Waz'Got: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
(Balance 1.12.7a)
 
(12 intermediate revisions by 3 users not shown)
Line 5: Line 5:


==General information==
==General information==
'''Faction:''' [[Ellydium]]
'''Faction:''' [[Ellydium]]


Line 13: Line 12:


'''Ranks:''' 5 - 15
'''Ranks:''' 5 - 15


<div style="clear:right;margin:3px 0px 3px 3px;width:500px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px">
<div style="clear:right;margin:3px 0px 3px 3px;width:500px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px">
Line 26: Line 24:


==Development history==
==Development history==
The newest state-of-the-art engineering frigate ‘Waz'Got’ is the quintessence of scientific thought and the result of the collective work of all the employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide its allies with reliable support and will give a chance of victory in battle even over superior enemy forces.
The newest state-of-the-art engineering frigate ‘Waz'Got’ is the quintessence of scientific thought and the result of the collective work of all the employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide its allies with reliable support and will give a chance of victory in battle even over superior enemy forces.


Line 62: Line 59:


==Manufacturing==
==Manufacturing==
The cabin is the most important component of the ship. To build the ship, pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction ‘Ellydium’ ships can be developed from rank 5 to rank 15.  
The cabin is the most important component of the ship. To build the ship, pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction ‘Ellydium’ ships can be developed from rank 5 to rank 15.  


[[Credits]] {{CR}}, [[Experience]] {{SYN}}, [[Xenocrystal]]s and [[Alien composite block]]s are required for the ship's upgrades. Also you need such resources as [[Entangled shards]], [[Crystal storage]], [[Unstable crystal]] and [[Crystal cascade]].  
[[Credits]]{{CR}}, [[Experience]] {{SYN}}, Xenocrystals and Alien composite blocks are required for the ship's upgrades. Also, for special modules, you need such resources as Entangled shards, Crystal storage, Unstable crystal and Crystal cascade.  


To build Waz'Got you need:
To build Waz'Got you need:


*1 [[Frigate cabin]]
*1 Frigate cabin


*100 [[Xenocrystal]]s
*100 Xenocrystals


*Additinally 4'000'000 {{CR}} on study of blueprint and 1'500'000 {{CR}} on cabin production.
*Additionally 500'000{{CR}} on study of blueprint and 1'500'000{{CR}} on cabin production.
 
==Features of ship==
*Frigate receives higher collision damage due to the fragile crystal structure.
*Ship receives 50% less regeneration of the shield and hull from any sources (for example, if it is written in the characteristics of the special module that it restores 8000 pts. of the hull, then in reality your ship will recover only 4000 pts.).
*If the ship does not use modules weapons for 5 seconds, its hull begins to regenerate at 300 pts/s (receives 150 pts/s due to a debuf).


==Nodes==
==Nodes==
*Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘xenocrystals’.
*Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘xenocrystals’.
::Ship rank changes.
::Ship rank changes.
Line 83: Line 83:
*All changes to the ships are made by pilots themselves when they choose the appropriate nodes in the ship tree.
*All changes to the ships are made by pilots themselves when they choose the appropriate nodes in the ship tree.
*All development nodes in the new ship tree can be divided into several classes:
*All development nodes in the new ship tree can be divided into several classes:
::‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives.
::‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives. '''The opening of the special module gives extra points for the ship.'''
::‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.
::‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.
::‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.
::‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.
Line 93: Line 93:


===List of nodes===
===List of nodes===
<spoiler>
<spoiler>
Active module slot, the third (75 points). The first two are given immediately.
Active module slot, the third (75 points). The first two are given immediately.
Line 100: Line 99:




Engine socket, the first (50 points)
Engine slot, the first (50 points)


Engine socket, the second (85 points)
Engine slot, the second (85 points)


Engine socket, the third (115 points)
Engine slot, the third (115 points)


Maximum speed and turn speed +17% (65 points)
Maximum speed and turn speed +17% (65 points)
Line 110: Line 109:
Maximum speed and turn speed +7.5% (30 points)
Maximum speed and turn speed +7.5% (30 points)


Strafe speed +22.5% (35 points)
Strafe and strafe acceleration speed +22.5% (35 points)




Capacitor socket, the second (60 points). The first is given immediately
Capacitor slot, the second (60 points). The first is given immediately


Capacitor socket, the third (75 points)
Capacitor slot, the third (75 points)


Energy reserve and speed of its regeneration +17% (40 points)
Capacitor volume and energy regeneration +17% (40 points)


Energy reserve and speed of its regeneration +20% (40 points)
Capacitor volume and energy regeneration +20% (40 points)


Energy consumption of [[engineering modules]] -20% (30 points)
Energy consumption of "[[Engineering modules]]" -20% (30 points)




