Difference between revisions of "Ze'Ta"

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<spoiler>
 
<spoiler>
Engine socket, the second (85 points). The first is given immediately
+
Engine slot, the second (85 points). The first is given immediately
  
Engine socket, the third (120 points)
+
Engine slot, the third (120 points)
  
 
Maximum speed and turn speed +20% (120 points)
 
Maximum speed and turn speed +20% (120 points)
Line 102: Line 102:
  
  
Capacitor socket, the second (90 points). The first is given immediately
+
Capacitor slot, the second (90 points). The first is given immediately
  
Capacitor socket, the third (140 points)
+
Capacitor slot, the third (140 points)
  
 
Energy reserve and speed of its regeneration +20% (40 points)
 
Energy reserve and speed of its regeneration +20% (40 points)
  
  
Shield socket, the third (130 points). The first two are given immediately
+
Shield slot, the third (130 points). The first two are given immediately
  
 
Maximum shield strength +15000 pts. (40 points)
 
Maximum shield strength +15000 pts. (40 points)
Line 116: Line 116:
  
  
Hull socket, the third (130 points). The first two are given immediately
+
Hull slot, the third (130 points). The first two are given immediately
  
 
Regeneration of the hull +800 pts./s. (50 points)
 
Regeneration of the hull +800 pts./s. (50 points)
Line 125: Line 125:
  
  
CPU socket, the second (90 points). The first is given immediately
+
CPU slot, the second (90 points). The first is given immediately
  
CPU socket, the third (140 points)
+
CPU slot, the third (140 points)
  
 
Visibility range +50% (5 points)
 
Visibility range +50% (5 points)
Line 163: Line 163:
  
 
==Unique weapons==
 
==Unique weapons==
 +
These weapons are researched from ship nodes.
  
 
'''[["Kai" fission launcher]]'''
 
'''[["Kai" fission launcher]]'''
Line 177: Line 178:
  
 
==Unique active modules==
 
==Unique active modules==
 +
These modules are researched from ship nodes.
 +
 
'''[[Landing platform]]'''
 
'''[[Landing platform]]'''
  
 
Allows allied ships to land or can be used as a platform for an attack drone. Guest can't use modules but receive weapon boost in damage and range and hull repairing. Host receives shield and energy regeneration.
 
Allows allied ships to land or can be used as a platform for an attack drone. Guest can't use modules but receive weapon boost in damage and range and hull repairing. Host receives shield and energy regeneration.
  
An active module available to destroyers.
+
Available to destroyers.
  
 
'''[[Swarm control]]'''
 
'''[[Swarm control]]'''
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Gives the pilot control over the destroyer's crystalline swarm. The damage from the swarm increases during this time, and hull of the ship is repaired.
 
Gives the pilot control over the destroyer's crystalline swarm. The damage from the swarm increases during this time, and hull of the ship is repaired.
  
An active module available only to ‘Ellydium’ destroyer ‘Ze'Ta’.
+
Available only to ‘Ellydium’ destroyer ‘Ze'Ta’.
  
 
'''[[Devastator beam]]'''
 
'''[[Devastator beam]]'''
Line 193: Line 196:
 
It shoots a beam at a long distance. A destructive zone forms at the place of its entry. Enemies who have been there receive damage, and small objects are destroyed.
 
It shoots a beam at a long distance. A destructive zone forms at the place of its entry. Enemies who have been there receive damage, and small objects are destroyed.
  
An active module available to destroyers.
+
Available to destroyers.
  
 
'''[[Jump system "Kapkan"]]'''
 
'''[[Jump system "Kapkan"]]'''
Line 199: Line 202:
 
The ship jumps forward. All those who were near him find themselves trapped for a few seconds and can't move.
 
The ship jumps forward. All those who were near him find themselves trapped for a few seconds and can't move.
  
An active module available only to ‘Ellydium’ destroyer ‘Ze'Ta’.
+
Available only to ‘Ellydium’ destroyer ‘Ze'Ta’.
  
 
'''[[Crystalline suppressor]]'''
 
'''[[Crystalline suppressor]]'''
Line 205: Line 208:
 
Produces large crystalline projectiles that deal damage to enemies and repair allies.
 
Produces large crystalline projectiles that deal damage to enemies and repair allies.
  
An active module available only to ‘Ellydium’ destroyer ‘Ze'Ta’.
+
Available only to ‘Ellydium’ destroyer ‘Ze'Ta’.
  
 
==Unique modifiers==
 
==Unique modifiers==
'''[[Displacement sphere]]'''
+
These modifiers are researched from ship nodes.
 
+
Increases turning speed.
+
 
+
An engine modifier, available only to ‘Ellydium’ ships.
+
+
'''[[Synthesis sphere]]'''
+
 
+
Reduces afterburner energy costs. Increases strafe speed and strafe acceleration.
+
 
+
You can mount only one modifier of this type.
+
 
+
An engine modifier, available only to ‘Ellydium’ ships.
+
+
'''[[Antifriction sphere]]'''
+
 
+
Increases ship acceleration. Increases strafe speed and strafe acceleration.
+
 
+
You can mount only one modifier of this type.
+
 
+
An engine modifier, available only to ‘Ellydium’ ships.
+
+
'''[[Teleportation sphere]]'''
+
 
+
When double-pressing up makes a leap along the ship's course.
+
 
+
You can mount only one modifier of this type.
+
 
+
An engine modifier, available only to ‘Ellydium’ ships.
+
 
+
'''[[Catalyst crystal]]'''
+
 
+
Increases maximum ship speed.
+
 
+
An engine modifier, available only to ‘Ellydium’ ships.
+
  
 
'''[[Speed balancer]]'''
 
'''[[Speed balancer]]'''
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An engine modifier, available only to ‘Ellydium’ ships.
 
An engine modifier, available only to ‘Ellydium’ ships.
 
'''[[Emergency capsule]]'''
 
 
An additional shield that activates at low hull integrity. At the same time the ship slows to a crawl.
 
 
You can mount only one modifier of this type.
 
 
A capacitor modifier, available only to ‘Ellydium’ ships.
 
  
 
'''[[Dead hand]]'''
 
'''[[Dead hand]]'''
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A capacitor modifier, available only to ‘Ellydium’ destoyer ‘Ze'Ta’.   
 
A capacitor modifier, available only to ‘Ellydium’ destoyer ‘Ze'Ta’.   
 
'''[[Static shield regenerator]]'''
 
  
If weapons and active modules are not used for a couple of seconds, shield regeneration speed significantly increases depending on ship size.
+
'''[[Combat control]]'''
  
You can mount only one modifier of this type.  
+
During manual control, the swarm allows you to fire single drones. The modifier additionally increases the damage of weapons.
  
A shield modifier, available only to ‘Ellydium’ ships.
+
You can mount only one modifier of this type.
+
'''[[Combat shield regenerator]]'''
+
  
If the ship received damage, shield regeneration accelerates depending on the number of enemies and the ship size. The more enemies, the more the speed grows.
+
A CPU modifier, available only to ‘Ellydium’ destoyer ‘Ze'Ta’.  
  
You can mount only one modifier of this type.
+
==Available equipment==
 +
Rank 9:
 +
<spoiler>
 +
'''Weapons'''
 +
{{DESTROYER EQUIPMENT | shipRank=9 | shipName=Ze'Ta | dataWeapons=1 }}
 +
'''Missile slot'''
 +
{{DESTROYER EQUIPMENT | shipRank=9 | ShipName=Ze'Ta | dataMissiles=1 }}
 +
'''Active Role Modules'''
 +
{{DESTROYER EQUIPMENT | shipRank=9 | ShipName=Ze'Ta | dataModules=1 }}
 +
'''Active Multipurpose Modules'''
 +
{{MULTIPURPOSE EQUIPMENT | shipRank=9 | shipClass=Destroyer }}
 +
'''Ship modifiers'''
  
A shield modifier, available only to ‘Ellydium’ ships. 
+
''Engine''
+
{{PASSIVEMOD ENGINE | shipRank=9 | raceName=Ellydium | ShipName=Ze'Ta }}
'''[[Adaptive Membrane]]'''
+
''Capacitor''
 +
{{PASSIVEMOD CAPACITOR | shipRank=9 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Shield''
 +
{{PASSIVEMOD SHIELD | shipRank=9 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Hull''
 +
{{PASSIVEMOD HULL | shipRank=9 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''CPU''
 +
{{PASSIVEMOD CPU | shipRank=9 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
</spoiler>
  
When reaching a speed close to the maximum, hull resistance to all types of damage increases.
+
Rank 10:
 +
<spoiler>
 +
'''Weapons'''
 +
{{DESTROYER EQUIPMENT | shipRank=10 | shipName=Ze'Ta | dataWeapons=1 }}
 +
'''Missile slot'''
 +
{{DESTROYER EQUIPMENT | shipRank=10 | ShipName=Ze'Ta | dataMissiles=1 }}
 +
'''Active Role Modules'''
 +
{{DESTROYER EQUIPMENT | shipRank=10 | ShipName=Ze'Ta | dataModules=1 }}
 +
'''Active Multipurpose Modules'''
 +
{{MULTIPURPOSE EQUIPMENT | shipRank=10 | shipClass=Destroyer }}
 +
'''Ship modifiers'''
  
A hull modifier, available only to ‘Ellydium’ ships.
+
''Engine''
 +
{{PASSIVEMOD ENGINE | shipRank=10 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Capacitor''
 +
{{PASSIVEMOD CAPACITOR | shipRank=10 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Shield''
 +
{{PASSIVEMOD SHIELD | shipRank=10 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Hull''
 +
{{PASSIVEMOD HULL | shipRank=10 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''CPU''
 +
{{PASSIVEMOD CPU | shipRank=10 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
</spoiler>
  
'''[[Emergency stasis system]]'''
+
Rank 11:
 +
<spoiler>
 +
'''Weapons'''
 +
{{DESTROYER EQUIPMENT | shipRank=11 | shipName=Ze'Ta | dataWeapons=1 }}
 +
'''Missile slot'''
 +
{{DESTROYER EQUIPMENT | shipRank=11 | ShipName=Ze'Ta | dataMissiles=1 }}
 +
'''Active Role Modules'''
 +
{{DESTROYER EQUIPMENT | shipRank=11 | ShipName=Ze'Ta | dataModules=1 }}
 +
'''Active Multipurpose Modules'''
 +
{{MULTIPURPOSE EQUIPMENT | shipRank=11 | shipClass=Destroyer }}
 +
'''Ship modifiers'''
  
Completely blocks collision damage, temporarily immobilizing the ship.
+
''Engine''
 +
{{PASSIVEMOD ENGINE | shipRank=11 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Capacitor''
 +
{{PASSIVEMOD CAPACITOR | shipRank=11 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Shield''
 +
{{PASSIVEMOD SHIELD | shipRank=11 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Hull''
 +
{{PASSIVEMOD HULL | shipRank=11 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''CPU''
 +
{{PASSIVEMOD CPU | shipRank=11 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
</spoiler>
  
You can mount only one modifier of this type.
+
Rank 12:
 +
<spoiler>
 +
'''Weapons'''
 +
{{DESTROYER EQUIPMENT | shipRank=12 | shipName=Ze'Ta | dataWeapons=1 }}
 +
'''Missile slot'''
 +
{{DESTROYER EQUIPMENT | shipRank=12 | ShipName=Ze'Ta | dataMissiles=1 }}
 +
'''Active Role Modules'''
 +
{{DESTROYER EQUIPMENT | shipRank=12 | ShipName=Ze'Ta | dataModules=1 }}
 +
'''Active Multipurpose Modules'''
 +
{{MULTIPURPOSE EQUIPMENT | shipRank=12 | shipClass=Destroyer }}
 +
'''Ship modifiers'''
  
A hull modifier, available only to ‘Ellydium’ ships. 
+
''Engine''
+
{{PASSIVEMOD ENGINE | shipRank=12 | raceName=Ellydium | ShipName=Ze'Ta }}
'''[[Predator's instinct]]'''
+
''Capacitor''
 +
{{PASSIVEMOD CAPACITOR | shipRank=12 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Shield''
 +
{{PASSIVEMOD SHIELD | shipRank=12 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Hull''
 +
{{PASSIVEMOD HULL | shipRank=12 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''CPU''
 +
{{PASSIVEMOD CPU | shipRank=12 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
</spoiler>
  
A special crystal containing a coded Predator behaviour pattern. When the ship is flying close to maximum speed, main weapon damage increases.
+
Rank 13:
 +
<spoiler>
 +
'''Weapons'''
 +
{{DESTROYER EQUIPMENT | shipRank=13 | shipName=Ze'Ta | dataWeapons=1 }}
 +
'''Missile slot'''
 +
{{DESTROYER EQUIPMENT | shipRank=13 | ShipName=Ze'Ta | dataMissiles=1 }}
 +
'''Active Role Modules'''
 +
{{DESTROYER EQUIPMENT | shipRank=13 | ShipName=Ze'Ta | dataModules=1 }}
 +
'''Active Multipurpose Modules'''
 +
{{MULTIPURPOSE EQUIPMENT | shipRank=13 | shipClass=Destroyer }}
 +
'''Ship modifiers'''
  
You can mount only one modifier of this type.
+
''Engine''
 +
{{PASSIVEMOD ENGINE | shipRank=13 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Capacitor''
 +
{{PASSIVEMOD CAPACITOR | shipRank=13 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Shield''
 +
{{PASSIVEMOD SHIELD | shipRank=13 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Hull''
 +
{{PASSIVEMOD HULL | shipRank=13 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''CPU''
 +
{{PASSIVEMOD CPU | shipRank=13 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
</spoiler>
  
A CPU modifier, available only to ‘Ellydium’ ships.
+
Rank 14:
 +
<spoiler>
 +
'''Weapons'''
 +
{{DESTROYER EQUIPMENT | shipRank=14 | shipName=Ze'Ta | dataWeapons=1 }}
 +
'''Missile slot'''
 +
{{DESTROYER EQUIPMENT | shipRank=14 | ShipName=Ze'Ta | dataMissiles=1 }}
 +
'''Active Role Modules'''
 +
{{DESTROYER EQUIPMENT | shipRank=14 | ShipName=Ze'Ta | dataModules=1 }}
 +
'''Active Multipurpose Modules'''
 +
{{MULTIPURPOSE EQUIPMENT | shipRank=14 | shipClass=Destroyer }}
 +
'''Ship modifiers'''
  
'''[[Combat control]]'''
+
''Engine''
 +
{{PASSIVEMOD ENGINE | shipRank=14 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Capacitor''
 +
{{PASSIVEMOD CAPACITOR | shipRank=14 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Shield''
 +
{{PASSIVEMOD SHIELD | shipRank=14 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Hull''
 +
{{PASSIVEMOD HULL | shipRank=14 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''CPU''
 +
{{PASSIVEMOD CPU | shipRank=14 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
</spoiler>
  
During manual control, the swarm allows you to fire single drones. The modifier additionally increases the damage of weapons.
+
Rank 15:
 +
<spoiler>
 +
'''Weapons'''
 +
{{DESTROYER EQUIPMENT | shipRank=15 | shipName=Ze'Ta | dataWeapons=1 }}
 +
'''Missile slot'''
 +
{{DESTROYER EQUIPMENT | shipRank=15 | ShipName=Ze'Ta | dataMissiles=1 }}
 +
'''Active Role Modules'''
 +
{{DESTROYER EQUIPMENT | shipRank=15 | ShipName=Ze'Ta | dataModules=1 }}
 +
'''Active Multipurpose Modules'''
 +
{{MULTIPURPOSE EQUIPMENT | shipRank=15 | shipClass=Destroyer }}
 +
'''Ship modifiers'''
  
You can mount only one modifier of this type.
+
''Engine''
 
+
{{PASSIVEMOD ENGINE | shipRank=15 | raceName=Ellydium | ShipName=Ze'Ta }}
A CPU modifier, available only to ‘Ellydium’ destoyer ‘Ze'Ta’.
+
''Capacitor''
 +
{{PASSIVEMOD CAPACITOR | shipRank=15 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Shield''
 +
{{PASSIVEMOD SHIELD | shipRank=15 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''Hull''
 +
{{PASSIVEMOD HULL | shipRank=15 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
''CPU''
 +
{{PASSIVEMOD CPU | shipRank=15 | raceName=Ellydium | ShipName=Ze'Ta }}
 +
</spoiler>
  
 
==Gallery==
 
==Gallery==

Revision as of 17:42, 19 March 2022

Ze'Ta 1.jpg

General information

Faction: Ellydium

Class: Destroyer

Role: Suppressor

Ranks: 9 - 15

Cabin of Ze'Ta
Cabin Ze'Ta.jpg
Progress tree of Ze'Ta
Progress tree of Ze'Ta.jpg

Development history

Corporation “Ellydium” proudly presents its main achievement — the latest destroyer, built by scientists at the station “Ellydium Theta”. The ship was designed using the latest advances in the development of crystalline technology. Incredible offensive and defensive power make the destroyer any team's trump card in any battle. The vessel can provide fire support in both offensive and defensive operations.

