PvP Arena: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
 
(38 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:PvP_gamemode_img.jpg|1000px|right]]
[[File:PvP_gamemode_img.jpg|1000px|right]]
=Intro=
='''Intro'''=
PvP - Player versus Player, all players are always split in 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.
PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of several game modes in a lot of locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain experience and credits, and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.
 
Arena is available from 4 [[Advancement|clearance level]].


=Rotation=
Depending on the rank of your ship, you may not be able to get into certain modes.
Depending on the rank of your ship, you may not be able to get into certain modes.
The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis
The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis


=Skirmish game modes=
='''PvP Arena game modes'''=
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.


==Domination==
==Domination==
{| width = "100%"
{| width = "100%"
|Available ranks: 1-15
|Available ranks: 1-17
<b>Goal: Deplete all of the enemy control points. If game timer runs out, team having more control points win.</b>  
<b>Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win.</b>
Game starts with both teams having 750 control points. There are only 3 beacons on the map and at the start of the game all 3 are neutral. Team that controls less beacons will constantly lose control points, if enemy team have control of 3 beacons points will be lost at much higher rate.
The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if the enemy team have control of 3 beacons points will be lost at a much higher rate.


Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within 750m radius from the beacon.
Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 850 m. radius from the beacon.


Killing an enemy will reduce enemy control points by 10pts.
Killing an enemy will reduce enemy control points by 10 pts.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=F0DeiPUJRJU</embedvideo>
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=F0DeiPUJRJU</embedvideo>
Line 24: Line 27:
|}
|}


==Team battle==
 
==Team Battle==
 
{| width = "100%"
{| width = "100%"
|Available ranks: 1-15
|Available ranks: 1-17
<b>Classic version.</b>
<br><b>Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win</b>
<br><b>Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win</b>
<br>Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points.     
<br>Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points.     
Line 38: Line 42:


Amount of reinforcement points depends on how many players there are in total in the game:
Amount of reinforcement points depends on how many players there are in total in the game:
*4 players = 20pts
*4 players = 20 pts.
*8 players = 25pts
*8 players = 25 pts.
*12 players = 35pts
*12 players = 35 pts.
*16 players = 40pts
*16 players = 40 pts.
*20 players = 45pts
*20 players = 45 pts.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=F0DeiPUJRJU</embedvideo>
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=F0DeiPUJRJU</embedvideo>
Line 48: Line 52:
</div>
</div>
|-
|-
|<br><b>Survival version</b>
Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as "experimental" and may undergo changes in near future.
|
|}
|}


==Combat Recon==
{| width = "100%"
|Available ranks: 4-15
<b>Goal:Destroy the enemy captain and all other players afterwards. If timer runs out there are 2 rules to decide who wins:</b>
*Team that have lost their captain will lose.
*In case that both captains survived or both are dead, team with more kill will win.


Captain will be randomly selected at the beginning of the match, captain is granted a 75% base damage buff for a duration of the match.In addition to a increased dmg, captain granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still Captain can only lock-on targets that are within team sensor range and revealed. Combat recon has 2 phases. During phase one (200 seconds from the start) Captains and his teammates have unlimited re-spawns and can play aggressively to obtain the lead in kill score board. When phase 2 starts (Captain Hunt phase) captains can not re-spawn, and if captain dies all of his team mates can no longer re-spawn, allowing enemy team to obtain numbers advantage.
==Beacon Hunt==
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=OYzOhvatkLk</embedvideo>
</div>
|}


==Beacon Hunt==
{| width = "100%"
{| width = "100%"
|Available ranks: 4-15
|Available ranks: 4-17
<b>Goal: Deplete all of the enemy control points. If timer runs out team with more control points win</b>
<b>Goal: Deplete all of the enemy control points. If timer runs out team with more control points win</b>
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.<br>
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.<br>
Beacons are always rotated [A] -> [B] -> [C]<br>
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.<br>
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.<br>
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.<br>
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.<br>
Team that controls a beacon <b> can not respawn</b> until control is lost or new beacon is activated.  
Team that controls a beacon <b> can not respawn</b> until control is lost or new beacon is activated.  
Line 77: Line 70:
</div>
</div>
|}
|}


==Detonation==
==Detonation==
{| width = "100%"
{| width = "100%"
|Available ranks: 4-15
|Available ranks: 4-17
<b>Goal: Destroy all enemy stations. If timer runs out, winning conditions are:</b>
<b>Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:</b>
*Team that have more stations active - wins
*Team that have more stations active - wins
*If both teams have equal amount of stations active, team with more kills will win.
*If both teams have an equal amount of stations active, the team with more kills will win.


Each team has 3 stations on their side. At the beginning a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, bomb will drop and can be picked up by another player.<br>
Each team has 3 stations on their side. A minute after battle starts, a neutral EM-bomb is teleported in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.<br>
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.<br>
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.<br>
Stations can only be destroyed by planting a bomb.
Stations can only be destroyed by planting a bomb.
Line 92: Line 87:
</div>
</div>
|}
|}
==Capture the beacons==
 
 
==Four lives==
 
'''Goal:''' Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins.
 
'''Features:'''
*Based on “Beacon Capture” mode.
 
*The pilot has 3 attempts to relaunch the ship, regardless of the number of ships in the slots.
 
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.<br>
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.
 
 
='''Brawls'''=
*Brawls are unusual game modes, changing every day where tasks progress isn't counted.
*You can take part in brawls for a limited time (GMT): 01:00 - 02:00, 09:00 - 10:00, 15:00 - 16:00, 17:00 - 18:00, 19:00 - 20:00, 21:00 - 22:00.
*Brawls are available from 5 [[Advancement|clearance level]].
 
 
==Beacon capture==
 
{| width = "100%"
{| width = "100%"
|Available ranks: 10-15
|<b> Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins</b>
<b> Goal: Capture all enemy beacons or destroy all enemy ships. If timer runs out team that controls more beacons will win, if both teams have same amount of beacons, team with more kills wins</b>
'''Features:'''
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.<br>
Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.<br>
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.
This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.
This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.<br>
This is the same game mode that is used for [[Portals]].
 
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=SK1P62DV0tI</embedvideo>
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=SK1P62DV0tI</embedvideo>
Line 104: Line 123:
|}
|}


=Locations=
 
==Combat Recon==
 
{| width = "100%"
|<b>Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:</b>
*Team that has lost their captain will lose.
*In case that both captains survived or both are dead, the team with more kills will win.
 
'''Features:'''
Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.<br>
If the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.
|width = "550px"|<div style="clear:right;margin:5px 5px 5px 5px;float:right;padding:5px">
<embedvideo service="youtube" dimensions="500x300" alignment="center">https://www.youtube.com/watch?v=OYzOhvatkLk</embedvideo>
</div>
|}
 
 
==Survival==
 
'''Goal: Destroy as many enemies as possible in the given time.'''
 
'''Features:'''
*Players can join the battle on one of the four provided ships, the selection is the same for everyone.
*Each team has reinforcement points, depending on the number of ships.
*Damage is tripled.
 
 
==Spaceball==
 
Pilots! It's time to play space football in a special sports arena! At your disposal are special ships with a unique sports “Harpoon”! Each game lasts until 5 goals! Let the strongest win!
 
The team's objective is to score 5 goals in the opponent's net. The first team to score 5 goals, wins!
 
Sport is money. Especially in hard times, when law and order are a formality. People need to relax. Top-managers of the corporation [[Sci-Tech Universal]] have jointly invested in the revival of the once popular spaceball game.
 
In the [[Velorum]] system, they bought a complex of enterprises for collecting and purifying water, and in an extremely short time, built a state-of-the-art sports stadium Golden Sci Arena, ready to receive thousands of spectators and provide live broadcasts to all systems of the fringe sectors.
 
And most importantly, all pilots can become participants of the matches. Enjoy playing! Let the strongest win!
 
'''Features:'''
*There are two teams with three players in each.
*All players fly on special sports ships equipped with a Harpoon.
*The game lasts until 5 goals.
 
 
==Last man standing==
 
Mercenaries! The [[Union of Free Legions]] announces the start of special competitions, designed to form the elite of the surviving legionnaires. The competitions will be held in the [[Pandora]] system, known for its anomalous zones. Those who can hold out in the anomaly the longest and remain alive will be included in the top list of Legionnaires of the fringe sectors! And the best will receive a special prize — the figurine “Last man standing”!
 
We live together, we die alone!
 
'''Features:'''
*In the battle, each pilot only has to watch his own back.
*The player can fly into battle on his ship, selected in the hangar before the start of the fight.
*The spawn point is chosen randomly.
*When the ship is destroyed, you can't take it into battle again.
*The space available for flying gets smaller over time because of the anomaly.
*Pilots can find temporary boosts on the map.
*Your task is to stay alive as long as possible.
 
 
==Beetle in the Anthill==
 
Want to try and fight on the side of Aliens? You can do that! An experimental brawl “Beetle in the Anthill” is now available.
 
'''Features:'''
*Choose an alien ship to your taste: a heavy destroyer, a fast interceptor, a strong fighter or a durable frigate and fight alone against other pilots on ordinary ships!
*The player on the Alien ship must destroy the energy generator of the anomaly, or defeat all opponents.
*The anomaly generator is protected by a shield. The only way to get to the generator is to destroy 2 other generators feeding this shield.
*Other players must prevent the generator from being destroyed. You need to destroy the player on the Alien ship or hold out for 10 minutes.
*None of the players can respawn. Ships are selected once per battle.
*Players on ordinary ships do not know which Alien ship was selected before encountering it in battle.
 
'''What Alien ships can do:'''
<spoiler>
*All Alien ships have a scanner that shows players even in invisibility and behind obstacles at a distance of up to 1500 meters
*All Alien ships have a teleportation area of 2000 meters
*All Alien ships have a 50% reduced control effect time
*All Alien ships receive only 20% of the effects slowing down the reloading of modules
*Also, when hull durability is reduced, Alien ships get additional skills:
**when durability is reduced to 75%, the Alien ship activates an energy field, which draws energy from opponents and transfers it to the ship.
**when durability is reduced to 50%, the Alien ship activates an additional shield, which removes all negative effects, and does not allow to impose new ones while the shield is alive
**when durability is reduced to 25%, the Alien ship activates Overdrive
*Alien ships are protected from collisions and do not receive damage in collisions
 
 
'''Alien Ships:'''
 
'''Interceptor Biomorph'''
 
Weapon: Alien blaster
*Plasma gun with a medium rate of fire. The spread increases from prolonged firing.
 
Special module: twin alien warp portal
*Creates 2 interconnected portals ahead of the ship
 
Active module 1: Alien plasma arc
*Creates a powerful plasma arc with very high damage
 
Active module 2: Alien plasma web
*Applies a powerful plasma web effect to the enemy
 
Active module 3: Alien active camo
*The ship becomes invisible to enemy radars
 
Active module 4: Alien hologram
*Creates a hologram with the durability of the Alien ship and makes the original ship invisible. Invisibility is not removed by a micro-locator
 
'''Fighter Crystallid'''
 
Weapon: Alien blaster
*Plasma gun with a medium rate of fire. The spread increases from prolonged firing.
Special module: Alien overdrive
*Increases speed, rate of fire, energy regeneration, lateral speed and rotation. Also removes all control effects. The module's operation cannot be blocked
 
Active module 1: Alien pulsar
*Deals damage to all enemies within range.
 
Active module 2: Alien launcher
*Launches rockets in a cone. Only one missile is aimed at each target
 
Active module 3: Alien long descent
*Makes the ship invisible for a long time. Shooting and using modules interrupts invisibility.
 
Active module 4: Alien bilateral portal
*Activation creates a portal in front of the ship. Repeated activation creates a second portal and links it with the first
 
'''Predator frigate'''
 
Weapon: Unknown weapon
*A gun with a high projectile speed and low rate of fire
 
Special module: Alien temporal anomaly
*Slows the ship during the preparation phase. Then slows down all enemy ships
 
Active module 1: Alien pulsar
*Deals damage to all enemies within range.
 
Active module 2: Alien EM weapon
*Launches an unguided projectile that disables enemy ship control systems. Upon the explosion, all opponents in range are completely immobilized
 
Active module 3: Alien devastator beam
*Generates a beam in which all enemies take damage. Damage increases if the ship is attacked.
 
Active module 4: Alien virus
*When activated, the enemy begins to fire at his allies. Weapons and modules are locked for the duration of the effect
 
'''Hunter Destroyer'''
 
Weapon: Unknown weapon
*A gun with a high projectile speed and low rate of fire
 
Special module: Alien energy router
*Redistributes energy flows in ship systems, allowing you to increase speed, damage resistance or increase damage from guns and modules
 
Active module 1: Alien pulsar
*Deals damage to all enemies within range.
 
Active module 2: Alien beam disintegrator
*Creates a drone that charges for a short time. The drone can be killed. If the drone is successfully charged, then it releases a powerful beam, dealing thermal damage
 
Active module 3: Alien torpedo launcher
*Launches torpedoes that are aimed at opponents. 2 torpedoes are aimed at one target
 
Active module 4: Alien gravitational generator
*Generates an anomaly that pulls all opponents. Then the anomaly explodes — pushing everyone away at a very high speed
</spoiler>
 
 
==Close encounter==
'''The brawl is temporarily unavailable'''
 
The objective of the first team is to destroy 3 enemy navigation stations, the objective of the second team is to defend them during the game time. The stations are additionally protected by a special energy shield, which must be destroyed in advance, and then it is necessary to destroy the stations with a special bomb that appears near the spot where the first team appears. Only 1 bomb can exist simultaneously. The ship carrying a bomb can’t go at full speed. The number of flights is not limited. Be careful! Ships in this brawl can easily crash against any obstacle and even against the station’s energy shields!
 
'''Features:'''
*At the start of the brawl, players will be able to choose ships specifically upgraded for battles
*When the ship is destroyed, you can take it an unlimited number of times.
 
 
==Fight Club==
'''The brawl is temporarily unavailable'''
 
By organizing a special gathering point before the start of the fights in the Velorum System, near the Golden Sci Arena stadium, the fight club has gained legitimacy, fame, millions of viewers and is one of the favorite sports of many mercenaries. At the same time, anyone can try their hand at fights without rules - just register and show your real strength!
 
'''Features:'''
*In battle, everyone fights for himself on his own ship and with the ability to use [[Seed-chips]].
*The player who destroys the largest number of enemy ships at the end of time, or the first player to make 30 kills will be victorius
 
 
==Orion's Belt==
'''The brawl is temporarily unavailable'''
 
A lot of time has passed since the opening of sectors in which, as mercenaries believe, there are traces of the Precursors. These are places that Dr. Pavlov himself considered one of the main secrets of ancient civilizations. Despite this, interest in the sectors is still not diminishing. Often everyone, from an ordinary mercenary to an influential factional figure, hopes to gain profit trying to find something valuable here. There are also followers of Pavlov's cause. Enthusiasts from all over the world are trying to find the unknown and expensive in the sectors, fighting for the opportunity to scan every asteroid.
 
Sometimes there are several expeditions in the fight for “possible” and “expensive” data, creating a real cross battlefield in which it is almost impossible to understand who belongs to your team and who is hostile.
 
'''Features:'''
*Players divided into three teams participate in the battle.
*Players use their ships for battle.
*When the ship is destroyed, you can take it an unlimited number of times.
*Special points are given for destroying players of enemy teams.
*The team that scored 30 points or destroyed more enemies in the given time wins.
 
 
==Paper Conflict==
'''The brawl is available only during 'April fool's day' event'''
 
A small office full of ordinary things has become a true battlefield in a very unusual environment. Are you ready to immerse yourself in the crazy world of paper battles in the new brawl “Paper Conflict”?
 
'''Features:'''
*Each team has 4 players
*The battle is held in 'Domination' mode
 
'''The following ships are available for pilots:'''
<spoiler>
'''Interceptor:'''
 
Makeshift gun “Blowgun”
*Shoots paper balls, dealing additional damage to players around with its nostalgic look.
 
Mine “Drawing pin”
*Can easily jab an enemy ship. Or land on someone's chair.
 
Special module “Almost warp”
*Forces maximum engine speed and accelerates the ship, significantly impairing maneuvring. After that, the maneuvring improves.
 
'''Fighter'''
 
Makeshift gun “Blowgun”
*Shoots paper balls, dealing additional damage to players around with its nostalgic look.
 
Missile “Standard match”
*Ignites paper. Also works as an air freshener.
 
Special module “Radio jammer”
*Kills enemy radio signals in the cone.
 
'''Frigate'''
 
Makeshift gun “Nailgun”
*Shoots small nails, making you wish you were younger.
 
Minefield “Bulk drawing pins”
*Spreads out sharp drawing pins. The pins deal damage. If they fall on the floor, they might also work against people.
 
Special module “Full throttle”
*Increases rate of fire of your guns.
</spoiler>
 
 
==Curse of the Leviathan==
'''The brawl is available only during 'Halloween' event'''
 
Until recently, no one dared to approach the infected, until signatures similar to those recorded in the infamous Monolith were periodically recorded in the old catacombs of Leviathan. Having given huge sums to the Broker, the unknown managed to set up a public contract for sending volunteers allegedly from Jericho “for reconnaissance” to the signatures of the infected. What those who have hired the Broker plan to do is known only to them, but no one can say for sure what awaits the mercenaries in the gloomy catacombs...
 
'''Features:'''
*All players in the brawl start the battle on the same ships.
*One of the pilots selected randomly becomes “Infected”.
*He can “Infect” other pilots in combat. Such pilots move to his side and also become “Infected”.
*The task of the surviving pilots is to hold out until help arrives.
 
 
='''Locations'''=
Available modes are also shown for [[Skirmish (CO-OP)]], [[Portals and Tournaments]] and [[Custom Battle]].
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center" border="1" cellspacing="0" bgcolor="#BFBFBF"
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center" border="1" cellspacing="0" bgcolor="#BFBFBF"
!Image
!Image
!Name
!Name
!Available game-modes
!Available game-modes
|-
|align="center"|[[File:pandora_anomaly_map.jpg|180px|link=Pandora Anomaly]]
|[[Pandora Anomaly]]
|'''PvP, CO-OP''': Domination, Beacon Hunt, Detonation, Four lives;
'''Brawls''': Beacon capture, Combat Recon, Survival;
'''Portals''': Beacon capture.
|-
|-
|align="center"|[[File:ancient_ruins_map.jpg]]
|align="center"|[[File:treshold_map.jpg|180px|link=Threshold]]
|Ancient ruins
|[[Threshold]]
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Brawls''': Beacon capture, Combat Recon, Survival;
 
'''Portals''': Beacon capture;
'''Tournament''': Team battle.
|-
|-
|align="center"|[[File:eastern_mining_station.jp]]
|align="center"|[[File:eastern_mining_station.jpg|180px|link=Eastern Mining Station]]
|Eastern mining station
|[[Eastern Mining Station]]
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Brawl''': Combat Recon;
'''Portals''': Beacon capture;
 
'''Tournament''': Team battle;
'''Only Custom Battle''': Survival.
|-
|-
|align="center"|[[File:northern_mining_station_map.jpg]]
|align="center"|[[File:ancient_ruins_map.jpg|180px|link=Ancient Ruins]]
|Northern mining station
|[[Ancient Ruins]]
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Brawl''': Orion's Belt, Beacon capture, Combat Recon, Survival;
 
'''Portals''': Beacon capture;
'''Tournament''': Team battle.
|-
|align="center"|[[File:abondaned_complex_map.jpg|180px|link=Abandoned Complex]]
|[[Abandoned Complex]]
|'''PvP, CO-OP''': Team battle;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|-
|align="center"|[[File:sanctuary_map.jpg]]
|align="center"|[[File:iridium_strand_map.jpg|180px|link=Iridium Strand]]
|Sanctuary
|[[Iridium Strand]]
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Four lives;
 
'''Tournament''': Team battle;
 
'''Only Custom Battle''': Beacon capture, Combat Recon, Survival.
|-
|-
|align="center"|[[File:devils_jaws_map.jpg]]
|align="center"|[[File:the_source_map.jpg|180px|link=The Source]]
|Devils jaws
|[[The Source]]
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Brawls''': Beacon capture, Combat Recon, Survival;
 
'''Portals''': Beacon capture;
'''Tournament''': Team battle.
|-
|-
|align="center"|[[File:the_source_map.jpg]]
|align="center"|[[File:ice belt_map.jpg|180px|link=Ice Reef]]
|The Source
|[[Ice Reef]]
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons
|'''PvP, CO-OP''': Domination, Beacon Hunt, Detonation, Four lives;
 
'''Brawls''': Beacon capture, Combat Recon, Survival;
 
'''Portals''': Beacon capture.
|-
|-
|align="center"|[[File:treshold_map.jpg]]
|align="center"|[[File:lava_spines_map.jpg|180px|link=Lava Spines]]
|Treshold
|[[Lava Spines]]
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Brawls''': Beacon capture, Combat Recon, Survival;
 
'''Portals''': Beacon capture;
'''Tournament''': Team battle.
|-
|-
|align="center"|[[File:abondaned_complex_map.jpg]]
|align="center"|[[File:dreadnought_debris_map.jpg|180px|link=Dreadnought Debris]]
|Abondaned complex
|[[Dreadnought Debris]]
|align="left"|Team battle, Combat Recon
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Brawls''': Beacon capture, Combat Recon, Survival;
 
'''Tournament''': Team battle.
|-
|-
|align="center"|[[File:complex_alpha_7_map.jpg]]
|align="center"|[[File:abandoned_outpost_map.jpg|180px|link=Derelict Stronghold]]
|Complex Alpha-7
|[[Derelict Stronghold]]
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt
|'''PvP, CO-OP''': Domination, Beacon Hunt.
|-
|-
|align="center"|[[File:monolith_remains_map.jpg]]
|align="center"|[[File:northern_mining_station_map.jpg|180px|link=Northern Mining Station]]
|Monolith remains
|[[Northern Mining Station]]
|align="left"|Team battle, Domination, Combat Recon, Capture the beacons
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Portals''': Beacon capture;
'''Tournament''': Team battle;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|-
|align="center"|[[File:leviathan_catacombs_map.jpg]]
|align="center"|[[File:destroyed_station_map.jpg|180px|link=Destroyed Station]]
|Leviathan. Catacombs.
|[[Destroyed Station]]
|align="left"|Team battle, Domination, Combat Recon
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Detonation, Four lives;
 
'''Brawls''': Beacon capture, Combat Recon, Survival;
 
'''Portals''': Beacon capture;
'''Tournament''': Team battle.
|-
|-
|align="center"|[[File:northstar_crash_site_map.jpg]]
|align="center"|[[File:devils_jaws_map.jpg|180px|link=Devil's Jaw]]
|Northstar crash site
|[[Devil's Jaw]]
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt, Four lives;
 
'''Brawls''': Beacon capture, Combat Recon, Survival;
'''Portals''': Beacon capture;
 
