User:Akaurl: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Interceptors are small, but very effective ships. | Interceptors are small, but very effective ships. It was designed for reconnaissance, electronic countermeasures or dealing damage to individual enemy ships. Armed with two guns and missiles. | ||
==Roles== | ==Roles== | ||
Line 11: | Line 11: | ||
==Advice== | ==Advice== | ||
==Factions== | ==Factions== |
Revision as of 13:56, 30 June 2016
Interceptors are small, but very effective ships. It was designed for reconnaissance, electronic countermeasures or dealing damage to individual enemy ships. Armed with two guns and missiles.
Roles
Recon
Recon ships must infiltrate the enemy ranks and identify the locations of their ships. A special module allows them to move around the battlefield quickly, and their active modules allow them to detect enemy ships, including the invisible ones, and track locations of individual ships. In addition, Recon ships can briefly become invisible and sabotage the enemy's shields. They boast increased radar range and key objects capture speed. Recon ship pilots also receive additional rewards for all damage done to those targets identified by them.
ECM
ECM ships are meant to use their active modules to interfere with the normal operation of enemy ships. A special module can temporarily disable the systems of nearby ships, while making the ship impenetrable to return fire. Active modules can also impede the movement of enemy ships, as well as their use of weapons and combat systems. ECM ships can be used to drain the enemy's energy reserves. An ECM ship is always an important target for any enemy ships, so they have better defences.
Covert Ops
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever, while the ship's guidance system grants more critical hits. Active modules can temporarily increase damage done by the main weapons, as well as prevent the enemy from locking on your ship.
Advice
Factions
Empire
II Dvergr
III Dvergr 2
III King Dvergr
V Neutron
VI Dwarf 2
VI Scout
VI Wasp
VII Diamond Dwarf
VIII Swarm
VIII Grim
IX Black Swarm
IX Deimon
X Magnetar
XI Tempest
XI Nibelung
XII King Nibelung
XII Leonina
XIII Viking
XIV Storm Viking
XV Jarl
XV Cyning
XV Berserker