Fighters: Difference between revisions
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==Roles== | ==Roles== | ||
===Gunship=== | ===Gunship=== | ||
[[File:Gunship.png|50px|link= | [[File:Gunship.png|50px|link=Gunships]][[Gunship]] are suitable for dealing rare but powerful blows to enemy ships. Their special module allows them to temporarily yet dramatically increase their fire-power, speed and manoeuvrability. However, in cool-down periods between the activation of the special module, these ships are more vulnerable than all the other fighters. | ||
===Tackler=== | ===Tackler=== |
Revision as of 20:39, 26 August 2016
Fighters intro
Roles
Gunship
Gunship are suitable for dealing rare but powerful blows to enemy ships. Their special module allows them to temporarily yet dramatically increase their fire-power, speed and manoeuvrability. However, in cool-down periods between the activation of the special module, these ships are more vulnerable than all the other fighters.
Tackler
Tackler Tacklers intro
Command
Command Commands intro
Advice
Fighters Advice
Gunship
Gunship Description
Tackler
Tackler Description
Command
Command Description
Factions
Empire
I Hercules
III Hercules Rage
V Ghost
V Deimos
VI Deimos 2
VI Kalah
VI Shark
VII Phobos
VIII Prometheus
IX Achilles
IX Prometheus X
IX Nukem I
IX Desert Eagle
XI Castor
XI Spartacus
XII Argonaut
XII Orelus
XII Loki
XIII Apollo
XIV Aura
XV Lightbringer
XV Spark
XV Mjolnir
Federation
I Lynx
III Lynx-M
III Tiger-M15A3
IV Lynx Mk II
V Fox
V Joker
VI Fox-M
VI Rhi-no
VII Silent Fox
VIII Wolf
IX Wolf-M
IX Hyena
IX Bear
IX Parallax
X Stingray
XI Tiger-M
XI Tiger
XII Tiger II
XII Panther
XIII Lion
XIV Piranha-B2
XV Lion Mk II
XV Rockwell
XV Jaguar