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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 13680
Hull 4447
Shield 7060
Energy 445
Speed 367

Available from the beginning:
Beacon capture speed increased by 35%.
Time to weapon heating increased by 15%.
Sensor range increased by 80%.
Shield resistance to all damage increased by 10 pts.
Critical chance increased by 15%.
Maximum speed increased by 5%.
Strafe speed increased by 30%.

Equipment upon purchase
Active modules
Ship modifiers

Special module

Buying price DLC

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: UMC
Class: Interceptor
Role: Recon
Rank: 16


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

One day Arnold Klaver, the leader of the Northern Empire, wanted to get a modern ship for his personal use. The shipyards of the systems under his control were noticeably outdated and could only produce fleet models from the Third war for the Bartle sector. So Arnold Klaver turned to the mysterious Klauss Inc. and ordered a scout ship.

A month later, the novelty created specifically for such a wealthy client was ready, and the new ship was equipped with a unique warp drive, allowing it to accelerate to enormous speeds. Moreover, it turned out that along with the exhaust gas, the ship releases a jet of a special substance that slows down the reactions in the ship engines. For its ability to literally freeze the space behind it and its enormous combat power, the ship was named Nordstrom.

Arnold Klaver turned out to be very pleased with his new ship, after which the secret agents of the UMC learned about it. With great difficulty they were able to conclude an agreement with Klauss Inc, obtaining a contract for the supply of such ships to the service of mercenaries.

Unique ship equipment



The weapon's damage increases in the process of firing. Hitting the enemies sets them on fire by dealing thermal damage (depends on the size of the signature) for 3.2 s.

CPU modifier

Cyberdeck terminal

Decreases the active time of the control effects and increases the speed of the beacon capture. You can place only one modifier.

Available equipment

Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 Scatter Gun 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers





Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 50 5 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 445 93 86 4447 7060 119 6900 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 367 440 201 148 102 78

Interceptors Fighters Frigates Destroyers