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  • '''For ship type:''' [[Acid Hydra]], [[Archdragon]] and premium ships of the role {{Long Range}} ...at 3000 m., multiplier will be 1.25-0.1*3000/(0.4*1500)=0.75, meaning the frigate will receive 25% less damage. ...
    2 KB (222 words) - 09:21, 28 December 2022
  • '''For ship type:''' [[Frigate]] {{AVALIABLE ROLES LARGE}} ...damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. ...
    4 KB (434 words) - 22:18, 28 January 2024
  • ...rom enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield. ...ey couldn’t break the ship’s shield and in the course of counterattack the frigate destroyed the majority of the attackers, forcing them to retreat. ...
    11 KB (1,613 words) - 13:17, 28 March 2024
  • ...rom enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield. ...cided to continue cooperation with [[Armada]]. The army needed a universal frigate and engineers began work. ...
    11 KB (1,499 words) - 13:00, 28 March 2024
  • '''For ship type:''' [[Deimos 2]] and premium ships of the role {{Gunship}}(Thermal repulsor 8), [[Joker]] {{Gunship}}(Thermal ...ends on {{Tooltip|target size|interceptor and drone - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. ...
    2 KB (233 words) - 16:31, 27 April 2022
  • '''For ship type:''' [[Crus S]], [[Inquisitor S]] and premium ships of the role {{Guard}} ...2500 m., multiplier will be 1.25-0.1*2500/(0.4*1250)=0.75, which means the frigate will receive 25% less damage. ...
    2 KB (238 words) - 22:34, 9 December 2023
  • '''For ship type:''' [[Kris AE]] and premium ships of the role {{ECM}} ...damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. ...
    3 KB (504 words) - 15:14, 13 November 2023
  • ...f auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. ...the [[New Empire]] discovered several prototypes of the newest engineering frigate, which never came into operation. After a year of work, Scylla was ready. T ...
    10 KB (1,396 words) - 21:26, 29 January 2024
  • |ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided ...y's rate of fire on hits. ‘[[Boson Cannon]]’ deals damage to several enemy ships! Active module ‘[[Disintegrator modifier]]’ significantly increases the mai ...
    11 KB (1,490 words) - 17:52, 31 January 2024
  • ...rom enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield. Guard frigate ‘Endeavour’ looks like a legendary ship from the first steps of mankind in ...
    10 KB (1,428 words) - 13:02, 28 March 2024
  • '''For ship type:''' [[Frigate]] {{AVALIABLE ROLES LARGE}} ...energy source. It's impossible to put Beam Cannons on ships smaller than a frigate. But the possibility of precise hull burning and dealing direct damage to t ...
    4 KB (529 words) - 08:07, 18 August 2023
  • '''- unique and for premium ships of the same role''' ...agility based ships, inability to to use afterburners reduces maxim speed ships can reach forward speed and strafing speeds too, as well afterburners great ...
    8 KB (1,220 words) - 16:28, 14 March 2024
  • Ship model is a Jericho frigate, it has a static shield that protects the front of the ship, hence its name ...lf-destruct and deal high amounts of thermal damage. They are very fragile ships and can be taken down easily and safe from distance with explosive weapons ...
    6 KB (957 words) - 16:17, 14 March 2024
  • ...rom enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield. In all the chaos that the galaxy is now, the production of new ships is not that active. Therefore, the Sentinels, who actively contact and supp ...
    11 KB (1,526 words) - 13:18, 28 March 2024
  • ...inal — Miss Summer. They have just informed us about the attack of unknown ships. ...ederation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and au ...
    7 KB (1,057 words) - 08:30, 13 November 2023
  • ...f auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. Hammerhead, the latest engineering frigate, was created at the very beginning of the invasion at the “Outpost” shipyar ...
    10 KB (1,380 words) - 14:57, 14 March 2024
  • '''For ship type:''' [[Machete]], [[Sword AE]] and premium ships of the role {{Tackler}} ...damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. ...
    4 KB (606 words) - 14:30, 13 November 2023
  • ...f auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. ...of this equipment seriously increases the engineering capabilities of the frigate. The outline of the ship captures the image of frigates of the past from th ...
    11 KB (1,599 words) - 21:50, 26 January 2024
  • It is recommended to use a frigate or a fighter, using a interceptor might prove to be very difficult as a lit ...gate it will try to destroy the outpost and any players near itself. Recon ships are great for countering the alien gates that frequently spawn around the m ...
    5 KB (775 words) - 07:56, 23 October 2019
  • ...damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. :Plasma charge can hit ships behind the target (in a '''30''' deg. cone with a length of '''550''' m.). ...
    2 KB (299 words) - 20:16, 24 January 2024
  • '''For ship type:''' [[Kris S]], [[Wakizashi R]] and premium ships of the role {{Covert Ops}} ...damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. ...
    3 KB (317 words) - 15:07, 13 November 2023
  • ...f auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. ...ledged interceptor, and then reconnect and use all the capabilities of the frigate. ...
    10 KB (1,415 words) - 17:30, 31 January 2024
  • '''For ship type:''' [[Templar AE]], [[Inquisitor AE]] and premium ships of the role {{Long Range}} ...damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. ...
    2 KB (308 words) - 13:03, 13 November 2023
  • '''For ship type:''' [[Steel Harpy]], [[Archdragon]] and premium ships of the role {{Long Range}} ...damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. ...
    4 KB (641 words) - 22:02, 28 January 2024
  • ...f auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. ...ion of the ship’s crosshairs, that restores shield and hull for the allied ships. ...
    11 KB (1,591 words) - 17:27, 31 January 2024
  • ...g ranges, assist (including repair) allied ships, or directly cover allied ships from enemy attacks.'''</center> ...hips serve as a reliable rear guard for their team. They can repair allied ships, restore their shields, while their combat drones can help them cope with e ...
    29 KB (4,315 words) - 10:50, 5 January 2024
  • '''For ship type:''' [[Raptor Mk II]], [[Osprey]] and premium ships of the role {{Engineering}} ...tion depends on {{Tooltip|target size|interceptor - *0.5; fighter - *0.75; frigate - *1; destroyer - *1.25}}. Consumes energy for restoration. ...
    4 KB (614 words) - 15:38, 16 June 2022
  • ...f auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. ...en Cott corporation. It was the Federation scientists who had to create a frigate. ...
    11 KB (1,635 words) - 17:26, 31 January 2024
  • The stage is only one. Be careful, in case of loss of all ships, the mission will be failed. It is recommended to use a frigate or a fighter, using a interceptor might prove to be very difficult as a lit ...
    5 KB (845 words) - 07:42, 23 October 2019
  • Engineering frigates are very much support ships. The fact that they repair ships around them makes them priority targets for enemies, especially in big figh ...s can be activated to overload and restore a burst of shield to all allied ships in a small radius, including your own, in a radius of 1000 m. After activat ...
    9 KB (1,307 words) - 11:43, 22 December 2023
  • ...s uses adaptive camo to sneak up to an unsuspecting Engineer or Long Range frigate and uses their plasma arc to make short work of them, finishing them off wi '''- unique and for premium ships of the same role''' ...
    7 KB (1,106 words) - 12:26, 30 April 2023
  • These ships are designed for long-range firing. They use their disintegrators or guided ...production capacities of the two Families gave the project a new life. The frigate’s arsenal has been replenished with new torpedoes and weapons, with which P ...
    11 KB (1,600 words) - 15:56, 27 May 2022
  • ...ful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special ...d corporation. The main feature of the destroyer is the support the allied ships by enhancing their weapons, which allows to break through the enemy defense ...