'''Tournament''': Team battle;
'''Only Custom Battle''': Detonation.
|-
|-
|align="center"|[[File:omega_station_map.jpg]]
|align="center"|[[File:complex_alpha_7_map.jpg|180px|link='Alpha-7' Complex]]
|Omega station
|[['Alpha-7' Complex]]
|align="left"|Team battle, Domination
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|-
|align="center"|[[File:depot_15_map.jpg]]
|align="center"|[[File:monolith_remains_map.jpg|180px|link=Monolith Remains]]
|Depot 15
|[[Monolith Remains]]
|align="left"|Team battle, Domination
|'''PvP, CO-OP''': Team battle, Domination, Four lives;
 
'''Brawls''': Survival, Beetle in the Anthill, Beacon capture, Combat Recon;
 
'''Tournament''': Team battle.
|-
|-
|align="center"|[[File:dreadnought_debris_map.jpg]]
|align="center"|[[File:sanctuary_map.jpg|180px|link=Sanctuary]]
|Dreadnought debris
|[[Sanctuary]]
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt;
 
'''Brawl''': Orion's Belt;
 
'''Only Custom Battle''': Combat Recon, Survival.
|-
|-
|align="center"|[[File:ice belt_map.jpg]]
|align="center"|[[File:warden_outpost_ruins_map.jpg|180px|link=Warden Outpost Ruins]]
|Ice belt
|[[Warden Outpost Ruins]]
|align="left"|Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons
|'''PvP, CO-OP''': Domination, Beacon Hunt.
|-
|-
|align="center"|[[File:abandoned_outpost_map.jpg]]
|align="center"|[[File:research_centre_map.jpg|180px|link=Research Center]]
|Abandoned outpost
|[[Research Center]]
|align="left"|Domination, Beacon hunt
|'''PvP, CO-OP''': Domination, Beacon Hunt.
|-
|-
|align="center"|[[File:iridium_strand_map.jpg]]
|align="center"|[[File:ice_pits_map.jpg|180px|link=Ice Pits]]
|Iridium strand
|[[Ice Pits]]
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt, Capture the beacons
|'''PvP, CO-OP''': Domination, Beacon Hunt.
|-
|-
|align="center"|[[File:warden_outpost_ruins_map.jpg]]
|align="center"|[[File:leviathan_catacombs_map.jpg|180px|link=Leviathan. Catacombs]]
|Warden outpost ruins
|[[Leviathan. Catacombs]]
|align="left"|Domination, Beacon hunt
|'''Brawl''': Curse of the Leviathan;
 
'''Only Custom Battle''': Team battle, Domination, Combat Recon.
|-
|align="center"|[[File:northstar_crash_site_map.jpg|180px|link='Northstar' Crash Site]]
|[['Northstar' Crash Site]]
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt;
 
'''Only Custom Battle''': Combat Recon.
|-
|align="center"|[[File:omega_station_map.jpg|180px|link=Omega Station]]
|[[Omega Station]]
|'''PvP, CO-OP''': Team battle, Domination.
|-
|-
|align="center"|[[File:research_centre_map.jpg]]
|align="center"|[[File:depot_15_map.jpg|180px|link=Depot 15]]
|Research centre
|[[Depot 15]]
|align="left"|Domination, Beacon hunt
|'''PvP, CO-OP''': Team battle, Domination.
|-
|-
|align="center"|[[File:ice_pits_map.jpg]]
|align="center"|[[File:"Pilgrim-11"_map.jpg|180px|link='Pilgrim-11']]
|Ice pits
|[['Pilgrim-11']]
|align="left"|Domination, Beacon hunt
|'''PvP, CO-OP''': Team battle, Domination;
 
'''Brawl''': Close encounter.
|-
|-
|align="center"|[[File:pandora_anomaly_map.jpg]]
|align="center"|[[File:"Huron"_base_map.jpg|180px|link='Huron' base]]
|Pandora anomaly
|[['Huron' base]]
|align="left"|Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons
|'''PvP, CO-OP''': Team battle.
|-
|-
|align="center"|[[File:destroyed_station_map.jpg]]
|align="center"|[[File:Terminal_D_map.jpg|180px|link=Terminal D]]
|Destroyed station
|[[Terminal D]]
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons
|'''PvP, CO-OP''': Team battle.
|-
|align="center"|[[File:Proving_ground_'Nova-17'_map.jpg|180px|link=Proving ground 'Nova-17']]
|[[Proving ground 'Nova-17']]
|'''PvP, CO-OP''': Team battle.
|-
|align="center"|[[File:Captain Kidd's anchorage map.jpg|180px|link=Captain Kidd's anchorage]]
|[[Captain Kidd's anchorage]]
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt.
|-
|align="center"|[[File:Northern berth map.jpg|180px|link=Northern berth]]
|[[Northern berth]]
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt.
|-
|align="center"|[[File:Spyglass map.jpg|180px|link=Spyglass]]
|[[Spyglass]]
|'''PvP, CO-OP''': Team battle, Domination.
|-
|align="center"|[[File:Skeleton island map.jpg|180px|link=Skeleton island]]
|[[Skeleton island]]
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt.
|-
|align="center"|[[File:Stockade map.jpg|180px|link=Stockade]]
|[[Stockade]]
|'''PvP, CO-OP''': Team battle, Domination.
|-
|align="center"|[[File:Foul ground map.jpg|180px|link=Foul ground]]
|[[Foul ground]]
|'''PvP, CO-OP''': Team battle, Domination, Beacon Hunt.
|-
|align="center"|[[File:PB-42_map.jpg|180px|link=PB-42]]
|[[PB-42]]
|'''PvP, CO-OP''': Domination, Beacon Hunt, Detonation;
 
'''Brawl''': Orion's Belt;
 
'''Only Custom Battle''': Beacon capture, Team battle, Combat Recon, Survival, Four lives.
|-
|align="center"|[[File:Excavation_site_№6_map.jpg|180px|link=Excavation site №6]]
|[[Excavation site №6]]
|'''PvP, CO-OP''': Team battle, Beacon Hunt;
 
'''Only Custom Battle''': Domination, Combat Recon, Survival.
|-
|-
|align="center"|[[File:lava_spines_map.jpg]]
|Lava spines
|align="left"|Team battle, Domination, Combat Recon, Beacon hunt, Detonation, Capture the beacons
|}
|}


=Game play footage=
='''Game play footage'''=
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=HjLKeWXIRro</embedvideo><br>Domination
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=HjLKeWXIRro</embedvideo><br>Domination
Line 224: Line 638:
</div>
</div>
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left">
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=AxM6L6k03BI</embedvideo><br>Capture the beacon
<embedvideo service="youtube" dimensions="400x250" alignment="center">https://www.youtube.com/watch?v=AxM6L6k03BI</embedvideo><br>Beacon capture
</div>
</div>
{| border="0" align="center" width="100%"
|height="5"|
|}
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
{| border="0" align="center" width="100%"
    |-
    |height="0"|
    |-
    |width="100"|
    |align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]
    |width="10"|
    |align="center"|[[File:Specops_button_icon.png|link=SPECIAL_OPERATIONS|78px]]
    |width="10"|
    |align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]
    |width="10"|
    |align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]
    |width="10"|
    |align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]
    |width="10"|
    |align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]
    |width="100"|
    |-
    |
    |}
</div>
[[Category:Main]]

Latest revision as of 15:43, 14 March 2024

Intro

PvP - Player versus Player, all players are always split into 2 teams and engage in combat according to the rules of several game modes in a lot of locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain experience and credits, and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.

Arena is available from 4 clearance level.

Depending on the rank of your ship, you may not be able to get into certain modes. The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis

PvP Arena game modes

Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.


Domination

Available ranks: 1-17

Goal: Deplete all of the enemy control points. If the game timer runs out, the team having more control points win. The Game starts with both teams having 999 control points. There are only 3 beacons on the map and at the start of the game, all 3 are neutral. The Team that controls fewer beacons will constantly lose control points if the enemy team have control of 3 beacons points will be lost at a much higher rate.

Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within a 850 m. radius from the beacon.

Killing an enemy will reduce enemy control points by 10 pts.


Team Battle

Available ranks: 1-17


Goal: Deplete the enemy reinforcement points. If timer runs out team that have more reinforcement points win
Games starts with both teams having equal amount of reinforcement points, amount of points depends on how many players in the battle, and can grow if the game grows in size during hot-join 3 minutes period. Every time player dies his team loses 1 point, if player dies in own spawn area, his team loses 3 points. There are various artefact-boosts available around the map, they are available from the game start and will respawn after they were picked up. Each Artefact pickup grants a whole team a certain boost.

  • Red = Damage
  • Blue = Invulnerability
  • Yellow = Speed
  • Green = Hull repairs

Each boost type has its own timer, and can be used together.

Amount of reinforcement points depends on how many players there are in total in the game:

  • 4 players = 20 pts.
  • 8 players = 25 pts.
  • 12 players = 35 pts.
  • 16 players = 40 pts.
  • 20 players = 45 pts.

( Team battle starts at 5:10 video-time )


Beacon Hunt

Available ranks: 4-17

Goal: Deplete all of the enemy control points. If timer runs out team with more control points win The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points.
Beacons are always rotated [A] -> [B] -> [C]
Next beacon will be pinged at 20 and 10 seconds marks prior to activation.
Just like in Domination, after awhile controlled beacon will spawn Guard Drones.
Team that controls a beacon will deplete enemy control points at a rate 1 second = 1 point.
Team that controls a beacon can not respawn until control is lost or new beacon is activated.


Detonation

Available ranks: 4-17

Goal: Destroy all enemy stations. If the timer runs out, winning conditions are:

  • Team that have more stations active - wins
  • If both teams have an equal amount of stations active, the team with more kills will win.

Each team has 3 stations on their side. A minute after battle starts, a neutral EM-bomb is teleported in the middle of the battlefield. Max. amount of bombs on the battlefield: 2. Em-bomb has to be contested and picked up, in order to pick up a bomb player must be continuously in close proximity. Bomb carrier has it's speed greatly reduced, going invisible, invulnerability effects like emergency barrier proc or combat reboot and warps will drop the bomb and it can be picked up by a different player. If bomb carrier is killed, a bomb will drop and can be picked up by another player.
In order to destroy an enemy station, bomb carrier must get into close proximity of the station and plant it by being in range for some time. Capturing and planting a bomb will pop-up a progress bar of the player.
Stations can only be destroyed by planting a bomb.


Four lives

Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins.

Features:

  • Based on “Beacon Capture” mode.
  • The pilot has 3 attempts to relaunch the ship, regardless of the number of ships in the slots.

Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost.


Brawls

  • Brawls are unusual game modes, changing every day where tasks progress isn't counted.
  • You can take part in brawls for a limited time (GMT): 01:00 - 02:00, 09:00 - 10:00, 15:00 - 16:00, 17:00 - 18:00, 19:00 - 20:00, 21:00 - 22:00.
  • Brawls are available from 5 clearance level.


Beacon capture

Goal: Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if both teams have the same amount of beacons, team with more kills wins

Features: Each team has 3 beacons on their side at the beginning of the game. Each beacon is protected by 4 guard drones, which have to be destroyed in order to start capturing the beacon, unlike Domination and Beacon Hunt modes, beacons will not respawn Guard Drones.
As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore and considered as lost. This mode has limited amount of respawns, each ship can only be used once in a battle, if ship is destroyed player must pick another ship to respawn. This rule means that player is limited to a maximum of 4 lives and it is crucial to have 4 ships equipped in a hangar at the start of the mode.
This is the same game mode that is used for Portals.


Combat Recon

Goal: Destroy the enemy captain and all other players afterward. If the timer runs out there are 2 rules to decide who wins:
  • Team that has lost their captain will lose.
  • In case that both captains survived or both are dead, the team with more kills will win.

Features: Captain will be randomly selected at the beginning of the match, the Captain is granted a 75% base damage buff for a duration of the match. In addition to an increased dmg, Captain is granted a vision on all enemy players regardless of obstacles, cloaking effects or range of sensors, still, Captain can only lock-on targets that are within team sensor range and revealed. Just like the whole enemy team is visible to the captain, a Captain is always visible to the enemy team, and in the same way, Captain can be seen behind obstacles and under cloaking effects, but can only be locked on while revealed and in sensors range.
If the Captain dies, all of his teammates can no longer re-spawn, allowing the enemy team to obtain numbers advantage.


Survival

Goal: Destroy as many enemies as possible in the given time.

Features:

  • Players can join the battle on one of the four provided ships, the selection is the same for everyone.
  • Each team has reinforcement points, depending on the number of ships.
  • Damage is tripled.


Spaceball

Pilots! It's time to play space football in a special sports arena! At your disposal are special ships with a unique sports “Harpoon”! Each game lasts until 5 goals! Let the strongest win!

The team's objective is to score 5 goals in the opponent's net. The first team to score 5 goals, wins!

Sport is money. Especially in hard times, when law and order are a formality. People need to relax. Top-managers of the corporation Sci-Tech Universal have jointly invested in the revival of the once popular spaceball game.

In the Velorum system, they bought a complex of enterprises for collecting and purifying water, and in an extremely short time, built a state-of-the-art sports stadium Golden Sci Arena, ready to receive thousands of spectators and provide live broadcasts to all systems of the fringe sectors.

And most importantly, all pilots can become participants of the matches. Enjoy playing! Let the strongest win!

Features:

  • There are two teams with three players in each.
  • All players fly on special sports ships equipped with a Harpoon.
  • The game lasts until 5 goals.


Last man standing

Mercenaries! The Union of Free Legions announces the start of special competitions, designed to form the elite of the surviving legionnaires. The competitions will be held in the Pandora system, known for its anomalous zones. Those who can hold out in the anomaly the longest and remain alive will be included in the top list of Legionnaires of the fringe sectors! And the best will receive a special prize — the figurine “Last man standing”!

We live together, we die alone!

Features:

  • In the battle, each pilot only has to watch his own back.
  • The player can fly into battle on his ship, selected in the hangar before the start of the fight.
  • The spawn point is chosen randomly.
  • When the ship is destroyed, you can't take it into battle again.
  • The space available for flying gets smaller over time because of the anomaly.
  • Pilots can find temporary boosts on the map.
  • Your task is to stay alive as long as possible.


Beetle in the Anthill

Want to try and fight on the side of Aliens? You can do that! An experimental brawl “Beetle in the Anthill” is now available.

Features:

  • Choose an alien ship to your taste: a heavy destroyer, a fast interceptor, a strong fighter or a durable frigate and fight alone against other pilots on ordinary ships!
  • The player on the Alien ship must destroy the energy generator of the anomaly, or defeat all opponents.
  • The anomaly generator is protected by a shield. The only way to get to the generator is to destroy 2 other generators feeding this shield.
  • Other players must prevent the generator from being destroyed. You need to destroy the player on the Alien ship or hold out for 10 minutes.
  • None of the players can respawn. Ships are selected once per battle.
  • Players on ordinary ships do not know which Alien ship was selected before encountering it in battle.

What Alien ships can do:


Close encounter

The brawl is temporarily unavailable

The objective of the first team is to destroy 3 enemy navigation stations, the objective of the second team is to defend them during the game time. The stations are additionally protected by a special energy shield, which must be destroyed in advance, and then it is necessary to destroy the stations with a special bomb that appears near the spot where the first team appears. Only 1 bomb can exist simultaneously. The ship carrying a bomb can’t go at full speed. The number of flights is not limited. Be careful! Ships in this brawl can easily crash against any obstacle and even against the station’s energy shields!

Features:

  • At the start of the brawl, players will be able to choose ships specifically upgraded for battles
  • When the ship is destroyed, you can take it an unlimited number of times.


Fight Club

The brawl is temporarily unavailable

By organizing a special gathering point before the start of the fights in the Velorum System, near the Golden Sci Arena stadium, the fight club has gained legitimacy, fame, millions of viewers and is one of the favorite sports of many mercenaries. At the same time, anyone can try their hand at fights without rules - just register and show your real strength!

Features:

  • In battle, everyone fights for himself on his own ship and with the ability to use Seed-chips.
  • The player who destroys the largest number of enemy ships at the end of time, or the first player to make 30 kills will be victorius


Orion's Belt

The brawl is temporarily unavailable

A lot of time has passed since the opening of sectors in which, as mercenaries believe, there are traces of the Precursors. These are places that Dr. Pavlov himself considered one of the main secrets of ancient civilizations. Despite this, interest in the sectors is still not diminishing. Often everyone, from an ordinary mercenary to an influential factional figure, hopes to gain profit trying to find something valuable here. There are also followers of Pavlov's cause. Enthusiasts from all over the world are trying to find the unknown and expensive in the sectors, fighting for the opportunity to scan every asteroid.

Sometimes there are several expeditions in the fight for “possible” and “expensive” data, creating a real cross battlefield in which it is almost impossible to understand who belongs to your team and who is hostile.

Features:

  • Players divided into three teams participate in the battle.
  • Players use their ships for battle.
  • When the ship is destroyed, you can take it an unlimited number of times.
  • Special points are given for destroying players of enemy teams.
  • The team that scored 30 points or destroyed more enemies in the given time wins.


Paper Conflict

The brawl is available only during 'April fool's day' event

A small office full of ordinary things has become a true battlefield in a very unusual environment. Are you ready to immerse yourself in the crazy world of paper battles in the new brawl “Paper Conflict”?

Features:

  • Each team has 4 players
  • The battle is held in 'Domination' mode

The following ships are available for pilots:


Curse of the Leviathan

The brawl is available only during 'Halloween' event

Until recently, no one dared to approach the infected, until signatures similar to those recorded in the infamous Monolith were periodically recorded in the old catacombs of Leviathan. Having given huge sums to the Broker, the unknown managed to set up a public contract for sending volunteers allegedly from Jericho “for reconnaissance” to the signatures of the infected. What those who have hired the Broker plan to do is known only to them, but no one can say for sure what awaits the mercenaries in the gloomy catacombs...

Features:

  • All players in the brawl start the battle on the same ships.
  • One of the pilots selected randomly becomes “Infected”.
  • He can “Infect” other pilots in combat. Such pilots move to his side and also become “Infected”.
  • The task of the surviving pilots is to hold out until help arrives.


Locations

Available modes are also shown for Skirmish (CO-OP), Portals and Tournaments and Custom Battle.

Image Name Available game-modes
Pandora Anomaly PvP, CO-OP: Domination, Beacon Hunt, Detonation, Four lives;

Brawls: Beacon capture, Combat Recon, Survival;

Portals: Beacon capture.

Threshold PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Brawls: Beacon capture, Combat Recon, Survival;

Portals: Beacon capture; Tournament: Team battle.

Eastern Mining Station PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Brawl: Combat Recon; Portals: Beacon capture;

Tournament: Team battle; Only Custom Battle: Survival.

Ancient Ruins PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Brawl: Orion's Belt, Beacon capture, Combat Recon, Survival;

Portals: Beacon capture; Tournament: Team battle.

Abandoned Complex PvP, CO-OP: Team battle;

Only Custom Battle: Combat Recon, Survival.

Iridium Strand PvP, CO-OP: Team battle, Domination, Beacon Hunt, Four lives;

Tournament: Team battle;

Only Custom Battle: Beacon capture, Combat Recon, Survival.

The Source PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Brawls: Beacon capture, Combat Recon, Survival;

Portals: Beacon capture; Tournament: Team battle.

Ice Reef PvP, CO-OP: Domination, Beacon Hunt, Detonation, Four lives;

Brawls: Beacon capture, Combat Recon, Survival;

Portals: Beacon capture.

Lava Spines PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Brawls: Beacon capture, Combat Recon, Survival;

Portals: Beacon capture; Tournament: Team battle.

Dreadnought Debris PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Brawls: Beacon capture, Combat Recon, Survival;

Tournament: Team battle.

Derelict Stronghold PvP, CO-OP: Domination, Beacon Hunt.
Northern Mining Station PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Portals: Beacon capture; Tournament: Team battle;

Only Custom Battle: Combat Recon, Survival.

Destroyed Station PvP, CO-OP: Team battle, Domination, Beacon Hunt, Detonation, Four lives;

Brawls: Beacon capture, Combat Recon, Survival;

Portals: Beacon capture; Tournament: Team battle.

Devil's Jaw PvP, CO-OP: Team battle, Domination, Beacon Hunt, Four lives;

Brawls: Beacon capture, Combat Recon, Survival; Portals: Beacon capture;

Tournament: Team battle; Only Custom Battle: Detonation.

'Alpha-7' Complex PvP, CO-OP: Team battle, Domination, Beacon Hunt;

Only Custom Battle: Combat Recon, Survival.

Monolith Remains PvP, CO-OP: Team battle, Domination, Four lives;

Brawls: Survival, Beetle in the Anthill, Beacon capture, Combat Recon;

Tournament: Team battle.

Sanctuary PvP, CO-OP: Team battle, Domination, Beacon Hunt;

Brawl: Orion's Belt;

Only Custom Battle: Combat Recon, Survival.

Warden Outpost Ruins PvP, CO-OP: Domination, Beacon Hunt.
Research Center PvP, CO-OP: Domination, Beacon Hunt.
Ice Pits PvP, CO-OP: Domination, Beacon Hunt.
Leviathan. Catacombs Brawl: Curse of the Leviathan;

Only Custom Battle: Team battle, Domination, Combat Recon.

'Northstar' Crash Site PvP, CO-OP: Team battle, Domination, Beacon Hunt;

Only Custom Battle: Combat Recon.

Omega Station PvP, CO-OP: Team battle, Domination.
Depot 15 PvP, CO-OP: Team battle, Domination.
'Pilgrim-11' PvP, CO-OP: Team battle, Domination;

Brawl: Close encounter.

'Huron' base PvP, CO-OP: Team battle.
Terminal D PvP, CO-OP: Team battle.
Proving ground 'Nova-17' PvP, CO-OP: Team battle.
Captain Kidd's anchorage PvP, CO-OP: Team battle, Domination, Beacon Hunt.
Northern berth PvP, CO-OP: Team battle, Domination, Beacon Hunt.
Spyglass PvP, CO-OP: Team battle, Domination.
Skeleton island PvP, CO-OP: Team battle, Domination, Beacon Hunt.
Stockade PvP, CO-OP: Team battle, Domination.
Foul ground PvP, CO-OP: Team battle, Domination, Beacon Hunt.
PB-42 PvP, CO-OP: Domination, Beacon Hunt, Detonation;

Brawl: Orion's Belt;

Only Custom Battle: Beacon capture, Team battle, Combat Recon, Survival, Four lives.

Excavation site №6 PvP, CO-OP: Team battle, Beacon Hunt;

Only Custom Battle: Domination, Combat Recon, Survival.

Game play footage


Domination

Team Battle

Combat Recon

Beacon Hunt

Detonation

Beacon capture
Missions (PvE) Sector Conquest