Waz'Got: Difference between revisions
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Capacitor slot, the third (75 points) | Capacitor slot, the third (75 points) | ||
Capacitor volume and energy regeneration +17% (40 points) | |||
Capacitor volume and energy regeneration +20% (40 points) | |||
Energy consumption of [[ | Energy consumption of "[[Engineering modules]]" -20% (30 points) | ||
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CPU slot, the third (110 points) | CPU slot, the third (110 points) | ||
Target lock time -35% (10 points) | |||
Thermal weapons damage +10% (45 points) | |||
Control effects duration -15% (15 points) | Control effects duration -15% (15 points) | ||
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Critical damage chance +10% (30 points) | Critical damage chance +10% (30 points) | ||
Missile and | Missile and mine damage +25% (60 points) | ||
Main weapon heat rate -20% (35 points) | |||
Kinetic weapons damage +10% (30 points) | |||
Satellite drones strength +50% (30 points) | |||
Optimum and maximum range of weapons +10% (40 points) | Optimum and maximum range of weapons +10% (40 points) | ||
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Defence bonus. Hull resistance to kinetic damage +27 pts. (5 points) | Defence bonus. Hull resistance to kinetic damage +27 pts. (5 points) | ||
Defence bonus. Shield resistance to | Defence bonus. Shield resistance to all damage +20 pts. (15 points) | ||
Offence bonus. | Offence bonus. "[[Engineering modules]]" cooldown time -20% (10 points) | ||
Offence bonus. | Offence bonus. Main weapon damage +10% (15 points) | ||
Offence bonus. The speed of flight of EM charges and projectiles of kinetic weapons +15% (5 points) | Offence bonus. The speed of flight of EM charges and projectiles of kinetic weapons +15% (5 points) | ||
Offence bonus. | Offence bonus. EM weapons damage +15% (10 points) | ||
</spoiler> | </spoiler> | ||
Revision as of 12:49, 30 April 2024
General information
Faction: Ellydium
Class: Frigate
Role: Engineering
Ranks: 5 - 15
Development history
The newest state-of-the-art engineering frigate ‘Waz'Got’ is the quintessence of scientific thought and the result of the collective work of all the employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide its allies with reliable support and will give a chance of victory in battle even over superior enemy forces.
The tech used in special and active modules are a further development of advanced scientific theory, developed under the guidance of Dr. Matthew Gilmore and Conrad Dimeni. A unique feature of the ship allows it to use the wreckages of destroyed ships to enhance its own power.
Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, one of the drones rushes to its target. With the blast, the missile damages the enemies and restores hulls of nearby allies.
Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, sends one of its drones to the selected ally.
When the catalyst is used, all allies within active range become transparent for projectiles, missiles, laser beams, and explosions for 2,5 seconds.
Launches a capsule with an autonomous drone, capable of working both in space and on ship surfaces.
Launches drones accompanying the ship. When activated, the drone is sent to the selected point and transformed into a repair kit. Allies can pick it up to restore their own hull and hulls of nearby allies.
Manufacturing
The cabin is the most important component of the ship. To build the ship, pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction ‘Ellydium’ ships can be developed from rank 5 to rank 15.
Credits, Experience , Xenocrystals and Alien composite blocks are required for the ship's upgrades. Also, for special modules, you need such resources as Entangled shards, Crystal storage, Unstable crystal and Crystal cascade.
To build Waz'Got you need:
- 1 Frigate cabin
- 100 Xenocrystals
Features of ship
- Frigate receives higher collision damage due to the fragile crystal structure.
- Ship receives 50% less regeneration of the shield and hull from any sources (for example, if it is written in the characteristics of the special module that it restores 8000 pts. of the hull, then in reality your ship will recover only 4000 pts.).
- If the ship does not use modules weapons for 5 seconds, its hull begins to regenerate at 300 pts/s (receives 150 pts/s due to a debuf).
Nodes
- Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘xenocrystals’.
- Ship rank changes.
- Ship appearance changes.
- Available modules, weapons and special modules change.
- All changes to the ships are made by pilots themselves when they choose the appropriate nodes in the ship tree.
- All development nodes in the new ship tree can be divided into several classes:
- ‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives. The opening of the special module gives extra points for the ship.
- ‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.
- ‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.
- ‘Auxiliary ship slot’ node class. Adds slots for hull, capacitor, active modules, shield modifiers, engine and CPU.
- ‘Additional bonuses’ node class. Adds bonuses to defence and attack. You can only activate one module at a time.
- The pilot must first research his desired node, and then activate it or a group of research nodes. Only after pressing the ‘Apply’ button the selected changes will be activated on your ship.
- Each node can be deactivated, thus changing the configuration and capabilities of the ship to fit the specific challenges the pilot faces.
- The number of slots on the ship is limited! Carefully review all the possible nodes and activate only the ones that you need.
List of nodes
Unique weapons
These weapons are researched from ship nodes or available only for Waz'Got.
Regenerates hull and shields of allies it hits. Spends energy to restore. Can lock onto an ally.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.
Plasma charge is capable of hitting ships located behind the target. Critical hits add energy.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.
Marks the enemy on impact. Ships, firing at the marked enemy, restore their hulls.
Available to engineering frigates.
Projectiles of this weapon are capable of collecting debris. The debris is picked up if the projectile is within 100 m. from the wreckage. At the site of the explosion, nanoparticles are sprayed, which replenish the shields of the allies nearby.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.
Unique active modules
These modules are researched from ship nodes or available only for Waz'Got.
Launches a sphere that, when in contact with an ally, gives him a temporary shield and the same shield to host.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.
When activated, increases the speed of a single ally. If its durability falls below a specified value, the ally teleports to the ship, restoring 1 resource of the special module to the maximum.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.
Pushes all enemies nearby, dealing damage.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.
Repairs the hull of an ally using up its own durability. In passive mode restores hull to host.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.
If the ally loses almost all hull, it is partially restored. In addition, increases resistance to damage for allies.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.
When activated, the module builds an autonomous battle station. In its basic version, the station is equipped with a combat laser. Then the station is gradually upgraded. At each stage, you can choose one of the options for equipping the station. The choice is made by pressing the activation button again during the upgrade process. The station is equipped with weapons, modules and does not have a static shield. Away from the owner of the station is passive and persista for several seconds. The owner can repair the station at the expense of own energy.
Available only to ‘Ellydium’ frigate ‘Waz'Got’.
Unique modifiers
These modifiers are researched from ship nodes.
When the shield's charge is above a certain value, the ship's hull is repaired.
You can mount only one modifier of this type.
A shield modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.
Accelerates production of the special module resource. Additionally reduces the duration of control effects.
You can mount only one modifier of this type.
A CPU modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.
After the destruction of an enemy or ally ship, repairs the hull of the most damaged ally.
You can mount only one modifier of this type.
A CPU modifier, available only to ‘Ellydium’ frigate ‘Waz'Got’.
Reduces weapon heating rate at the cost of reduced damage
You can mount only one modifier of this type.
A CPU modifier, available to engineering frigates.
Available equipment
Rank 5:
Rank 6:
Rank 7:
Rank 8:
Rank 9:
Rank 10:
Rank 11:
Rank 12:
Rank 13:
Rank 14:
Rank 15:
Gallery
There was a unique template with decoration “Astromech” in elite DLC with this ship: