Kevlar Ha

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Kevlar Ha
Kevlar Ha.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 12132
Hull 3908
Shield 7048
Energy 339
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Time to weapon heating increased by 33,3%.
Effective range of "ECM modules" increased by 50%.
Missile and missile cassette reloading speed up by 20%.


Equipment upon purchase
Weapons
Plasma Gun 12 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Ion Emitter.png Energy Absorber.png Stasis Generator.png ShieldRestoreSmall Icon.png
Ship modifiers
Engine InertialStabilizer Icon.png Shared cooler icon.png RotationThruster Icon.png
Capacitor CptrEnrgBridge Icon.png
Shield AddShldGen Icon.png ShieldExtender Icon.png ResistShieldEMP Icon.png
CPU ScoutScanner Icon.png RangeMasterUnit Icon.png

Special module Ecm mefg.png


Buying price 8250 GS.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Improving the ECM systems allowed the creation of the Kevlar Ha interceptor. It has more advanced sensors and computer developments than other 4-th generation analogues. In fact, "Kevlar Ha" was the prototype of the ship "Wakizashi". Popular among hired assassins and bounty hunters.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 Phase Suppressor 12 Phase Suppressor 17 Skrahgun.png Kinetic Supercharger 12 Kinetic Supercharger 17 'Dazzler' railgun.jpg Energy smite.jpg

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile EnergyNullifierField Icon.png

Active Role Modules
Ion Emitter.png Energy Absorber.png Repair system sabotage.jpg Stasis Generator.png Weapon System Inhibitor.png System hack module.png Protocol regulation.jpg Remote ammo detonatio.jpg Internal network dampenet.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png Cooling hack.jpg

Shield
AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull
Ship has no hull slots

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png 'Kenjutsu' destabilizer.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 339 85 66 3908 7048 102 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 350 420 201 114 102 78



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers