Zhen: Difference between revisions
(Balance (1.7.4a)) |
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===Hull modifier=== | ===Hull modifier=== | ||
'''[[Emergency hack system]]''' | '''[[Emergency hack system]]''' | ||
:When ship durability is critical, it becomes invulnerable and prevents enemies from locking targets for for few seconds. | :When ship durability is critical, it becomes invulnerable and prevents enemies from locking targets for for few seconds. You can place only one modifier. | ||
|shipClass_text = Interceptor | |shipClass_text = Interceptor | ||
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|raceImage = jericho.png | |raceImage = jericho.png | ||
|specialAbility1_text = Makes the ship invincible for '''6''' s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range for '''2''' s. | |specialAbility1_text = Makes the ship invincible for '''6''' s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range for '''2''' s. | ||
|specialAbility2_text = After activation of the special module: first, the ship is invulnerable for all damage and negative effects, but it cannot move, use active modules, fire and launch rockets for '''6''' seconds. Then invulnerability will remain for all damage (except collisions) and negative effects for '''2 | |specialAbility2_text = After activation of the special module: first, the ship is invulnerable for all damage and negative effects, but it cannot move, use active modules, fire and launch rockets for '''6''' seconds. Then invulnerability will remain for all damage (except collisions) and negative effects for '''2.5''' s. At the same time for '''10''' s. any enemy within the radius of '''2000''' m. will not be able to use the main weapons for '''6''' s. if he tries to use his active modules. | ||
|specialAbility3_text = | |specialAbility3_text = | ||
|specialAbility1_energycost = '''54''' en. | |specialAbility1_energycost = '''54''' en. | ||
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|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]] | |stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small Missile|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small Missile|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_01 = [[File:Enginemod-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_02 = [[File:Enginemod-y.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-y.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-y.png|link=|50px]] | |||
|stock_SHIELD_MOD_01 = [[File:Shieldmod-y.png|link=|50px]] | |||
|stock_SHIELD_MOD_02 = [[File:Shieldmod-y.png|link=|50px]] | |||
|stock_SHIELD_MOD_03 = [[File:Shieldmod-y.png|link=|50px]] | |||
|stock_ARMOR_MOD_01 = [[File:Hullmod-y.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-y.png|link=|50px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
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|beacon_capture_mul_synLvl = 0 | |beacon_capture_mul_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|heat_add_mul = '''33 | |heat_add_mul = '''33.3%''' | ||
|heat_add_mul_synLvl = 2 | |heat_add_mul_synLvl = 2 | ||
|max_speed_mul = '''10%''' | |max_speed_mul = '''10%''' | ||
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|crit_chance_add_synLvl = 8_1 | |crit_chance_add_synLvl = 8_1 | ||
}} | }} | ||
[[Category:Jericho ships]] | [[Category:Jericho ships]] | ||
[[Category:ECM ships]] | [[Category:ECM ships]] |
Latest revision as of 14:01, 18 March 2022
Survivability* | 12722 |
Hull | 4047 |
Shield | 7442 |
Energy | 369 |
Speed | 384 |
Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33.3%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 8990000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 3 shields, 1 hull and 1 cpu.
ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.
A terrible tragedy befell the Great Jericho Family Liu in the early years of the Invasion. Monolith — the family ark city was infected with a terrible biomorph virus. The disease, which destroyed almost all of the Family, was called the Liu Virus, in tribute to the tragedy. Since then, Monolith remained a grim reminder of the horrors of the Invasion. The surviving members of the Family, without their home, became eternal exiles. The departed among the departed. Many of them were then given refuge by the UMC.
But after the disappearance of the greater part of Jericho, something clicked in the depths of the cursed ark. The ancient automatics came to life again, and soon new ships appeared. Zhen is the first of them. A masterpiece of an ancient master who perished in a tragedy. Guided by limited AI, these interceptors attack anyone who approaches them. Anyone but Liu's heirs. Many regarded it as a sign sent by Bartle. The family reunited. They find the ships wandering through space, clear them of the remnants of the virus and ship them to the UMC. The Liu remember that mercenaries are the only ones who did not turn away from them in the tragic hour.
Unique ship equipment
Weapon
- A course gun with kinetic damage. Shoots in short bursts.
Active module
- The enemy's afterburners are forced on and its maneuverability is reduced by 90%.
Hull modifier
- When ship durability is critical, it becomes invulnerable and prevents enemies from locking targets for for few seconds. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Maximum speed increased by 10%. | |
Critical chance increased by 10%. | |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
15 | 45 | -15 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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