    12 KB (1,683 words) - 08:45, 20 September 2023
  • ...ject to all damage reduction mechanics like [[Resistance]], by default all ships in the game have vulnerabilities to damage types achieved via lower amount ...fire rate instead of damage per shot with higher number of turrets, like a Frigate weapon Coil Mortar and Engineers specific Eclipse, if you equip Coil Mortar ...
    7 KB (1,130 words) - 12:50, 26 September 2023
  • |ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided Long-range frigate ‘Kraken’ was built under the Imperial Security Service's all-seeing eye. Th ...
    11 KB (1,539 words) - 11:06, 30 April 2023
  • ...ial and should be kept out of situations where they will be facing several ships at once. '''- unique and for premium ships of the same role''' ...
    8 KB (1,199 words) - 12:31, 13 May 2024
  • These ships are designed for long-range firing. They use their disintegrators or guided ...ineffective. Equipped with automatic repair and self-upgrade systems, the ships launched towards uncharted space. Then the Invasion began and project 1011 ...
    11 KB (1,496 words) - 14:54, 27 May 2022
  • These ships are designed for long-range firing. They use their disintegrators or guided The newest long-range frigate Gungnir just left [[Sparta]] shipyard. With excellent characteristics, it h ...
    11 KB (1,519 words) - 14:53, 27 May 2022
  • ...ur allies to bring fire to bear on them. They are designed to counter fast ships like [[Recon]]s and [[Covert Ops]]. The best targets for a Tackler are interceptors and ships that are already under attack. Other fighters and frigates can generally o ...
    7 KB (1,123 words) - 10:36, 20 September 2023
  • ...damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. ...ries escorting transports in fringe sectors. Simplicity of aim gives recon ships the ability to control the distance of the battle and land the final blow i ...
    3 KB (454 words) - 15:10, 13 November 2023
  • ...ched to the ship and cannot be removed or replaced (except for some unique ships with cratable special modules). ...s, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of '''1500''' m. for '''2''' s. ...
    33 KB (5,049 words) - 12:33, 13 May 2024
  • ...Damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. ...ry objects. But some pilots manage to use it in close combat against small ships, although this is not a regular application and requires a lot of experienc ...
    7 KB (857 words) - 15:45, 13 November 2023
  • Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, The special module of the ship is based on the frigate [[Spiral]], also found in the special storage. In battle, the pilot can div ...
    10 KB (1,383 words) - 14:40, 14 March 2024
  • '''For ship type:''' [[Crusader]], [[Inquisitor S]] and premium ships of the role {{Guard}} ...damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. ...
    5 KB (627 words) - 22:06, 28 January 2024
  • '''Goal:''' Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if bo *The pilot has 3 attempts to relaunch the ship, regardless of the number of ships in the slots. ...
    32 KB (4,875 words) - 15:43, 14 March 2024
  • ...Disintegrator is the long range weapon of Empire LRFs. It is essentially a frigate-sized sniper rifle. When used, the LRF will stop moving and the view switch Some long-range ships have unique [[Special Modules]]. ...
    10 KB (1,690 words) - 09:10, 11 November 2023
  • Most ships, affected by areas of low radiation in the planet’s vicinity, simply disapp ...ector is one of the most mysterious and dangerous of them all. Most of the ships, whose route ran through the area, did not reach their destinations. ...
    17 KB (2,528 words) - 12:21, 26 September 2023
  • ...[[wikipedia:Metagame#Computer_games|metagame]], i.e. the strategy/tactics/ships used most predominantly in the competetive playerbase. ...et point, however, they are quite strong and can make quick work of player ships, which costs you 25 points. Therefore, it’s recommended you kill combat dro ...
    35 KB (5,987 words) - 19:43, 18 January 2020
  • Another major part in ships survivability plays the Hull boosters, that pretty much mandatory on majori ...umped by a Gunship (assuming 100% accuracy, ignoring explosion maulus of a frigate and ignoring incoming healing) it would take almost same amount of time to ...
    11 KB (1,664 words) - 14:15, 23 September 2023
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