Shield socket, the second (65 points). The first is given immediately
Shield slot, the second (65 points). The first is given immediately


Shield socket, the third (100 points)
Shield slot, the third (100 points)


Maximum shield strength +3969 pts. (100 points)
Maximum shield strength +3969 pts. (100 points)
Line 139: Line 138:




Hull socket, the second (75 points). The first is given immediately
Hull slot, the second (75 points). The first is given immediately


Hull socket, the third (100 points)
Hull slot, the third (100 points)


Maximum hull strength +2000 pts. (100 points)
Maximum hull strength +2000 pts. (100 points)
Line 148: Line 147:




CPU socket, the first (60 points)
CPU slot, the first (60 points)


CPU socket, the second (70 points)
CPU slot, the second (70 points)


CPU socket, the third (110 points)
CPU slot, the third (110 points)


Reduction of target lock time by 35% (10 points)
Target lock time -35% (10 points)


Damage to thermal weapons +10% (45 points)
Thermal weapons damage +10% (45 points)


Control effects duration -15% (15 points)
Control effects duration -15% (15 points)
Line 162: Line 161:
Critical damage chance +10% (30 points)
Critical damage chance +10% (30 points)


Missile and mines damage +25% (60 points)
Missile and mine damage +25% (60 points)


Overheating of main weapons -20% (35 points)
Main weapon heat rate -20% (35 points)


Damage to kinetic weapons +10% (30 points)
Kinetic weapons damage +10% (30 points)


The strength of satellite drone +50% (30 points)
Satellite drones strength +50% (30 points)


Optimum and maximum range of weapons +10% (40 points)
Optimum and maximum range of weapons +10% (40 points)
Line 175: Line 174:
Defence bonus. Hull resistance to kinetic damage +27 pts. (5 points)
Defence bonus. Hull resistance to kinetic damage +27 pts. (5 points)


Defence bonus. Shield resistance to any damage +20 pts. (15 points)
Defence bonus. Shield resistance to all damage +20 pts. (10 points)


Offence bonus. The recharge time of the [[engineering modules]] -20% (10 points)
Offence bonus. "[[Engineering modules]]" cooldown time -20% (10 points)


Offence bonus. Weapon damage +10% (15 points)
Offence bonus. Main weapon damage +10% (15 points)


Offence bonus. The speed of flight of EM charges and projectiles of kinetic weapons +15% (5 points)
Offence bonus. The speed of flight of EM charges and projectiles of kinetic weapons +15% (5 points)


Offence bonus. Damage to EM weapons +15% (10 points)
Offence bonus. EM weapons damage +15% (10 points)
</spoiler>
</spoiler>


==Unique weapons==
==Unique weapons==
These weapons are researched from ship nodes or available only for Waz'Got.


'''[[WL 13-EL Emitter]]'''
'''[[WL 13-EL Emitter]]'''
Line 192: Line 192:
Regenerates hull and shields of allies it hits. Spends energy to restore. Can lock onto an ally.
Regenerates hull and shields of allies it hits. Spends energy to restore. Can lock onto an ally.


Available only for ‘Ellydium’ frigate ‘Waz'Got’.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.


'''[[Waz'Gul]]'''
'''[[Waz'Gul]]'''
Line 198: Line 198:
Plasma charge is capable of hitting ships located behind the target. Critical hits add energy.
Plasma charge is capable of hitting ships located behind the target. Critical hits add energy.


Available only for ‘Ellydium’ frigate ‘Waz'Got’.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.


'''[[Waz'Dum]]'''
'''[[Waz'Dum]]'''
Line 204: Line 204:
Marks the enemy on impact. Ships, firing at the marked enemy, restore their hulls.
Marks the enemy on impact. Ships, firing at the marked enemy, restore their hulls.


For engineering.
Available to engineering frigates.


'''[[Th'ak'Len]]'''
'''[[Th'ak'Len]]'''


Projectiles of this weapon are capable of collecting debris. The debris is picked up if the projectile is within 100 m. from the wreckage.
Projectiles of this weapon are capable of collecting debris. The debris is picked up if the projectile is within 100 m. from the wreckage.
At the site of the explosion, nanoparticles are sprayed, which replenish the shields of the allies within a radius of 400 meters.
At the site of the explosion, nanoparticles are sprayed, which replenish the shields of the allies nearby.


The production of this weapon will require special components that can be obtained from special containers or bought from other players.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.
 
Available only for ‘Ellydium’ frigate ‘Waz'Got’.


==Unique active modules==
==Unique active modules==
'''[[Missile reload]]'''
These modules are researched from ship nodes or available only for Waz'Got.
 
An extension of the missile compartment, allowing it to carry out an immediate and full reload.
 
