Berserker

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Revision as of 08:49, 21 April 2019 by U38594143 (talk | contribs) (Updated information)
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Berserker
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 10284
Hull 5923
Shield 3334
Energy 445
Speed 362

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Critical chance increased by 25%.
Hull resistance to thermal damage increased by 30 pts.


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 11990



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

'The special model of an interceptor which has been produced for a closed market. Basically, it is accessible only to the Imperial aristocracy'.

One of the ships, the development of which was carried out specifically for traveling to the border sectors. Analysis of sorties and battles led to the fact that the new ship was equipped with the newest radar of a larger radius of action and modern coolers, which increased the effectiveness of the guns. "Berserker" is also unique because it has very balanced characteristics and allows the pilot to strengthen the ship in different combinations.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Scatter Gun 17 / Pirate scatter gun 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 45 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 445 93 86 5923 3334 108 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 362 435 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers