Kevlar Ha: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
(Balance (1.7.4a))
 
Line 87: Line 87:
|hull_max_syn10 = 3908
|hull_max_syn10 = 3908
|shield_max_syn10 = 7048
|shield_max_syn10 = 7048
|shield_regen_syn10 = 102
|shield_regen_syn10 = 113
|vision_radius_syn10 = 4500
|vision_radius_syn10 = 4500
|lock_time_syn10 = 1
|lock_time_syn10 = 1

Latest revision as of 12:36, 20 November 2020

Kevlar Ha
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 12132
Hull 3908
Shield 7048
Energy 339
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Time to weapon heating increased by 33,3%.
Effective range of "ECM modules" increased by 50%.
Missile and missile cassette reloading speed up by 20%.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price 8250



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Improving the ECM systems allowed the creation of the Kevlar Ha interceptor. It has more advanced sensors and computer developments than other 4-th generation analogues. In fact, "Kevlar Ha" was the prototype of the ship "Wakizashi". Popular among hired assassins and bounty hunters.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 12 Phase Suppressor 17 / Pirate phase suppressor 17 Kinetic Supercharger 12 Kinetic Supercharger 17 / Pirate kinetic supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 339 85 66 3908 7048 113 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 350 420 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers