User:Akaurl

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Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range.

Roles

Engineering

Engineering.pngEngineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers can build barriers, where allies can hide from enemy fire. In addition, they can use warp gates to transfer the allied ships across long distances. Together with their buildings, Engineering ships serve as a reliable rear guard for their team. They can repair allied ships, restore their shields, while their combat drones can help them cope with enemy attacks from the rear.

Guard

Guard.pngGuard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. In addition, their active modules can stop the enemy from using afterburner engines, and thus make them easier targets. Guard ships feature strong defences and an enhanced Phase Shield. However, these advantages are offset by the relatively small damage dealt by their main weapons.

Long Range

Long Range.pngThe name of this role speaks for itself. They are designed for long-range firing. Long Range Gunships can use their disintegrators or guided torpedoes (depending on the model of the ship) to fulfill this task. Their active modules provide them with extremely powerful special weapons and camouflage (when immobile). However, the application of high-power and long-range weapons comes at the cost of armour and shields.

Advice

Each Frigate role has it's own overall playstyle.

Engineer

The Engineer frigate has two main jobs: repair and utility.

Repair Engineers should try to make extensive use of their repair buffs and stick with teammates as much as possible. For Open Space, this build is great for squad play, as well as keeping yourself alive longer.

Utility Engineers should use their non-repair modules to make the team more effective. Deployable warp gates and shield walls, among others, are great for helping out the team! These are handy in Open Space as well, since the deployable warp gate helps with getting around, and a shield placed properly in a corner makes a nice little fort!

Guard

Guard Frigates are just that: Guards. They excel at holding ground and protecting teammates. Use the pulsar and engine inhibitor modules to combat swarms, and the missile defense module is very useful, especially in PvP. Get to a beacon and defend it, or follow a friendly Engineer/LRF and protect them from enemies, since these two are priority targets for the enemy team.

Open Space is where Guards take skill to use right. They are very slow, large targets that often have little cover or few nearby teammates to help them. Guards often get caught in the open where they get focused-fired and are eventually overwhelmed. When using Guards in Open Space, stay near cover as much as possible and avoid fighting swarms of enemies unless you are a much higher ranking Guard than the sector level is.

Long Range

Long Range frigates are seen as incredibly annoying at a distance, but once in range they are easy kills. Empire LRFs should stay near max range and fire at weakened/slow targets. If it looks like you may have been spotted, move elsewhere, because once you are in a fight you can't get out! Reverse thrusters are the only option here.

Jericho LRFs, on the other hand, are usually a bit tougher, and can fire from behind obstacles. This means that you should be a little closer to the fight than the Empire LRFs, and should fire upon enemies from behind asteroids and other cover.

In Open Space, the very fact that makes Guards tricky to play (vast, open distances) makes LRFs perfect for long range combat. In Open Space, LRFs can even outrange Destroyers! However, unlike guards, the LRF is extremely vulnerable once enemies (whether players or AI) get into range. Open Space AI CAN see through Adaptive Camo and EM Shielding (the LRF's stealth ability), so be careful when relying on these!

Factions

Empire

Harpy.png
III Long Range.png Harpy

Siegfried.png
III Long Range.png Siegfried GS.png

Iron Harpy.png
IV Long Range.png Iron Harpy

Steel Harpy.png
V Long Range.png Steel Harpy

Hydra.png
VI Long Range.png Hydra

Trooper.png
VI Long Range.png Trooper GS.png

Hydra 2.png
VI Engineering.png Hydra 2

Acid Hydra.png
VII Long Range.png Acid Hydra

Cerberus.png
VIII Long Range.png Cerberus

Phoenix.png
VIII Engineering.png Phoenix GS.png

Sigurdr.png
IX Long Range.png Sigurdr GS.png

Styx.png
IX Engineering.png Styx

Garm.png
X Engineering.png Garm

Centaur.png
XI Long Range.png Centaur

Minotaur.png
XI Engineering.png Minotaur

Chiron.png
XII Long Range.png Chiron

Atlas.png
XII Long Range.png Atlas GS.png

Dragon.png
XIII Long Range.png Dragon

Brokk.png
XIII Engineering.png Brokk GS.png

Naga.png
XIV Engineering.png Naga

Archdragon.png
XV Long Range.png Archdragon

Black Dragon.png
XV Long Range.png Black Dragon GS.png

Kraken.png
XV Long Range.png Kraken

Federation

Raptor.png
II Engineering.png Raptor

Raptor-M.png
III Engineering.png Raptor-M

Raptor-M-2.png
III Engineering.png Raptor-M-2 GS.png

Raptor Mk II.png
IV Engineering.png Raptor Mk II

Alligator-C.png
V Guard.png Alligator-C

Alligator-M.png
VI Engineering.png Alligator-M

Honor.png
VI Engineering.png Honor GS.png

Archelon.png
VII Guard.png Archelon GS.png

Alligator Mk II.png
VII Engineering.png Alligator Mk II

Reaper.png
VIII Guard.png Reaper GS.png

Anaconda.png
VIII Engineering.png Anaconda

Anaconda-M.png
IX Guard.png Anaconda-M

Valor.png
IX Engineering.png Valor GS.png

Anaconda Mk II.png
X Guard.png Anaconda Mk II

Grizzly.png
XI Engineering.png Grizzly

Grizzly Mk II.png
XI Guard.png Grizzly Mk II

Grizzly-M.png
XII Engineering.png Grizzly-M

Polus.png
XII Engineering.png Polus GS.png

Osprey.png
XIII Engineering.png Osprey

T-Rex Mk II.png
XIV Guard.png T-Rex Mk II

T-Rex.png
XV Engineering.png T-Rex

Mammoth.png
XV Engineering.png Mammoth GS.png

Octopus.png
XV Engineering.png Octopus

Jericho

Zealot.png
II Guard.png Zealot

Palom.png
III Guard.png Palom GS.png

Zealot AE.png
IV Guard.png Zealot AE

Neuron Zealot.png
V Guard.png Neuron Zealot

Crus Q.png
VI Guard.png Crus Q GS.png

Templar.png
VI Long Range.png Templar

Priest Bartle.png
VI Long Range.png Priest Bartle GS.png

Templar S.png
VII Guard.png Templar S

Templar AE.png
VII Long Range.png Templar AE

Crusader.png
VIII Guard.png Crusader

Crus S.png
IX Guard.png Crus S

Blood Tormentor.png
IX Guard.png Blood Tormentor GS.png

Ira Deus.png
IX Long Range.png Ira Deus

Crus A.png
IX Long Range.png Crus A GS.png

Tormentor.png
X Guard.png Tormentor

Tormentor AE.png
XI Long Range.png Tormentor AE

Tormentor S.png
XII Guard.png Tormentor S

Scimitar.png
XII Guard.png Scimitar GS.png

Inquisitor.png
XIII Guard.png Inquisitor

Mauler.png
XIII Long Range.png Mauler GS.png

Inquisitor AE.png
XIV Long Range.png Inquisitor AE

Inquisitor S.png
XV Guard.png Inquisitor S

Patriarch.png
XV Guard.png Patriarch GS.png

Ronin.png
XV Guard.png Ronin