The ship's unique feature is a remotely controlled special crystalline swarm, created under the personal guidance of doctors Matthew Gilmore and Conrad Dimeni. This is a true weapon of retribution! Mankind's sword of vengeance, forged by employees of the corporation “Ellydium”!

Appearance of the ship with special module Crystalline swarm
SM Crystalline swarm.jpg

Launches a crystalline swarm, which operates in several modes:

  • Defence mode (hull and shield resistance increases, the swarm attacks nearby enemies);
  • Protection mode (hull and shield resistance increases, the swarm forms a shield and guards the ship against damage, additionally increases maneuverability);
  • Turret mode (the swarm forms a turret that attacks the target you lock, additionally increases speed).

When the enemy destroys the swarm, the ship’s resistance to damage increases.

Appearance of the ship with special module Balanced swarm
SM Balanced swarm.jpg

Launches a crystalline swarm, which operates in several modes:

  • Defence mode (the swarm surrounds the destroyer and boosts its damage resistance and hull regeneration);
  • Attack mode (the swarm pursues a target captured by the destroyer and deals damage to it, additionally increases speed and maneuverability);
  • Hunt mode (the swarm splits into several groups that attack nearby enemies, additionally increases speed and maneuverability).

When the enemy destroys the swarm, the ship’s resistance to damage increases.

Appearance of the ship with special module Fast swarm
SM Fast swarm.jpg

Launches a crystalline swarm, which operates in several modes:

  • Boost mode (the swarm accelerates the destroyer; resistance to hull and shield damage increases);
  • Projectile mode (the swarm flies in the direction of the sight and when it hits or is activated again, it goes into cloud mode, kinetic damage is dealt on impact);
  • Cloud mode (the swarm freezes in place and increases in size; opponents caught in it are slowing down and cannot teleport and use micro warp, the range of their radar is reduced; allies inside the cloud have reduced radar signatures; the destroyer's turn speed increases, as well as hull and shield resistance to damage).

When the enemy destroys the swarm, the ship’s resistance to damage increases.

Manufacturing

The cabin is the most important component of the ship. To build the ship, pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction destroyer can be developed from rank 9 to rank 15.

Credits Currency credits.png, Experience Experience, Xenocrystals, Enriched monocrystals and Alien composite blocks are required for the ship's upgrades. Also you need such resources as Entangled shards, Crystal storage, Unstable crystal and Crystal cascade. For 3-rd speical module and some equipment you also need Neocortexes and Archeocortexes.

To build Ze'Ta you need:

  • 1 Destroyer cabin
  • 300 Xenocrystals
  • Additionally 15'000'000 Currency credits.png on study of blueprint and 5'000'000 Currency credits.png on cabin production.

Nodes

  • Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘xenocrystals’.
Ship rank changes.
Ship appearance changes.
Available modules, weapons and special modules change.
  • All changes to the ships are made by pilots themselves when they choose the appropriate nodes in the ship tree.
  • All development nodes in the new ship tree can be divided into several classes:
‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives. The opening of the special module gives extra points for the ship.
‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.
‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.
‘Auxiliary ship slot’ node class. Adds slots for hull, capacitor, active modules, shield modifiers, engine and CPU.
‘Additional bonuses’ node class. Adds bonuses to defence and attack. You can only activate one module at a time.
  • The pilot must first research his desired node, and then activate it or a group of research nodes. Only after pressing the ‘Apply’ button the selected changes will be activated on your ship.
  • Each node can be deactivated, thus changing the configuration and capabilities of the ship to fit the specific challenges the pilot faces.
  • The number of slots on the ship is limited! Carefully review all the possible nodes and activate only the ones that you need.

