Active module: Difference between revisions

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(Recon,ECM)
(Covert ops)
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!Name
!Name
!Icon
!Icon
!Tiers
!Ranks
!Description
!Description
|-
|-
|Reactor overload
|Reactor overload
|[[File:Self Destruct.png]]
|[[File:Self_Destruct.png|link=Reactor overload|70px]]
|2+
|5+
|Self destruct your ship, dealing heavy damage to nearby enemies
|Deals heavy damage to nearby enemies.
|-
|-
|Orion Targeting Complex
|Orion Targeting Complex
|[[File:Orion Targeting Complex.png]]
|[[File:Orion_Targeting_Complex.png|link='Orion' Targeting Complex|70px]]
|1+
|3+
|Increase main weapon damage by 90-120% for 5 seconds
|Increase main weapon damage by 90-120% for 5 seconds.
|-
|-
|White Noise Jammer
|White Noise Jammer
|[[File:White Noise Jammer.png]]
|[[File:White_Noise_Jammer.png|link='White Noise' Jammer|70px]]
|2+
|8+
|Disables your target's targeting system for 12-18s
|Disables your target's targeting system for 12-18 s.
|-
|-
|Adaptive Camo
|Adaptive Camo
|[[File:Adaptive Camo.png]]
|[[File:Adaptive_Camo.png|link=Adaptive Camo|70px]]
|2+
|6+
|Hides your ship from enemy radar and targeting systems for 20s or until you fire or activate a module.
|Hides your ship from enemy radar and targeting systems for 20s or until you fire or activate a module.
|-
|-
|Plasma Arc
|Plasma Arc
|[[File:Plasma Arc.png]]
|[[File:Plasma_Arc.png|link=Plasma Arc|70px]]
|2+
|7+
|Deal massive thermal damage to enemies directly in front of you for 3s.
|Deal massive thermal damage to enemies directly in front of you for 3 s.
|}
|}


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!Name
!Name
!Icon
!Icon
!Tiers
!Ranks
!Description
!Description
|-
|-
|Energy Absorber
|Energy Absorber
|[[File:Energy_Absorber.png                |link=Energy Absorber|70px]]
|[[File:Energy_Absorber.png                |link=Energy Absorber|70px]]
|2+
|6+
|Transfers energy from your target to your own ship over 5 seconds.
|Transfers energy from your target to your own ship over 5 seconds.
|-
|-
|Weapon System Inhibitor
|Weapon System Inhibitor
|[[File:Weapon_System_Inhibitor.png        |link=Weapon System Inhibitor|70px]]
|[[File:Weapon_System_Inhibitor.png        |link=Weapon System Inhibitor|70px]]
|2+
|7+
|Reduces the damage of your target temporarily.   
|Reduces the damage of your target temporarily.   
|-
|-
|Stasis Generator
|Stasis Generator
|[[File:Stasis_Generator.png              |link=Stasis Generator|70px]]
|[[File:Stasis_Generator.png              |link=Stasis Generator|70px]]
|3+
|7+
|Disable your target's weapons, modules and engines for a few seconds.
|Disable your target's weapons, modules and engines for a few seconds.
|-
|-
|Ion Diffuser
|Ion Diffuser
|[[File:Ion_Emitter.png                    |link=Ion Diffuser|70px]]
|[[File:Ion_Emitter.png                    |link=Ion Diffuser|70px]]
|1+
|3+
|Disable your target's weapons and modules for several seconds.
|Disable your target's weapons and modules for several seconds.
|}
|}
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Modules by ''''[[Ellydium]]'''' technologies can be installed on alien ships, and some - on human ships of suitable role.
Modules by ''''[[Ellydium]]'''' technologies can be installed on alien ships, and some - on human ships of suitable role.


The color of the active module icon indicates its type of impact: ''red'' means that the module deals thermal damage, ''yellow'' - kinetic, ''blue'' - EM damage, ''purple'' - other negative effects , ''green'' - impact on the hull, ''blue'' - on the shield, ''orange'' - on the weapons, ''grey'' - other effects (acceleration, invulnerability, etc.).
The color of the active module icon indicates its type of impact: ''red'' means that the module deals thermal damage, ''yellow'' - kinetic, ''blue'' - EM damage, ''purple'' - other negative effects, ''green'' - impact on the hull, ''blue'' - on the shield, ''orange'' - on the weapons, ''grey'' - other effects (acceleration, invulnerability, etc.).


The color of the bar at the bottom of the module icon (in [[Atlas]] - the frame around the module and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.5}} (orange).
The color of the bar at the bottom of the module icon (in [[Atlas]] - the frame around the module and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.5}} (orange).
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'''- unique'''
'''- unique'''
<hr>
<hr>
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<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">


===Модули перехватчиков [[Диверсии|диверсий]]===
===[[Covert Ops]] modules===
</div>
</div>
[[File:AchillesTargetingUnit_Icon.png|link=Прицельный комплекс «Орион»|70px]]
[[File:Orion_Targeting_Complex.png       |link='Orion' Targeting Complex|70px]]
[[File:EnergyLance_Icon.png|link=Плазменная дуга|70px]]  
[[File:Plasma_Arc.png                     |link=Plasma Arc|70px]]  
[[File:Chameleon_Icon.png|link=Адаптивный камуфляж|70px]]  
[[File:Adaptive_Camo.png                 |link=Adaptive Camo|70px]]  
[[File:Suicide_Icon.png|link=Дестабилизация реактора|70px]]  
[[File:Self_Destruct.png                 |link=Reactor overload|70px]]  
[[File:EcmJammer_Icon.png|link=Подавитель «Белый шум»|70px]]
[[File:White_Noise_Jammer.png             |link='White Noise' Jammer|70px]]
[[Файл:Квантовая защита.jpg|link=Квантовая защита|70px]]
[[File:Quantum defence.jpg               |link=Quantum defence|70px]]
'''- общие'''
'''- common'''


[[Файл:Торпеда «Сверхнова».jpg|link=Торпеда «Сверхнова»|70px]]
[[File:'Supernova' torpedo.jpg           |link='Supernova' torpedo|70px]]
[[Файл:Тактический варп.jpg|link=Тактический варп|70px]]
[[File:Tactical warp.jpg                 |link=Tactical warp|70px]]
[[Файл:Конвертер энергии «Похититель».jpg|link=Конвертер энергии «Похититель»|70px]]
[[File:'Reaver' energy converter.jpg     |link='Reaver' energy converter|70px]]
[[Файл:РАД-распылитель.jpg|link=РАД-распылитель|70px]]
[[File:RAD-atomizer.jpg                   |link=RAD-atomizer|70px]]
[[Файл:Экстренное отступление.jpg|link=Экстренное отступление|70px]]
[[File:Emergency retreat.jpg             |link=Emergency retreat|70px]]
[[Файл:Генератор массовых помех.jpg|link=Генератор массовых помех|70px]]
[[File:Mass interference generator.jpg   |link=Mass interference generator|70px]]
[[Файл:Облучатель снарядов.jpg|link=Облучатель снарядов|70px]]
[[File:Projectile irradiator.jpg         |link=Projectile irradiator|70px]]
[[Файл:Массовое плазменное возмущение.jpg|link=Массовое плазменное возмущение|70px]]
[[File:Mass plasma disturbance.jpg       |link=Mass plasma disturbance|70px]]
'''- уникальные и для премиум кораблей той же роли'''
'''- unique and for premium ships of the same role'''


[[File:Проектор «Лавина»(иконка).png|link=Проектор «Лавина»|70px]]
[[File:Avalanche_projector_module.png     |link='Avalanche' Projector|70px]]
[[Файл:Энерговыжигающая мина.jpg|link=Энерговыжигающая мина|70px]]
[[File:Energy-burning mine.jpg           |link=Energy-burning mine|70px]]
'''- уникальные'''
'''- unique'''
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<hr>  
<hr>  
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">

Revision as of 15:44, 11 April 2019

Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.

Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.

The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of destroyers.

Common modules are available for installation on all ships of a suitable role. Brief information about some common modules you can read here:

Modules being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for , and on all premium ships same role of a suitable rank.

Unique modules can only be installed on the ship for which they were created.

Modules by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.

The color of the active module icon indicates its type of impact: red means that the module deals thermal damage, yellow - kinetic, blue - EM damage, purple - other negative effects, green - impact on the hull, blue - on the shield, orange - on the weapons, grey - other effects (acceleration, invulnerability, etc.).

The color of the bar at the bottom of the module icon (in Atlas - the frame around the module and the number) indicates its level: from Mk.1 (white) to Mk.5 (orange).

You can visit Russian Wiki for active modules' characteristics.

Types of modules

Multipurpose modules

- for small ships

- for destroyers

- Ellydium


Recon modules

- common

- unique and for premium ships of the same role

- unique

- Ellydium


ECM modules

- common

- unique and for premium ships of the same role

- unique


Covert Ops modules

- common

- unique and for premium ships of the same role

- unique


Suppressor modules

- common

- unique

- Ellydium