | |stock_ACTIVE_03 = [[File:InfraredContermeasure_Icon.png |link=IR Flares|70px]] | ||
|stock_ACTIVE_04 = [[File: | |stock_ACTIVE_04 = [[File:RepairDronesSmall_Icon.png |link=Repair Kit S|70px]] | ||
|stock_ENGINE_MOD_01 = [[File: | |stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png |link=Collision Compensator|60px]] | ||
|stock_ENGINE_MOD_02 = [[File: | |stock_ENGINE_MOD_02 = [[File:Shared cooler icon.png |link=Shared Cooler|60px]] | ||
|stock_ENGINE_MOD_03 = [[File: | |stock_ENGINE_MOD_03 = [[File:RotationThruster Icon.png |link=Vernier Engines|60px]] | ||
|stock_CAPACITOR_MOD_01 = [[File: | |stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png |link=Pulse Discharger|60px]] | ||
| | |stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png |link=Iridium Heatsink|60px]] | ||
|stock_ARMOR_MOD_01 = [[File: | |stock_SHIELD_MOD_01 = [[File:Adaptive shield icon.png |link=Adaptive Shield|60px]] | ||
|stock_SHIELD_MOD_02 = [[File:ResistShieldKin Icon.png |link=Variative Shield Projector|60px]] | |||
|stock_ARMOR_MOD_01 = [[File:LightArmor Icon.png |link=Lightweight Hull|60px]] | |||
|stock_CPU_MOD_01 = [[File:TurboScanner Icon.png |link=Overclocked CPU|60px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
|module_engine_count = 3 | |module_engine_count = 3 | ||
|module_hull_count = 1 | |module_hull_count = 1 | ||
|module_shield_count = | |module_shield_count = 2 | ||
|module_capacitor_count = | |module_capacitor_count = 2 | ||
|module_cpu_count = 1 | |module_cpu_count = 1 | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
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|shield_resist_kinetic_calc = 30 | |shield_resist_kinetic_calc = 30 | ||
|shield_resist_emp_calc = -30 | |shield_resist_emp_calc = -30 | ||
<!-- Synergy = | <!-- Synergy = 10 --> | ||
| | |synLevel_syn10 = 10 | ||
| | |max_speed_syn10 = 396 | ||
| | |max_speed_boost_syn10 = 475 | ||
| | |acceleration_syn10 = 201 | ||
| | |acceleration_boost_syn10 = 402 | ||
| | |boost_energy_cost_syn10 = 69 | ||
| | |boost_energy_min_syn10 = 65 | ||
| | |strafe_speed_x_syn10 = 114 | ||
| | |strafe_speed_y_syn10 = 114 | ||
| | |rot_speed_x_syn10 = 102 | ||
| | |rot_speed_y_syn10 = 102 | ||
| | |rot_speed_z_syn10 = 78 | ||
| | |energy_max_syn10 = 509 | ||
| | |energy_regen_syn10 = 99 | ||
| | |hull_max_syn10 = 3428 | ||
| | |shield_max_syn10 = 3892 | ||
| | |shield_regen_syn10 = 108 | ||
| | |vision_radius_syn10 = 6000 | ||
| | |lock_time_syn10 = 2 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
|beacon_capture_mul = 35% | |beacon_capture_mul = '''35%''' | ||
|beacon_capture_mul_synLvl = 0 | |beacon_capture_mul_synLvl = 0 | ||
|vision_radius_mul = '''50%''' | |||
|vision_radius_mul = 50% | |||
|vision_radius_mul_synLvl = 0 | |vision_radius_mul_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|crit_chance_add = | |crit_chance_add = '''21%''' | ||
|crit_chance_add_synLvl = 2 | |crit_chance_add_synLvl = 2 | ||
|crit_damage_add = 20% | |crit_damage_add = '''20%''' | ||
|crit_damage_add_synLvl = 4 | |crit_damage_add_synLvl = 4 | ||
|boost_energy_cost_per_second_mul = 25% | |boost_energy_cost_per_second_mul = '''25%''' | ||
|boost_energy_cost_per_second_mul_synLvl = 8 | |boost_energy_cost_per_second_mul_synLvl = 8 | ||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Federation ships]] | |||
[[Category:Interceptor ships]] | |||
[[Category:Recon ships]] |
Latest revision as of 11:11, 16 June 2023
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 7600 |
Hull | 3428 |
Shield | 3892 |
Energy | 509 |
Speed | 396 |
Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Critical chance increased by 21%.
Critical damage increased by 20%.
Afterburner energy draw reduced by 25%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Federation
Class: Interceptor
Role: Recon
Rank: 17
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
The Cartel managed to get their hands on several units of the Superkite interceptor. Pirate engineers spent a long time studying the design of the interceptor and later rebuilt it. This model was equipped with a microwarp engine and a powerful artisanal marching engine. Later, Sai was also equipped with a reinforced nose and a titanium blade, which made it famous as a miniature battering ram that could pierce fighter ships through.
Unique ship equipment
Active module
- Temporarily increases weapon rate of fire and creates a special 4500 m. zone in front of the ship. Allies in the zone get speed boost for 15 s.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|