This active module is only available to ‘Ellydium’ ships.  


'''[[Protective sphere]]'''
'''[[Protective sphere]]'''
Line 226: Line 220:
Launches a sphere that, when in contact with an ally, gives him a temporary shield and the same shield to host.
Launches a sphere that, when in contact with an ally, gives him a temporary shield and the same shield to host.


An active module only available for ‘Ellydium’ frigate ‘Waz'Got’.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.


'''[['Patron' active defence]]'''
'''[['Patron' active defence]]'''
Line 232: Line 226:
When activated, increases the speed of a single ally. If its durability falls below a specified value, the ally teleports to the ship, restoring 1 resource of the special module to the maximum.
When activated, increases the speed of a single ally. If its durability falls below a specified value, the ally teleports to the ship, restoring 1 resource of the special module to the maximum.


An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.


'''[[Gravi-wave]]'''
'''[[Gravi-wave]]'''


Pushes all enemies, dealing damage. Adds charges to the special module for each target.
Pushes all enemies nearby, dealing damage.


An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.


'''[[Hull converter]]'''
'''[[Hull converter]]'''
Line 244: Line 238:
Repairs the hull of an ally using up its own durability. In passive mode restores hull to host.
Repairs the hull of an ally using up its own durability. In passive mode restores hull to host.


An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.


'''[[Emergency repair station]]'''
'''[[Emergency repair station]]'''
Line 250: Line 244:
If the ally loses almost all hull, it is partially restored. In addition, increases resistance to damage for allies.
If the ally loses almost all hull, it is partially restored. In addition, increases resistance to damage for allies.


An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.


'''[[Waz'Got battle station]]'''
'''[[Waz'Got battle station]]'''
Line 256: Line 250:
When activated, the module builds an autonomous battle station. In its basic version, the station is equipped with a combat laser. Then the station is gradually upgraded. At each stage, you can choose one of the options for equipping the station. The choice is made by pressing the activation button again during the upgrade process. The station is equipped with weapons, modules and does not have a static shield. Away from the owner of the station is passive and persista for several seconds. The owner can repair the station at the expense of own energy.
When activated, the module builds an autonomous battle station. In its basic version, the station is equipped with a combat laser. Then the station is gradually upgraded. At each stage, you can choose one of the options for equipping the station. The choice is made by pressing the activation button again during the upgrade process. The station is equipped with weapons, modules and does not have a static shield. Away from the owner of the station is passive and persista for several seconds. The owner can repair the station at the expense of own energy.


Stage 1.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.
*Default weapon: long-range gun
*Option 1: rocket launcher
*Option 2: close-range laser
*Option 3: close-range plasma gun
 
Stage 2.
*Default alpha-module: plasma turrets
*Option 1: self-repair module
*Option 2: damage resistance module
 
Stage 3:
*Default beta-module: slowing field
*Option 1: repair ally hulls
*Option 2: restore ally shields
*Option 3: recover ally energy
*Option 4: increase ally ship speed and rate of fire
 
An active module only available to ‘Ellydium’ frigate ‘Waz'Got’.


==Unique modifiers==
==Unique modifiers==
'''[[Displacement sphere]]'''
These modifiers are researched from ship nodes. 


Increases turning speed on afterburners.
'''[[Regenerator shield]]'''


An engine modifier, available only to ‘Ellydium’ ships.
When the shield's charge is above a certain value, the ship's hull is repaired.
'''[[Swiftness sphere]]'''
 
Increases maximum ship speed at the expense of power consumption and maneuverability. With afterburners speed is significantly increased, but the maneuverability is reduced even further.


You can mount only one modifier of this type.
You can mount only one modifier of this type.


An engine modifier, available only to ‘Ellydium’ fighters.  
A shield modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.  
   
   
'''[[Synthesis sphere]]'''
'''[[Production optimization]]'''


Reduces afterburner energy costs. Increases strafe speed and strafe acceleration.
Accelerates production of the special module resource. Additionally reduces the duration of control effects.


You can mount only one modifier of this type.
You can mount only one modifier of this type.


An engine modifier, available only to ‘Ellydium’ ships.
A CPU modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.  
'''[[Antifriction sphere]]'''


Significantly increases ship acceleration on afterburners.
'''[[Engineering regenerator]]
 
You can mount only one modifier of this type.


An engine modifier, available only to ‘Ellydium’ ships.
After the destruction of an enemy or ally ship, repairs the hull of the most damaged ally.
'''[[Teleportation sphere]]'''
 
When double-pressing up makes a leap along the ship's course.  


You can mount only one modifier of this type.
You can mount only one modifier of this type.


An engine modifier, available only to ‘Ellydium’ ships.
A CPU modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.  


