PvP Arena: Difference between revisions
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*None of the players can respawn. Ships are selected once per battle. | *None of the players can respawn. Ships are selected once per battle. | ||
*Players on ordinary ships do not know which Alien ship was selected before encountering it in battle. | *Players on ordinary ships do not know which Alien ship was selected before encountering it in battle. | ||
'''What Alien ships can do:''' | |||
<spoiler> | |||
*All Alien ships have a scanner that shows players even in invisibility and behind obstacles at a distance of up to 1500 meters | |||
*All Alien ships have a teleportation area of 2000 meters | |||
*All Alien ships have a 50% reduced control effect time | |||
*All Alien ships receive only 20% of the effects slowing down the reloading of modules | |||
*Also, when hull durability is reduced, Alien ships get additional skills: | |||
**when durability is reduced to 75%, the Alien ship activates an energy field, which draws energy from opponents and transfers it to the ship. | |||
**when durability is reduced to 50%, the Alien ship activates an additional shield, which removes all negative effects, and does not allow to impose new ones while the shield is alive | |||
**when durability is reduced to 25%, the Alien ship activates Overdrive | |||
*Alien ships are protected from collisions and do not receive damage in collisions | |||
'''Alien Ships:''' | |||
'''Interceptor Biomorph''' | |||
Weapon: Alien blaster | |||
*Plasma gun with a medium rate of fire. The spread increases from prolonged firing. | |||
Special module: twin alien warp portal | |||
*Creates 2 interconnected portals ahead of the ship | |||
Active module 1: Alien plasma arc | |||
*Creates a powerful plasma arc with very high damage | |||
Active module 2: Alien plasma web | |||
*Applies a powerful plasma web effect to the enemy | |||
Active module 3: Alien active camo | |||
*The ship becomes invisible to enemy radars | |||
Active module 4: Alien hologram | |||
*Creates a hologram with the durability of the Alien ship and makes the original ship invisible. Invisibility is not removed by a micro-locator | |||
'''Fighter Crystallid''' | |||
Weapon: Alien blaster | |||
*Plasma gun with a medium rate of fire. The spread increases from prolonged firing. | |||
Special module: Alien overdrive | |||
*Increases speed, rate of fire, energy regeneration, lateral speed and rotation. Also removes all control effects. The module's operation cannot be blocked | |||
Active module 1: Alien pulsar | |||
*Deals damage to all enemies within range. | |||
Active module 2: Alien launcher | |||
*Launches rockets in a cone. Only one missile is aimed at each target | |||
Active module 3: Alien long descent | |||
*Makes the ship invisible for a long time. Shooting and using modules interrupts invisibility. | |||
Active module 4: Alien bilateral portal | |||
*Activation creates a portal in front of the ship. Repeated activation creates a second portal and links it with the first | |||
'''Predator frigate''' | |||
Weapon: Unknown weapon | |||
*A gun with a high projectile speed and low rate of fire | |||
Special module: Alien temporal anomaly | |||
*Slows the ship during the preparation phase. Then slows down all enemy ships | |||
Active module 1: Alien pulsar | |||
*Deals damage to all enemies within range. | |||
Active module 2: Alien EM weapon | |||
*Launches an unguided projectile that disables enemy ship control systems. Upon the explosion, all opponents in range are completely immobilized | |||
Active module 3: Alien devastator beam | |||
*Generates a beam in which all enemies take damage. Damage increases if the ship is attacked. | |||
Active module 4: Alien virus | |||
*When activated, the enemy begins to fire at his allies. Weapons and modules are locked for the duration of the effect | |||
'''Hunter Destroyer''' | |||
Weapon: Unknown weapon | |||
*A gun with a high projectile speed and low rate of fire | |||
Special module: Alien energy router | |||
*Redistributes energy flows in ship systems, allowing you to increase speed, damage resistance or increase damage from guns and modules | |||
Active module 1: Alien pulsar | |||
*Deals damage to all enemies within range. | |||
Active module 2: Alien beam disintegrator | |||
*Creates a drone that charges for a short time. The drone can be killed. If the drone is successfully charged, then it releases a powerful beam, dealing thermal damage | |||
Active module 3: Alien torpedo launcher | |||
*Launches torpedoes that are aimed at opponents. 2 torpedoes are aimed at one target | |||
Active module 4: Alien gravitational generator | |||
*Generates an anomaly that pulls all opponents. Then the anomaly explodes — pushing everyone away at a very high speed | |||
</spoiler> | |||
='''Locations'''= | ='''Locations'''= |
Revision as of 14:55, 20 December 2019
Intro
PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of several game modes in a lot of locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain experience and credits, and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.
Arena is available from 4 clearance level.
Depending on the rank of your ship, you may not be able to get into certain modes. The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis
PvP Arena game modes
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.
Domination
Available ranks: 1-17
Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win. The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if the enemy team have control of 3 beacons points will be lost at a much higher rate. Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 750 m. radius from the beacon. Killing an enemy will reduce enemy control points by 10 pts. |
Team Battle
Available ranks: 1-17
Each boost type has its own timer, and can be used together. Amount of reinforcement points depends on how many players there are in total in the game:
|
( Team battle starts at 5:10 video-time ) |
Beacon Hunt
Available ranks: 4-17
Goal: Deplete all of the enemy control points. If timer runs out team with more control points win
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points. |
Detonation
Available ranks: 4-17
Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:
Each team has 3 stations on their side. In the beginning, a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player. |
Four lives
Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins.
Features:
- Based on “Beacon Capture” mode.
- The pilot has 3 attempts to relaunch the ship, regardless of the number of ships in the slots.
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.
Brawls
- Brawls are unusual game modes, changing 3 times a week (mond., wedn., frid.) where tasks progress isn't counted.
- You can take part in brawls for a limited time (UTC): 02:00 - 03:00, 10:00 - 11:00, 14:00 - 15:00, 17:00 - 18:00, 21:00 - 22:00.
- Brawls are available from 5 clearance level.
Beacon capture
Pilots! The infamous pirate Baron Roscoe announces the start of a special competition! The best of the best mercenaries will be able to fight with each other. You can only earn victory with your skills, a firm hand and a sharp eye!
Some say, representatives of the Sargas Fund and the Republic of Separate Worlds are behind Roscoe. They are interested in controlling the Pandora system, and especially the enigmatic zone “Devil's Jaw”. It's this zone that hosts a massive structure, which, presumably, is a spatial trap left by an unknown civilization.
Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins
Features:
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones. |
Combat Recon
The UMC has received a new contract from the Government of the Independent Democratic Republic (IDR). The new contract encourages all free pilots to take part in capturing the Eastern mining station in the New Ceres system. It is said that local miners were able to infiltrate a giant structure nearby, obtained some tech and did not want to share it.
It is interesting that relatively recently the republic introduced an artificial government — the Network run by the Ariadne OS. The decision to introduce an artificial government was offered to the Republic by the corporation “Blackwood”, making this the main condition for providing financial assistance. The decision was approved at referendum EnterNet by 94% of citizens.
Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:
Features:
Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range. |
Survival
The UMC has received an urgent contract. You need to take part in taking control over a dead Jericho city, known as the Monolith Ruins.
Our customers, who wished to remain anonymous, need us to establish control over the space around the Monolith, at least for a little while. All mercenaries will receive special ships for the duration of the operation.
According to recon data, someone had organized a secret alien artifact research center in the depths of the Monolith ruins. Including prohibited artifacts obtained from the Morag system. Many in the fringe sectors would like to have access to them.
Goal: Destroy as many enemies as possible in the given time.
Features:
- Players can join the battle on one of the four provided ships, the selection is the same for everyone.
- Each team has reinforcement points, depending on the number of ships.
- Damage is tripled.
Spaceball
Pilots! It's time to play space football in a special sports arena! At your disposal are special ships with a unique sports “Harpoon”! Each game lasts until 5 goals! Let the strongest win!
The team's objective is to score 5 goals in the opponent's net. The first team to score 5 goals, wins!
Sport is money. Especially in hard times, when law and order are a formality. People need to relax. Top-managers of the corporation Sci-Tech Universal have jointly invested in the revival of the once popular spaceball game.
In the Velorum system, they bought a complex of enterprises for collecting and purifying water, and in an extremely short time, built a state-of-the-art sports stadium Golden Sci Arena, ready to receive thousands of spectators and provide live broadcasts to all systems of the fringe sectors.
And most importantly, all pilots can become participants of the matches. Enjoy playing! Let the strongest win!
Features:
- There are two teams with three players in each.
- All players fly on special sports ships equipped with a Harpoon.
- The game lasts until 5 goals.
Last man standing
Mercenaries! The Union of Free Legions announces the start of special competitions, designed to form the elite of the surviving legionnaires. The competitions will be held in the Pandora system, known for its anomalous zones. Those who can hold out in the anomaly the longest and remain alive will be included in the top list of Legionnaires of the fringe sectors! And the best will receive a special prize — the figurine “Last man standing”!
We live together, we die alone!
Features:
- In the battle, each pilot only has to watch his own back.
- The player can fly into battle on his ship, selected in the hangar before the start of the fight.
- The spawn point is chosen randomly.
- When the ship is destroyed, you can't take it into battle again.
- The space available for flying gets smaller over time because of the anomaly.
- Pilots can find temporary boosts on the map.
- Your task is to stay alive as long as possible.
Beetle in the Anthill
Want to try and fight on the side of Aliens? You can do that! An experimental brawl “Beetle in the Anthill” is now available.
Features:
- Choose an alien ship to your taste: a heavy destroyer, a fast interceptor, a strong fighter or a durable frigate and fight alone against other pilots on ordinary ships!
- The player on the Alien ship must destroy the energy generator of the anomaly, or defeat all opponents.
- The anomaly generator is protected by a shield. The only way to get to the generator is to destroy 2 other generators feeding this shield.
- Other players must prevent the generator from being destroyed. You need to destroy the player on the Alien ship or hold out for 10 minutes.
- None of the players can respawn. Ships are selected once per battle.
- Players on ordinary ships do not know which Alien ship was selected before encountering it in battle.
What Alien ships can do:
Locations
Available modes are also shown for Skirmish (CO-OP), Portals and Tournaments and Custom Battle.
Image | Name | Available game-modes |
---|---|---|
Pandora Anomaly |
PvP, CO-OP: Domination, Beacon Hunt, Detonation, Four lives; Portals and Tournament: Beacon capture; Only Custom Battle: Combat Recon. | |
Threshold |
PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives; Portals and Tournament: Beacon capture; Only Custom Battle: Combat Recon, Survival. | |
Eastern Mining Station |
PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives; Brawl: Combat Recon; Portals and Tournament: Beacon capture; Only Custom Battle: Survival. | |
Ancient Ruins |
PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives; Portals and Tournament: Beacon capture; Only Custom Battle: Combat Recon, Survival. | |
Abandoned Complex |
PvP, CO-OP: Team battle; Only Custom Battle: Combat Recon, Survival. | |
Iridium Strand |
PvP, CO-OP: Team battle, Domination, Beacon Hunt, Four lives; Portals and Tournament: Beacon capture; Only Custom Battle: Combat Recon, Survival. | |
The Source |
PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives; Portals and Tournament: Beacon capture; Only Custom Battle: Combat Recon, Survival. | |
Ice Reef |
PvP, CO-OP: Domination, Beacon Hunt, Detonation, Four lives; Portals: Beacon capture; Only Custom Battle: Combat Recon. | |
Lava Spines |
PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives; Portals and Tournament: Beacon capture; Only Custom Battle: Combat Recon, Survival. | |
Dreadnought Debris |
PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives; Portals and Tournament: Beacon capture; Only Custom Battle: Combat Recon, Survival. | |
Derelict Stronghold |
PvP, CO-OP: Domination, Beacon Hunt. | |
Northern Mining Station |
PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives; Portals and Tournament: Beacon capture; Only Custom Battle: Combat Recon, Survival. | |
Destroyed Station |
PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives; Portals and Tournament: Beacon capture; Only Custom Battle: Combat Recon, Survival. | |
Devil's Jaw |
PvP, CO-OP: Team battle, Domination, Beacon Hunt, Four lives; Brawl, Portals and Tournament: Beacon capture; Only Custom Battle: Detonation, Combat Recon, Survival. | |
'Alpha-7' Complex |
PvP, CO-OP: Team battle, Domination, Beacon Hunt; Only Custom Battle: Combat Recon, Survival. | |
Monolith Remains |
PvP, CO-OP: Team battle, Domination, Four lives; Brawl: Survival; Portals and Tournament: Beacon capture; Only Custom Battle: Combat Recon. | |
Sanctuary |
PvP, CO-OP: Team battle, Domination, Beacon Hunt; Only Custom Battle: Combat Recon, Survival. | |
Warden Outpost Ruins |
PvP, CO-OP: Domination, Beacon Hunt. | |
Research Center |
Only Custom Battle: Domination, Beacon Hunt. | |
Ice Pits |
Only Custom Battle: Domination, Beacon Hunt. | |
Leviathan. Catacombs |
Only Custom Battle: Team battle, Domination, Combat Recon. | |
'Northstar' Crash Site |
PvP, CO-OP: Team battle, Domination, Beacon Hunt; Only Custom Battle: Combat Recon. | |
Omega Station |
PvP, CO-OP: Team battle, Domination. | |
Depot 15 |
PvP, CO-OP: Team battle, Domination. | |
"Pilgrim-11" |
PvP, CO-OP: Team battle, Domination. | |
"Huron" base |
PvP, CO-OP: Team battle. | |
Terminal D |
PvP, CO-OP: Team battle. | |
Proving ground 'Nova-17' |
PvP, CO-OP: Team battle. | |
PB-42 |
Only Custom Battle: Team battle, Domination, Beacon Hunt, Detonation, Beacon capture, Combat Recon, Survival, Four lives. | |
Excavation site №6 |
Only Custom Battle: Team battle, Domination, Beacon Hunt, Combat Recon, Survival. |
Game play footage
Domination
Team Battle
Combat Recon
Beacon Hunt
Detonation
Beacon capture