Kevlar Ha: Difference between revisions
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|hull_max_syn10 = 3908 | |hull_max_syn10 = 3908 | ||
|shield_max_syn10 = 7048 | |shield_max_syn10 = 7048 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 113 | ||
|vision_radius_syn10 = 4500 | |vision_radius_syn10 = 4500 | ||
|lock_time_syn10 = 1 | |lock_time_syn10 = 1 |
Latest revision as of 12:36, 20 November 2020
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 12132 |
Hull | 3908 |
Shield | 7048 |
Energy | 339 |
Speed | 350 |
Available from the beginning:
Beacon capture speed increased by 20%.
Time to weapon heating increased by 33,3%.
Effective range of "ECM modules" increased by 50%.
Missile and missile cassette reloading speed up by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price | 8250 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 12
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.
Improving the ECM systems allowed the creation of the Kevlar Ha interceptor. It has more advanced sensors and computer developments than other 4-th generation analogues. In fact, "Kevlar Ha" was the prototype of the ship "Wakizashi". Popular among hired assassins and bounty hunters.
Available equipment
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
15 | 45 | -15 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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