'''[[Catalyst crystal]]'''
'''[[Cooling distributor]]'''


Increases maximum ship speed.
Reduces weapon heating rate at the cost of reduced damage
 
An engine modifier, available only to ‘Ellydium’ ships.
 
'''[[Speed balancer]]'''
 
If the ship is standing still, projectile speed increases.


You can mount only one modifier of this type.
You can mount only one modifier of this type.


An engine modifier, available only to ‘Ellydium’ ships.
A CPU modifier, available to engineering frigates.
'''[[Emergency capsule]]'''


An additional shield that activates at low hull integrity. At the same time the ship slows to a crawl. Only one module of this type can be active.
==Available equipment==
Rank 5:
<spoiler>
'''Weapons'''
{{FRIGATE EQUIPMENT | shipRank=5 | shipRole=Engineering | shipName=Waz'Got | dataWeapons=1 }}
'''Missile slot'''
{{FRIGATE EQUIPMENT | shipRank=5 | shipRole=Engineering | ShipName=Waz'Got | dataMissiles=1 }}
'''Active Role Modules'''
{{FRIGATE EQUIPMENT | shipRank=5 | shipRole=Engineering | ShipName=Waz'Got | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=5 | shipClass=Frigate | raceName=Ellydium }}
'''Ship modifiers'''


A capacitor modifier, available only to ‘Ellydium’ ships. 
''Engine''
{{PASSIVEMOD ENGINE | shipRank=5 | raceName=Ellydium | ShipName=Waz'Got }}
'''[[Static shield regenerator]]'''
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=5 | raceName=Ellydium | shipClass=Frigate | ShipName=Waz'Got }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=5 | raceName=Ellydium | ShipName=Waz'Got }}
''Hull''
{{PASSIVEMOD HULL | shipRank=5 | raceName=Ellydium | ShipName=Waz'Got }}
''CPU''
{{PASSIVEMOD CPU | shipRank=5 | raceName=Ellydium | shipRole=Engineering | ShipName=Waz'Got }}
</spoiler>


If weapons and active modules are not used for a couple of seconds, shield regeneration speed significantly increases depending on ship size.
Rank 6:
<spoiler>
'''Weapons'''
{{FRIGATE EQUIPMENT | shipRank=6 | shipRole=Engineering | shipName=Waz'Got | dataWeapons=1 }}
'''Missile slot'''
{{FRIGATE EQUIPMENT | shipRank=6 | shipRole=Engineering | ShipName=Waz'Got | dataMissiles=1 }}
'''Active Role Modules'''
{{FRIGATE EQUIPMENT | shipRank=6 | shipRole=Engineering | ShipName=Waz'Got | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=6 | shipClass=Frigate | raceName=Ellydium }}
'''Ship modifiers'''


You can mount only one modifier of this type.
''Engine''
{{PASSIVEMOD ENGINE | shipRank=6 | raceName=Ellydium | ShipName=Waz'Got }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=6 | raceName=Ellydium | shipClass=Frigate | ShipName=Waz'Got }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=6 | raceName=Ellydium | ShipName=Waz'Got }}
''Hull''
{{PASSIVEMOD HULL | shipRank=6 | raceName=Ellydium | ShipName=Waz'Got }}
''CPU''
{{PASSIVEMOD CPU | shipRank=6 | raceName=Ellydium | shipRole=Engineering | ShipName=Waz'Got }}
</spoiler>


A shield modifier, available only to ‘Ellydium’ ships. 
Rank 7:
<spoiler>
'''[[Combat shield regenerator]]'''
'''Weapons'''
{{FRIGATE EQUIPMENT | shipRank=7 | shipRole=Engineering | shipName=Waz'Got | dataWeapons=1 }}
'''Missile slot'''
{{FRIGATE EQUIPMENT | shipRank=7 | shipRole=Engineering | ShipName=Waz'Got | dataMissiles=1 }}
'''Active Role Modules'''
{{FRIGATE EQUIPMENT | shipRank=7 | shipRole=Engineering | ShipName=Waz'Got | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=7 | shipClass=Frigate | raceName=Ellydium }}
'''Ship modifiers'''


If the ship received damage, shield regeneration accelerates depending on the number of enemies and the ship size. The more enemies, the more the speed grows.
''Engine''
{{PASSIVEMOD ENGINE | shipRank=7 | raceName=Ellydium | ShipName=Waz'Got }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=7 | raceName=Ellydium | shipClass=Frigate | ShipName=Waz'Got }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=7 | raceName=Ellydium | ShipName=Waz'Got }}
''Hull''
{{PASSIVEMOD HULL | shipRank=7 | raceName=Ellydium | ShipName=Waz'Got }}
''CPU''
{{PASSIVEMOD CPU | shipRank=7 | raceName=Ellydium | shipRole=Engineering | ShipName=Waz'Got }}
</spoiler>


A shield modifier, available only to ‘Ellydium’ ships. 
Rank 8:
<spoiler>
'''Weapons'''
{{FRIGATE EQUIPMENT | shipRank=8 | shipRole=Engineering | shipName=Waz'Got | dataWeapons=1 }}
'''Missile slot'''
{{FRIGATE EQUIPMENT | shipRank=8 | shipRole=Engineering | ShipName=Waz'Got | dataMissiles=1 }}
'''Active Role Modules'''
{{FRIGATE EQUIPMENT | shipRank=8 | shipRole=Engineering | ShipName=Waz'Got | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=8 | shipClass=Frigate | raceName=Ellydium }}
'''Ship modifiers'''


'''[[Regenerator shield]]'''
''Engine''
{{PASSIVEMOD ENGINE | shipRank=8 | raceName=Ellydium | ShipName=Waz'Got }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=8 | raceName=Ellydium | shipClass=Frigate | ShipName=Waz'Got }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=8 | raceName=Ellydium | ShipName=Waz'Got }}
''Hull''
{{PASSIVEMOD HULL | shipRank=8 | raceName=Ellydium | ShipName=Waz'Got }}
''CPU''
{{PASSIVEMOD CPU | shipRank=8 | raceName=Ellydium | shipRole=Engineering | ShipName=Waz'Got }}
</spoiler>


When the shield's charge is above a certain value, the ship's hull is repaired.
Rank 9:
<spoiler>
'''Weapons'''
{{FRIGATE EQUIPMENT | shipRank=9 | shipRole=Engineering | shipName=Waz'Got | dataWeapons=1 }}
'''Missile slot'''
{{FRIGATE EQUIPMENT | shipRank=9 | shipRole=Engineering | ShipName=Waz'Got | dataMissiles=1 }}
'''Active Role Modules'''
{{FRIGATE EQUIPMENT | shipRank=9 | shipRole=Engineering | ShipName=Waz'Got | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=9 | shipClass=Frigate | raceName=Ellydium }}
'''Ship modifiers'''


You can mount only one modifier of this type.
''Engine''
{{PASSIVEMOD ENGINE | shipRank=9 | raceName=Ellydium | ShipName=Waz'Got }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=9 | raceName=Ellydium | shipClass=Frigate | ShipName=Waz'Got }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=9 | raceName=Ellydium | ShipName=Waz'Got }}
''Hull''
{{PASSIVEMOD HULL | shipRank=9 | raceName=Ellydium | ShipName=Waz'Got }}
''CPU''
{{PASSIVEMOD CPU | shipRank=9 | raceName=Ellydium | shipRole=Engineering | ShipName=Waz'Got }}
</spoiler>


A shield modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.
Rank 10:
<spoiler>
'''[[Adaptive Membrane]]'''
'''Weapons'''
{{FRIGATE EQUIPMENT | shipRank=10 | shipRole=Engineering | shipName=Waz'Got | dataWeapons=1 }}
'''Missile slot'''
{{FRIGATE EQUIPMENT | shipRank=10 | shipRole=Engineering | ShipName=Waz'Got | dataMissiles=1 }}
'''Active Role Modules'''
{{FRIGATE EQUIPMENT | shipRank=10 | shipRole=Engineering | ShipName=Waz'Got | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=10 | shipClass=Frigate | raceName=Ellydium }}
'''Ship modifiers'''


When reaching a speed close to the maximum, hull resistance to all types of damage increases.
''Engine''
{{PASSIVEMOD ENGINE | shipRank=10 | raceName=Ellydium | ShipName=Waz'Got }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=10 | raceName=Ellydium | shipClass=Frigate | ShipName=Waz'Got }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=10 | raceName=Ellydium | ShipName=Waz'Got }}
''Hull''
{{PASSIVEMOD HULL | shipRank=10 | raceName=Ellydium | ShipName=Waz'Got }}
''CPU''
{{PASSIVEMOD CPU | shipRank=10 | raceName=Ellydium | shipRole=Engineering | ShipName=Waz'Got }}
</spoiler>


A hull modifier, available only to ‘Ellydium’ ships.
Rank 11:
<spoiler>
'''Weapons'''
{{FRIGATE EQUIPMENT | shipRank=11 | shipRole=Engineering | shipName=Waz'Got | dataWeapons=1 }}
'''Missile slot'''
{{FRIGATE EQUIPMENT | shipRank=11 | shipRole=Engineering | ShipName=Waz'Got | dataMissiles=1 }}
'''Active Role Modules'''
{{FRIGATE EQUIPMENT | shipRank=11 | shipRole=Engineering | ShipName=Waz'Got | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=11 | shipClass=Frigate | raceName=Ellydium }}
'''Ship modifiers'''


'''[[Emergency stasis system]]'''
''Engine''
{{PASSIVEMOD ENGINE | shipRank=11 | raceName=Ellydium | ShipName=Waz'Got }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=11 | raceName=Ellydium | shipClass=Frigate | ShipName=Waz'Got }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=11 | raceName=Ellydium | ShipName=Waz'Got }}
''Hull''
{{PASSIVEMOD HULL | shipRank=11 | raceName=Ellydium | ShipName=Waz'Got }}
''CPU''
{{PASSIVEMOD CPU | shipRank=11 | raceName=Ellydium | shipRole=Engineering | ShipName=Waz'Got }}
</spoiler>


Completely blocks collision damage, temporarily immobilizing the ship.
Rank 12:
<spoiler>
'''Weapons'''
{{FRIGATE EQUIPMENT | shipRank=12 | shipRole=Engineering | shipName=Waz'Got | dataWeapons=1 }}
'''Missile slot'''
{{FRIGATE EQUIPMENT | shipRank=12 | shipRole=Engineering | ShipName=Waz'Got | dataMissiles=1 }}
'''Active Role Modules'''
{{FRIGATE EQUIPMENT | shipRank=12 | shipRole=Engineering | ShipName=Waz'Got | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=12 | shipClass=Frigate | raceName=Ellydium }}
'''Ship modifiers'''


You can mount only one modifier of this type.
''Engine''
{{PASSIVEMOD ENGINE | shipRank=12 | raceName=Ellydium | ShipName=Waz'Got }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=12 | raceName=Ellydium | shipClass=Frigate | ShipName=Waz'Got }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=12 | raceName=Ellydium | ShipName=Waz'Got }}
''Hull''
{{PASSIVEMOD HULL | shipRank=12 | raceName=Ellydium | ShipName=Waz'Got }}
''CPU''
{{PASSIVEMOD CPU | shipRank=12 | raceName=Ellydium | shipRole=Engineering | ShipName=Waz'Got }}
</spoiler>


A hull modifier, available only to ‘Ellydium’ ships. 
Rank 13:
<spoiler>
'''[[Predator's instinct]]'''
'''Weapons'''
{{FRIGATE EQUIPMENT | shipRank=13 | shipRole=Engineering | shipName=Waz'Got | dataWeapons=1 }}
'''Missile slot'''
{{FRIGATE EQUIPMENT | shipRank=13 | shipRole=Engineering | ShipName=Waz'Got | dataMissiles=1 }}
'''Active Role Modules'''
{{FRIGATE EQUIPMENT | shipRank=13 | shipRole=Engineering | ShipName=Waz'Got | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=13 | shipClass=Frigate | raceName=Ellydium }}
'''Ship modifiers'''


A special crystal containing a coded Predator behaviour pattern. When the ship is flying close to maximum speed, main weapon damage increases.
''Engine''
{{PASSIVEMOD ENGINE | shipRank=13 | raceName=Ellydium | ShipName=Waz'Got }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=13 | raceName=Ellydium | shipClass=Frigate | ShipName=Waz'Got }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=13 | raceName=Ellydium | ShipName=Waz'Got }}
''Hull''
{{PASSIVEMOD HULL | shipRank=13 | raceName=Ellydium | ShipName=Waz'Got }}
''CPU''
{{PASSIVEMOD CPU | shipRank=13 | raceName=Ellydium | shipRole=Engineering | ShipName=Waz'Got }}
</spoiler>


You can mount only one modifier of this type.
Rank 14:
<spoiler>
'''Weapons'''
{{FRIGATE EQUIPMENT | shipRank=14 | shipRole=Engineering | shipName=Waz'Got | dataWeapons=1 }}
'''Missile slot'''
{{FRIGATE EQUIPMENT | shipRank=14 | shipRole=Engineering | ShipName=Waz'Got | dataMissiles=1 }}
'''Active Role Modules'''
{{FRIGATE EQUIPMENT | shipRank=14 | shipRole=Engineering | ShipName=Waz'Got | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=14 | shipClass=Frigate | raceName=Ellydium }}
'''Ship modifiers'''


A CPU modifier, available only to ‘Ellydium’ ships.
''Engine''
{{PASSIVEMOD ENGINE | shipRank=14 | raceName=Ellydium | ShipName=Waz'Got }}
''Capacitor''
{{PASSIVEMOD CAPACITOR | shipRank=14 | raceName=Ellydium | shipClass=Frigate | ShipName=Waz'Got }}
''Shield''
{{PASSIVEMOD SHIELD | shipRank=14 | raceName=Ellydium | ShipName=Waz'Got }}
''Hull''
{{PASSIVEMOD HULL | shipRank=14 | raceName=Ellydium | ShipName=Waz'Got }}
''CPU''
{{PASSIVEMOD CPU | shipRank=14 | raceName=Ellydium | shipRole=Engineering | ShipName=Waz'Got }}
</spoiler>


'''[[Production optimization]]'''
Rank 15:
<spoiler>
'''Weapons'''
{{FRIGATE EQUIPMENT | shipRank=15 | shipRole=Engineering | shipName=Waz'Got | dataWeapons=1 }}
'''Missile slot'''
{{FRIGATE EQUIPMENT | shipRank=15 | shipRole=Engineering | ShipName=Waz'Got | dataMissiles=1 }}
'''Active Role Modules'''
{{FRIGATE EQUIPMENT | shipRank=15 | shipRole=Engineering | ShipName=Waz'Got | dataModules=1 }}
'''Active Multipurpose Modules'''
{{MULTIPURPOSE EQUIPMENT | shipRank=15 | shipClass=Frigate | raceName=Ellydium }}
'''Ship modifiers'''


Accelerates production of the special module resource. Additionally reduces the duration of control effects.
''Engine''
 
{{PASSIVEMOD ENGINE | shipRank=15 | raceName=Ellydium | ShipName=Waz'Got }}
You can mount only one modifier of this type.
''Capacitor''
 
{{PASSIVEMOD CAPACITOR | shipRank=15 | raceName=Ellydium | shipClass=Frigate | ShipName=Waz'Got }}
A CPU modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.
''Shield''
 
{{PASSIVEMOD SHIELD | shipRank=15 | raceName=Ellydium | ShipName=Waz'Got }}
'''[[Engineering regenerator]]
''Hull''
 
{{PASSIVEMOD HULL | shipRank=15 | raceName=Ellydium | ShipName=Waz'Got }}
After the destruction of an enemy ship, repairs the hull of the most damaged ally.
''CPU''
 
{{PASSIVEMOD CPU | shipRank=15 | raceName=Ellydium | shipRole=Engineering | ShipName=Waz'Got }}
You can mount only one modifier of this type.
</spoiler>
 
A CPU modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.
 
'''[[Cooling distributor]]'''
 
Reduces weapon heating rate at the cost of reduced damage
 
You can mount only one modifier of this type.
 
For engineering.


==Gallery==
==Gallery==
In [[DLC]] with this ship (not available now) was a decoration: “Astromech”.
There was a unique template with decoration “Astromech” in elite [[DLC]] with this ship:


[[File:Waz'Got (decor).jpg|1075px]]
[[File:Waz'Got (decor).jpg|1075px]]

Latest revision as of 18:27, 2 July 2024

General information

Faction: Ellydium

Class: Frigate

Role: Engineering

Ranks: 5 - 15

Cabin of Waz'Got
Progress tree of Waz'Got

Development history

The newest state-of-the-art engineering frigate ‘Waz'Got’ is the quintessence of scientific thought and the result of the collective work of all the employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide its allies with reliable support and will give a chance of victory in battle even over superior enemy forces.

The tech used in special and active modules are a further development of advanced scientific theory, developed under the guidance of Dr. Matthew Gilmore and Conrad Dimeni. A unique feature of the ship allows it to use the wreckages of destroyed ships to enhance its own power.

Appearance of the ship with special module Scavenger drones

Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, one of the drones rushes to its target. With the blast, the missile damages the enemies and restores hulls of nearby allies.

Appearance of the ship with special module Alien satellites

Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, sends one of its drones to the selected ally.

Appearance of the ship with special module Green mist

When the catalyst is used, all allies within active range become transparent for projectiles, missiles, laser beams, and explosions for 2,5 seconds.

Appearance of the ship with special module Autonomous drones

Launches a capsule with an autonomous drone, capable of working both in space and on ship surfaces.

Appearance of the ship with special module Repair drone operator

Launches drones accompanying the ship. When activated, the drone is sent to the selected point and transformed into a repair kit. Allies can pick it up to restore their own hull and hulls of nearby allies.

Manufacturing

The cabin is the most important component of the ship. To build the ship, pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction ‘Ellydium’ ships can be developed from rank 5 to rank 15.

Credits, Experience , Xenocrystals and Alien composite blocks are required for the ship's upgrades. Also, for special modules, you need such resources as Entangled shards, Crystal storage, Unstable crystal and Crystal cascade.

To build Waz'Got you need:

  • 1 Frigate cabin
  • 100 Xenocrystals
  • Additionally 500'000 on study of blueprint and 1'500'000 on cabin production.

Features of ship

  • Frigate receives higher collision damage due to the fragile crystal structure.
  • Ship receives 50% less regeneration of the shield and hull from any sources (for example, if it is written in the characteristics of the special module that it restores 8000 pts. of the hull, then in reality your ship will recover only 4000 pts.).
  • If the ship does not use modules weapons for 5 seconds, its hull begins to regenerate at 300 pts/s (receives 150 pts/s due to a debuf).

Nodes

  • Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘xenocrystals’.
Ship rank changes.
Ship appearance changes.
Available modules, weapons and special modules change.
  • All changes to the ships are made by pilots themselves when they choose the appropriate nodes in the ship tree.
  • All development nodes in the new ship tree can be divided into several classes:
‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives. The opening of the special module gives extra points for the ship.
‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.
‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.
‘Auxiliary ship slot’ node class. Adds slots for hull, capacitor, active modules, shield modifiers, engine and CPU.
‘Additional bonuses’ node class. Adds bonuses to defence and attack. You can only activate one module at a time.
  • The pilot must first research his desired node, and then activate it or a group of research nodes. Only after pressing the ‘Apply’ button the selected changes will be activated on your ship.
  • Each node can be deactivated, thus changing the configuration and capabilities of the ship to fit the specific challenges the pilot faces.
  • The number of slots on the ship is limited! Carefully review all the possible nodes and activate only the ones that you need.

List of nodes

Unique weapons

These weapons are researched from ship nodes or available only for Waz'Got.

WL 13-EL Emitter

Regenerates hull and shields of allies it hits. Spends energy to restore. Can lock onto an ally.

Available only to ‘Ellydium’ frigate ‘Waz'Got’.

Waz'Gul

Plasma charge is capable of hitting ships located behind the target. Critical hits add energy.

Available only to ‘Ellydium’ frigate ‘Waz'Got’.

Waz'Dum

Marks the enemy on impact. Ships, firing at the marked enemy, restore their hulls.

Available to engineering frigates.

Th'ak'Len

Projectiles of this weapon are capable of collecting debris. The debris is picked up if the projectile is within 100 m. from the wreckage. At the site of the explosion, nanoparticles are sprayed, which replenish the shields of the allies nearby.

Available only to ‘Ellydium’ frigate ‘Waz'Got’.

Unique active modules

These modules are researched from ship nodes or available only for Waz'Got.

Protective sphere

Launches a sphere that, when in contact with an ally, gives him a temporary shield and the same shield to host.

Available only to ‘Ellydium’ frigate ‘Waz'Got’.

'Patron' active defence

When activated, increases the speed of a single ally. If its durability falls below a specified value, the ally teleports to the ship, restoring 1 resource of the special module to the maximum.

Available only to ‘Ellydium’ frigate ‘Waz'Got’.

Gravi-wave

Pushes all enemies nearby, dealing damage.

Available only to ‘Ellydium’ frigate ‘Waz'Got’.

Hull converter

Repairs the hull of an ally using up its own durability. In passive mode restores hull to host.

Available only to ‘Ellydium’ frigate ‘Waz'Got’.

Emergency repair station

If the ally loses almost all hull, it is partially restored. In addition, increases resistance to damage for allies.

Available only to ‘Ellydium’ frigate ‘Waz'Got’.

Waz'Got battle station

When activated, the module builds an autonomous battle station. In its basic version, the station is equipped with a combat laser. Then the station is gradually upgraded. At each stage, you can choose one of the options for equipping the station. The choice is made by pressing the activation button again during the upgrade process. The station is equipped with weapons, modules and does not have a static shield. Away from the owner of the station is passive and persista for several seconds. The owner can repair the station at the expense of own energy.

Available only to ‘Ellydium’ frigate ‘Waz'Got’.

Unique modifiers

These modifiers are researched from ship nodes.

Regenerator shield

When the shield's charge is above a certain value, the ship's hull is repaired.

You can mount only one modifier of this type.

A shield modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.

Production optimization

Accelerates production of the special module resource. Additionally reduces the duration of control effects.

You can mount only one modifier of this type.

A CPU modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.

Engineering regenerator

After the destruction of an enemy or ally ship, repairs the hull of the most damaged ally.

You can mount only one modifier of this type.

A CPU modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.

Cooling distributor

Reduces weapon heating rate at the cost of reduced damage

You can mount only one modifier of this type.

A CPU modifier, available to engineering frigates.

Available equipment

Rank 5:

Rank 6:

Rank 7:

Rank 8:

Rank 9:

Rank 10:

Rank 11:

Rank 12:

Rank 13:

Rank 14:

Rank 15:

Gallery

There was a unique template with decoration “Astromech” in elite DLC with this ship:

Ship model