Active module: Difference between revisions
(Recon,ECM) |
(Covert ops) |
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!Name | !Name | ||
!Icon | !Icon | ||
! | !Ranks | ||
!Description | !Description | ||
|- | |- | ||
|Reactor overload | |Reactor overload | ||
|[[File: | |[[File:Self_Destruct.png|link=Reactor overload|70px]] | ||
| | |5+ | ||
| | |Deals heavy damage to nearby enemies. | ||
|- | |- | ||
|Orion Targeting Complex | |Orion Targeting Complex | ||
|[[File:Orion Targeting Complex | |[[File:Orion_Targeting_Complex.png|link='Orion' Targeting Complex|70px]] | ||
| | |3+ | ||
|Increase main weapon damage by 90-120% for 5 seconds | |Increase main weapon damage by 90-120% for 5 seconds. | ||
|- | |- | ||
|White Noise Jammer | |White Noise Jammer | ||
|[[File:White Noise Jammer | |[[File:White_Noise_Jammer.png|link='White Noise' Jammer|70px]] | ||
| | |8+ | ||
|Disables your target's targeting system for 12- | |Disables your target's targeting system for 12-18 s. | ||
|- | |- | ||
|Adaptive Camo | |Adaptive Camo | ||
|[[File:Adaptive Camo | |[[File:Adaptive_Camo.png|link=Adaptive Camo|70px]] | ||
| | |6+ | ||
|Hides your ship from enemy radar and targeting systems for 20s or until you fire or activate a module. | |Hides your ship from enemy radar and targeting systems for 20s or until you fire or activate a module. | ||
|- | |- | ||
|Plasma Arc | |Plasma Arc | ||
|[[File:Plasma Arc | |[[File:Plasma_Arc.png|link=Plasma Arc|70px]] | ||
| | |7+ | ||
|Deal massive thermal damage to enemies directly in front of you for | |Deal massive thermal damage to enemies directly in front of you for 3 s. | ||
|} | |} | ||
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!Name | !Name | ||
!Icon | !Icon | ||
! | !Ranks | ||
!Description | !Description | ||
|- | |- | ||
|Energy Absorber | |Energy Absorber | ||
|[[File:Energy_Absorber.png |link=Energy Absorber|70px]] | |[[File:Energy_Absorber.png |link=Energy Absorber|70px]] | ||
| | |6+ | ||
|Transfers energy from your target to your own ship over 5 seconds. | |Transfers energy from your target to your own ship over 5 seconds. | ||
|- | |- | ||
|Weapon System Inhibitor | |Weapon System Inhibitor | ||
|[[File:Weapon_System_Inhibitor.png |link=Weapon System Inhibitor|70px]] | |[[File:Weapon_System_Inhibitor.png |link=Weapon System Inhibitor|70px]] | ||
| | |7+ | ||
|Reduces the damage of your target temporarily. | |Reduces the damage of your target temporarily. | ||
|- | |- | ||
|Stasis Generator | |Stasis Generator | ||
|[[File:Stasis_Generator.png |link=Stasis Generator|70px]] | |[[File:Stasis_Generator.png |link=Stasis Generator|70px]] | ||
| | |7+ | ||
|Disable your target's weapons, modules and engines for a few seconds. | |Disable your target's weapons, modules and engines for a few seconds. | ||
|- | |- | ||
|Ion Diffuser | |Ion Diffuser | ||
|[[File:Ion_Emitter.png |link=Ion Diffuser|70px]] | |[[File:Ion_Emitter.png |link=Ion Diffuser|70px]] | ||
| | |3+ | ||
|Disable your target's weapons and modules for several seconds. | |Disable your target's weapons and modules for several seconds. | ||
|} | |} | ||
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Modules by ''''[[Ellydium]]'''' technologies can be installed on alien ships, and some - on human ships of suitable role. | Modules by ''''[[Ellydium]]'''' technologies can be installed on alien ships, and some - on human ships of suitable role. | ||
The color of the active module icon indicates its type of impact: ''red'' means that the module deals thermal damage, ''yellow'' - kinetic, ''blue'' - EM damage, ''purple'' - other negative effects , ''green'' - impact on the hull, ''blue'' - on the shield, ''orange'' - on the weapons, ''grey'' - other effects (acceleration, invulnerability, etc.). | The color of the active module icon indicates its type of impact: ''red'' means that the module deals thermal damage, ''yellow'' - kinetic, ''blue'' - EM damage, ''purple'' - other negative effects, ''green'' - impact on the hull, ''blue'' - on the shield, ''orange'' - on the weapons, ''grey'' - other effects (acceleration, invulnerability, etc.). | ||
The color of the bar at the bottom of the module icon (in [[Atlas]] - the frame around the module and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.5}} (orange). | The color of the bar at the bottom of the module icon (in [[Atlas]] - the frame around the module and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.5}} (orange). | ||
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'''- unique''' | '''- unique''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
=== | ===[[Covert Ops]] modules=== | ||
</div> | </div> | ||
[[File: | [[File:Orion_Targeting_Complex.png |link='Orion' Targeting Complex|70px]] | ||
[[File: | [[File:Plasma_Arc.png |link=Plasma Arc|70px]] | ||
[[File: | [[File:Adaptive_Camo.png |link=Adaptive Camo|70px]] | ||
[[File: | [[File:Self_Destruct.png |link=Reactor overload|70px]] | ||
[[File: | [[File:White_Noise_Jammer.png |link='White Noise' Jammer|70px]] | ||
[[ | [[File:Quantum defence.jpg |link=Quantum defence|70px]] | ||
'''- | '''- common''' | ||
[[ | [[File:'Supernova' torpedo.jpg |link='Supernova' torpedo|70px]] | ||
[[ | [[File:Tactical warp.jpg |link=Tactical warp|70px]] | ||
[[ | [[File:'Reaver' energy converter.jpg |link='Reaver' energy converter|70px]] | ||
[[ | [[File:RAD-atomizer.jpg |link=RAD-atomizer|70px]] | ||
[[ | [[File:Emergency retreat.jpg |link=Emergency retreat|70px]] | ||
[[ | [[File:Mass interference generator.jpg |link=Mass interference generator|70px]] | ||
[[ | [[File:Projectile irradiator.jpg |link=Projectile irradiator|70px]] | ||
[[ | [[File:Mass plasma disturbance.jpg |link=Mass plasma disturbance|70px]] | ||
'''- | '''- unique and for premium ships of the same role''' | ||
[[File: | [[File:Avalanche_projector_module.png |link='Avalanche' Projector|70px]] | ||
[[ | [[File:Energy-burning mine.jpg |link=Energy-burning mine|70px]] | ||
'''- | '''- unique''' | ||
<!--in progress | |||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> |
Revision as of 15:44, 11 April 2019
Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.
Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.
The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of destroyers.
Common modules are available for installation on all ships of a suitable role. Brief information about some common modules you can read here:
Modules being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for , and on all premium ships same role of a suitable rank.
Unique modules can only be installed on the ship for which they were created.
Modules by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.
The color of the active module icon indicates its type of impact: red means that the module deals thermal damage, yellow - kinetic, blue - EM damage, purple - other negative effects, green - impact on the hull, blue - on the shield, orange - on the weapons, grey - other effects (acceleration, invulnerability, etc.).
The color of the bar at the bottom of the module icon (in Atlas - the frame around the module and the number) indicates its level: from Mk.1 (white) to Mk.5 (orange).
You can visit Russian Wiki for active modules' characteristics.
Types of modules
Multipurpose modules
Recon modules
- unique and for premium ships of the same role
ECM modules
- unique and for premium ships of the same role
Covert Ops modules
- unique and for premium ships of the same role