List of nodes

Show Spoiler Hide Spoiler

Engine slot, the second (85 points). The first is given immediately

Engine slot, the third (120 points)

Maximum speed and turn speed +20% (120 points)

Maximum speed and turn speed +7.5% (45 points)


Capacitor slot, the second (90 points). The first is given immediately

Capacitor slot, the third (140 points)

Energy reserve and speed of its regeneration +20% (40 points)


Shield slot, the third (130 points). The first two are given immediately

Maximum shield strength +15000 pts. (40 points)

Shield regeneration +75% (60 points)


Hull slot, the third (130 points). The first two are given immediately

Regeneration of the hull +800 pts./s. (50 points)

Maximum hull strength +20% (90 points)

Hull resistance to thermal damage +45 pts. (40 points)


CPU slot, the second (90 points). The first is given immediately

CPU slot, the third (140 points)

Visibility range +50% (5 points)

Overheating of main weapons -20% (35 points)

Power of active modules +7.5% (40 points)


Swarm damage +15% (45 points)

Swarm speed ​​+33.3% (60 points)

Swarm durability +30% (30 points)

Swarm damage +10% (30 points)

Swarm regeneration +200 pts/s. (10 points)

Regeneration of the destroyer hull by 33.3% of the damage dealt by the swarm (25 points)


Defence bonus. Energy consumption of the suppressor modules -25% (15 points)

Defence bonus. Shield resistance to all damage +15 pts. (15 points)

Defence bonus. Swarm in defence mode: +30 pts. to hull resistance (5 points)

Offence bonus. Optimum and maximum range of weapons +10% (15 points)

Offence bonus. Weapon damage +10% (15 points)

Offence bonus. Flight speed of EM charges and projectiles of kinetic weapons +15% (10 points)

Unique weapons

These weapons are researched from ship nodes.

"Kai" fission launcher

Generates a cloud of shards, which destroys everything in its path. Quickly pressing the button launches one small shard. The cloud restores nearby swarms on hit.

Available only to ‘Ellydium’ destroyer ‘Ze'Ta’.

Plasma burster

Shoots short bursts of explosive shells, in the place of impact remains highly active gas, dangerous for any matter. Gas does extra damage.

Available to destroyers.

Unique active modules

These modules are researched from ship nodes.

Landing platform

Allows allied ships to land or can be used as a platform for an attack drone. Guest can't use modules but receive weapon boost in damage and range and hull repairing. Host receives shield and energy regeneration.

Available to destroyers.

Swarm control

Gives the pilot control over the destroyer's crystalline swarm. The damage from the swarm increases during this time, and hull of the ship is repaired.

Available only to ‘Ellydium’ destroyer ‘Ze'Ta’.

Devastator beam

It shoots a beam at a long distance. A destructive zone forms at the place of its entry. Enemies who have been there receive damage, and small objects are destroyed.

Available to destroyers.

Jump system "Kapkan"

The ship jumps forward. All those who were near him find themselves trapped for a few seconds and can't move.

Available only to ‘Ellydium’ destroyer ‘Ze'Ta’.

Crystalline suppressor

Produces large crystalline projectiles that deal damage to enemies and repair allies.

Available only to ‘Ellydium’ destroyer ‘Ze'Ta’.

Unique modifiers

These modifiers are researched from ship nodes.

Speed balancer

Increases the time before the weapon overheats. If the ship is standing still, projectile speed increases.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Dead hand

After the destroyer has received deadly damage, it allows you to control a swarm that deals increased damage for a while. After the end of the module's effect, the destroyer explodes. Additionally increases the rate of energy regeneration.

You can mount only one modifier of this type.

A capacitor modifier, available only to ‘Ellydium’ destoyer ‘Ze'Ta’.

Combat control

During manual control, the swarm allows you to fire single drones. The modifier additionally increases the damage of weapons.

You can mount only one modifier of this type.

A CPU modifier, available only to ‘Ellydium’ destoyer ‘Ze'Ta’.

Available equipment

Rank 9:

Show Spoiler Hide Spoiler

Weapons

Meson Cannon 11 'Halo' Launcher 11 Coilgun 11 G'Thar'Du Cannon.png Plasma burster.jpg "Kai" fission launcher.jpg

Missile slot

Static shield icon.png Heavy repair drone.png

Active Role Modules

Pyro emitter icon.png Wormhole projector icon.png Tempest launcher icon.png Gravitational lens icon.png Photon emitter icon.png Landing platform.jpg

Active Multipurpose Modules

Plasma turret icon.png Blaster turret icon.png Multiphase shield icon.png Repelling beam icon.png

Ship modifiers

Engine

Synthesis sphere.jpg Displacement sphere.jpg Teleportation sphere.jpg Antifriction sphere.jpg Catalyst crystal.jpg Speed balancer.jpg

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png Emergency capsule.jpg Dead hand.jpg

Shield

AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png Combat shield regenerator.jpg Static shield regenerator.jpg

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png Adaptive Membrane.jpg Emergency stasis system.jpg Extended hull icon.png

CPU

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Predator's instinct.jpg Spatial scanner icon.png

Rank 10:

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Weapons

Meson Cannon 11 Meson Cannon 14 'Halo' Launcher 11 'Halo' Launcher 14 Coilgun 11 Coilgun 14 G'Thar'Du Cannon.png Plasma burster.jpg "Kai" fission launcher.jpg

Missile slot

Static shield icon.png Heavy repair drone.png

Active Role Modules

Pyro emitter icon.png Wormhole projector icon.png Tempest launcher icon.png Gravitational lens icon.png Photon emitter icon.png Landing platform.jpg Devastator beam.jpg Swarm control.jpg

Active Multipurpose Modules

Plasma turret icon.png Blaster turret icon.png Multiphase shield icon.png Repelling beam icon.png

Ship modifiers

Engine

Synthesis sphere.jpg Displacement sphere.jpg Teleportation sphere.jpg Antifriction sphere.jpg Catalyst crystal.jpg Speed balancer.jpg

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png Emergency capsule.jpg Dead hand.jpg

Shield

AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png Combat shield regenerator.jpg Static shield regenerator.jpg

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Adaptive Membrane.jpg Emergency stasis system.jpg Extended hull icon.png

CPU

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Predator's instinct.jpg Spatial scanner icon.png

Rank 11:

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Weapons

Meson Cannon 11 Meson Cannon 14 'Halo' Launcher 11 'Halo' Launcher 14 Coilgun 11 Coilgun 14 G'Thar'Du Cannon.png Plasma burster.jpg "Kai" fission launcher.jpg

Missile slot

Static shield icon.png Heavy repair drone.png

Active Role Modules

Pyro emitter icon.png Wormhole projector icon.png Tempest launcher icon.png Gravitational lens icon.png Photon emitter icon.png Landing platform.jpg Devastator beam.jpg Swarm control.jpg

Active Multipurpose Modules

Plasma turret icon.png Blaster turret icon.png Multiphase shield icon.png Repelling beam icon.png

Ship modifiers

Engine

Synthesis sphere.jpg Displacement sphere.jpg Teleportation sphere.jpg Antifriction sphere.jpg Catalyst crystal.jpg Speed balancer.jpg

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png Emergency capsule.jpg Dead hand.jpg

Shield

AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png Combat shield regenerator.jpg Static shield regenerator.jpg

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Adaptive Membrane.jpg Emergency stasis system.jpg Extended hull icon.png

CPU

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Predator's instinct.jpg Spatial scanner icon.png

Rank 12:

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Weapons

Meson Cannon 14 'Halo' Launcher 14 Coilgun 14 G'Thar'Du Cannon.png Plasma burster.jpg "Kai" fission launcher.jpg

Missile slot

Static shield icon.png Heavy repair drone.png

Active Role Modules

Pyro emitter icon.png Wormhole projector icon.png Tempest launcher icon.png Gravitational lens icon.png Photon emitter icon.png Landing platform.jpg Devastator beam.jpg Hybrid missile icon.png Swarm control.jpg

Active Multipurpose Modules

Plasma turret icon.png Blaster turret icon.png Multiphase shield icon.png Repelling beam icon.png

Ship modifiers

Engine

Synthesis sphere.jpg Displacement sphere.jpg Teleportation sphere.jpg Antifriction sphere.jpg Catalyst crystal.jpg Speed balancer.jpg

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png Emergency capsule.jpg Dead hand.jpg

Shield

AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png Combat shield regenerator.jpg Static shield regenerator.jpg

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Adaptive Membrane.jpg Emergency stasis system.jpg Extended hull icon.png

