Nordstorm
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 12804 |
Hull | 4447 |
Shield | 6354 |
Energy | 445 |
Speed | 367 |
Available from the beginning:
Beacon capture speed increased by 35%.
Time to weapon heating increased by 15%.
Sensor range increased by 80%.
Shield resistance to all damage increased by 10 pts.
Critical chance increased by 15%.
Maximum speed increased by 5%.
Strafe speed increased by 30%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: UMC
Class: Interceptor
Role: Recon
Rank: 16
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
One day Arnold Klaver, the leader of the Northern Empire, wanted to get a modern ship for his personal use. The shipyards of the systems under his control were noticeably outdated and could only produce fleet models from the Third war for the Bartle sector. So Arnold Klaver turned to the mysterious Klauss Inc. and ordered a scout ship.
A month later, the novelty created specifically for such a wealthy client was ready, and the new ship was equipped with a unique warp drive, allowing it to accelerate to enormous speeds. Moreover, it turned out that along with the exhaust gas, the ship releases a jet of a special substance that slows down the reactions in the ship engines. For its ability to literally freeze the space behind it and its enormous combat power, the ship was named Nordstrom.
Arnold Klaver turned out to be very pleased with his new ship, after which the secret agents of the UMC learned about it. With great difficulty they were able to conclude an agreement with Klauss Inc, obtaining a contract for the supply of such ships to the service of mercenaries.
Unique ship equipment
Weapon
- The weapon's damage increases in the process of firing. Hitting the enemies sets them on fire by dealing thermal damage (depends on the size of the signature) for 3.2 s.
CPU modifier
- Decreases the active time of the control effects and increases the speed of the beacon capture. You can place only one modifier.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
25 | 50 | 5 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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