Grim: Difference between revisions
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|ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences. | |ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences. | ||
The first Grim-type interceptor was captured by the [[Legion]] back in 4611 while repelling a pirate attack. After the interrogation of the prisoner, the Legion found out that the unknown ship is an artisanal modification of the interceptor [[Neutron]]. Grim was built in single copies at the pirate station St. Kitts. | |||
Immediately after discovering the pirate fortress, the Legion launched a massive attack on the fort. As a result of the prolonged assault, St. Kitts failed to defend and the pirates destroyed their own station. Grim's blueprints were gone in flames. | |||
Sometime later, however, the ship reappeared. In a short time, mercenaries managed to obtain samples of the ship and hand them over to the [[UMC]]. At the moment, engineers can recreate an exact copy of Grim for a large amount of money. Moreover, the ship's protection systems have been significantly improved. | |||
|shipClass_text = Interceptor | |shipClass_text = Interceptor | ||
|shipClass_link = Interceptor | |shipClass_link = Interceptor |
Revision as of 12:10, 15 June 2020
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.
Survivability* | 9598 |
Hull | 5197 |
Shield | 3427 |
Energy | 294 |
Speed | 330 |
Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Critical chance increased by 6%.
Time to weapon heating increased by 33,3%.
Energy consumption of "ECM modules" reduced by 20%.
Hull resistance to all types of damage increased by 10 pts.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 8
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.
The first Grim-type interceptor was captured by the Legion back in 4611 while repelling a pirate attack. After the interrogation of the prisoner, the Legion found out that the unknown ship is an artisanal modification of the interceptor Neutron. Grim was built in single copies at the pirate station St. Kitts.
Immediately after discovering the pirate fortress, the Legion launched a massive attack on the fort. As a result of the prolonged assault, St. Kitts failed to defend and the pirates destroyed their own station. Grim's blueprints were gone in flames.
Sometime later, however, the ship reappeared. In a short time, mercenaries managed to obtain samples of the ship and hand them over to the UMC. At the moment, engineers can recreate an exact copy of Grim for a large amount of money. Moreover, the ship's protection systems have been significantly improved.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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