CPU

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Predator's instinct.jpg Combat control.jpg Spatial scanner icon.png

Rank 13:

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Weapons

Meson Cannon 14 Meson Cannon 17 'Halo' Launcher 14 'Halo' Launcher 17 Coilgun 14 Coilgun 17 G'Thar'Du Cannon.png Plasma burster.jpg "Kai" fission launcher.jpg

Missile slot

Static shield icon.png Heavy repair drone.png Heavy repelling drone.jpg

Active Role Modules

Pyro emitter icon.png Wormhole projector icon.png Tempest launcher icon.png Gravitational lens icon.png Photon emitter icon.png Landing platform.jpg Devastator beam.jpg Hybrid missile icon.png Main caliber.jpg Swarm control.jpg Jump system "Kapkan".jpg Crystalline suppressor.jpg

Active Multipurpose Modules

Plasma turret icon.png Blaster turret icon.png Multiphase shield icon.png Repelling beam icon.png

Ship modifiers

Engine

Synthesis sphere.jpg Displacement sphere.jpg Teleportation sphere.jpg Antifriction sphere.jpg Catalyst crystal.jpg Speed balancer.jpg

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png Emergency capsule.jpg Dead hand.jpg

Shield

AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png Combat shield regenerator.jpg Static shield regenerator.jpg

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Adaptive Membrane.jpg Emergency stasis system.jpg Extended hull icon.png

CPU

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Predator's instinct.jpg Combat control.jpg Spatial scanner icon.png

Rank 14:

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Weapons

Meson Cannon 14 Meson Cannon 17 'Halo' Launcher 14 'Halo' Launcher 17 Coilgun 14 Coilgun 17 G'Thar'Du Cannon.png Plasma burster.jpg "Kai" fission launcher.jpg

Missile slot

Static shield icon.png Heavy repair drone.png Heavy repelling drone.jpg Crystal drone (for destr).jpg

Active Role Modules

Pyro emitter icon.png Wormhole projector icon.png Tempest launcher icon.png Gravitational lens icon.png Photon emitter icon.png Landing platform.jpg Devastator beam.jpg Hybrid missile icon.png Main caliber.jpg Swarm control.jpg Jump system "Kapkan".jpg Crystalline suppressor.jpg

Active Multipurpose Modules

Plasma turret icon.png Blaster turret icon.png Multiphase shield icon.png Repelling beam icon.png

Ship modifiers

Engine

Synthesis sphere.jpg Displacement sphere.jpg Teleportation sphere.jpg Antifriction sphere.jpg Catalyst crystal.jpg Speed balancer.jpg

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png Emergency capsule.jpg Dead hand.jpg

Shield

AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png Combat shield regenerator.jpg Static shield regenerator.jpg

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Adaptive Membrane.jpg Emergency stasis system.jpg Extended hull icon.png

CPU

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Predator's instinct.jpg Combat control.jpg Spatial scanner icon.png

Rank 15:

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Weapons

Meson Cannon 17 'Halo' Launcher 17 Coilgun 17 G'Thar'Du Cannon.png Plasma burster.jpg "Kai" fission launcher.jpg

Missile slot

Static shield icon.png Heavy repair drone.png Heavy repelling drone.jpg Crystal drone (for destr).jpg

Active Role Modules

Pyro emitter icon.png Wormhole projector icon.png Tempest launcher icon.png Gravitational lens icon.png Photon emitter icon.png Landing platform.jpg Devastator beam.jpg Hybrid missile icon.png Main caliber.jpg Swarm control.jpg Jump system "Kapkan".jpg Crystalline suppressor.jpg

Active Multipurpose Modules

Plasma turret icon.png Blaster turret icon.png Multiphase shield icon.png Repelling beam icon.png

Ship modifiers

Engine

Synthesis sphere.jpg Displacement sphere.jpg Teleportation sphere.jpg Antifriction sphere.jpg Catalyst crystal.jpg Speed balancer.jpg

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png Emergency capsule.jpg Dead hand.jpg

Shield

AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png Combat shield regenerator.jpg Static shield regenerator.jpg

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Adaptive Membrane.jpg Emergency stasis system.jpg Extended hull icon.png

CPU

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Predator's instinct.jpg Combat control.jpg Spatial scanner icon.png

Gallery

Ze'Ta (art).jpg