Berserker: Difference between revisions
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<!-- Main block --> | <!-- Main block --> | ||
|ShipName = Berserker | |ShipName = Berserker | ||
|ShipLOR = 'The special model of an interceptor which has been produced for a closed market. Basically, it is accessible only to the Imperial aristocracy'. | |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed. | ||
'The special model of an interceptor which has been produced for a closed market. Basically, it is accessible only to the Imperial aristocracy'. | |||
One of the ships, the development of which was carried out specifically for traveling to the border sectors. Analysis of sorties and battles led to the fact that the new ship was equipped with the newest radar of a larger radius of action and modern coolers, which increased the effectiveness of the guns. "Berserker" is also unique because it has very balanced characteristics and allows the pilot to strengthen the ship in different combinations. | |||
|shipClass_text = Interceptor | |shipClass_text = Interceptor | ||
|shipClass_link = Interceptor | |shipClass_link = Interceptor | ||
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|specialAbility_text = Microwarp engine | |specialAbility_text = Microwarp engine | ||
|specialAbility_link = Microwarp engine | |specialAbility_link = Microwarp engine | ||
|specialAbility_icon = | |specialAbility_icon = Recon micro warp.png | ||
|price = 11990 | |price = 11990 | ||
|currency = GS | |currency = GS | ||
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|module_cpu_count = 2 | |module_cpu_count = 2 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun| | |stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun|Plasma Gun 17|70px]] | ||
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]] | |stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:AdaptiveArmorBoost_Icon.png |link=Nanocomposite Coating|70px]] | ||
|stock_ACTIVE_02 = [[File: | |stock_ACTIVE_02 = [[File:RepairDronesSmall_Icon.png |link=Repair Kit S|70px]] | ||
|stock_ACTIVE_03 = [[File: | |stock_ACTIVE_03 = [[File:Parasitic_Remodulator.png |link=Parasitic Remodulator|70px]] | ||
|stock_ACTIVE_04 = [[File: | |stock_ACTIVE_04 = [[File:Phase_Remodulator.png |link=Phase Modulator|70px]] | ||
|stock_ENGINE_MOD_01 = [[File: | |stock_ENGINE_MOD_01 = [[File:EngineGenerator Icon.png |link=Auxiliary Generator|60px]] | ||
|stock_ENGINE_MOD_02 = [[File: | |stock_ENGINE_MOD_02 = [[File:InertialStabilizer Icon.png |link=Inertial Stabilizer|60px]] | ||
|stock_ENGINE_MOD_03 = [[File: | |stock_ENGINE_MOD_03 = [[File:RotationThruster Icon.png |link=Vernier Engines|60px]] | ||
|stock_CAPACITOR_MOD_01 = [[File: | |stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png |link=Voltage Regulator|60px]] | ||
|stock_CAPACITOR_MOD_02 = [[File: | |stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png |link=Iridium Heatsink|60px]] | ||
|stock_ARMOR_MOD_01 = [[File: | |stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png |link=Reinforced Beams|60px]] | ||
|stock_ARMOR_MOD_02 = [[File: | |stock_ARMOR_MOD_02 = [[File:Em-insulation icon.png |link=EM-insulation|60px]] | ||
|stock_CPU_MOD_01 = [[File: | |stock_CPU_MOD_01 = [[File:BattleScanner Icon.png |link=Electronic Guidance|60px]] | ||
|stock_CPU_MOD_02 = [[File: | |stock_CPU_MOD_02 = [[File:CoProcessor Icon.png |link=Target Tracking Coprocessor|60px]] | ||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
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|module_cpu_count = 2 | |module_cpu_count = 2 | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = | |hull_resist_thermal = 45 | ||
|hull_resist_kinetic = <nowiki>-</nowiki>15 | |hull_resist_kinetic = <nowiki>-</nowiki>15 | ||
|hull_resist_emp = 45 | |hull_resist_emp = 45 | ||
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|shield_resist_kinetic = 30 | |shield_resist_kinetic = 30 | ||
|shield_resist_emp = <nowiki>-</nowiki>30 | |shield_resist_emp = <nowiki>-</nowiki>30 | ||
|hull_resist_thermal_calc = | |hull_resist_thermal_calc = 45 | ||
|hull_resist_kinetic_calc = -15 | |hull_resist_kinetic_calc = -15 | ||
|hull_resist_emp_calc = 45 | |hull_resist_emp_calc = 45 | ||
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<!-- Synergy = 10 --> | <!-- Synergy = 10 --> | ||
|synLevel_syn10 = 10 | |synLevel_syn10 = 10 | ||
|max_speed_syn10 = | |max_speed_syn10 = 362 | ||
|max_speed_boost_syn10 = | |max_speed_boost_syn10 = 435 | ||
|acceleration_syn10 = 201 | |acceleration_syn10 = 201 | ||
|acceleration_boost_syn10 = 402 | |acceleration_boost_syn10 = 402 | ||
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|rot_speed_z_syn10 = 78 | |rot_speed_z_syn10 = 78 | ||
|energy_max_syn10 = 445 | |energy_max_syn10 = 445 | ||
|energy_regen_syn10 = 86 | |energy_regen_syn10 = 86 | ||
|hull_max_syn10 = 5923 | |hull_max_syn10 = 5923 | ||
|shield_max_syn10 = 3334 | |shield_max_syn10 = 3334 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 108 | ||
|vision_radius_syn10 = 6000 | |vision_radius_syn10 = 6000 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
|beacon_capture_mul = 35% | |beacon_capture_mul = '''35%''' | ||
|beacon_capture_mul_synLvl = 0 | |beacon_capture_mul_synLvl = 0 | ||
|damage_mul = 7% | |damage_mul = '''7%''' | ||
|damage_mul_synLvl = 0 | |damage_mul_synLvl = 0 | ||
|vision_radius_mul = 50% | |vision_radius_mul = '''50%''' | ||
|vision_radius_mul_synLvl = 0 | |vision_radius_mul_synLvl = 0 | ||
|max_speed_mul = '''10%''' | |||
|max_speed_mul_synLvl = 0 | |||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
| | |crit_chance_add = '''25%''' | ||
| | |crit_chance_add_synLvl = 2 | ||
|hull_resist_thermal_add = 30 | |hull_resist_thermal_add = '''30 pts''' | ||
|hull_resist_thermal_add_synLvl = 4 | |hull_resist_thermal_add_synLvl = 4 | ||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Empire ships]] | [[Category:Empire ships]] | ||
[[Category:Interceptor ships]] | [[Category:Interceptor ships]] | ||
[[Category:Recon ships]] | [[Category:Recon ships]] |
Revision as of 08:49, 21 April 2019
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.
Survivability* | 10284 |
Hull | 5923 |
Shield | 3334 |
Energy | 445 |
Speed | 362 |
Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Critical chance increased by 25%.
Hull resistance to thermal damage increased by 30 pts.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull | |
CPU |
Special module |
Buying price | 11990 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 15
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
'The special model of an interceptor which has been produced for a closed market. Basically, it is accessible only to the Imperial aristocracy'.
One of the ships, the development of which was carried out specifically for traveling to the border sectors. Analysis of sorties and battles led to the fact that the new ship was equipped with the newest radar of a larger radius of action and modern coolers, which increased the effectiveness of the guns. "Berserker" is also unique because it has very balanced characteristics and allows the pilot to strengthen the ship in different combinations.
Available equipment
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 45 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|