Fighters

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Fighters intro

Roles

Gunship

Gunships are suitable for dealing rare but powerful blows to enemy ships. Their special module allows them to temporarily yet dramatically increase their fire-power, speed and manoeuvrability. However, in cool-down periods between the activation of the special module, these ships are more vulnerable than all the other fighters.

Tackler

Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Using invisibility, tacklers can secretly move through the most dangerous zones in battle. Their high speed enables them to intercept Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Command

Command ships are the main ships spearheading the offence. Their special Diffusion Shield allows them to safely hide from enemy fire, while decent hull and shield numbers ensure their longevity in battle. Command ships are particularly strong as part of large groups, since their active modules work at improving the efficiency of their allies.

Advice

Fighters Advice

Gunship

Gunship Description

Tackler

Tackler Description

Command

Command Description

Factions

Empire


V Ghost


V Deimos


VI Kalah


VI Shark


VII Phobos


VIII Prometheus


IX Nukem I


XI Castor


XII Argonaut


XII Orelus


XII Loki


XIII Apollo


XIV Aura


XV Spark


XV Mjolnir

Federation


I Lynx


III Lynx-M


V Fox


V Joker


VI Fox-M


VI Rhi-no


VIII Wolf


IX Wolf-M


IX Hyena


IX Bear


XI Tiger-M


XI Tiger


XII Tiger II


XII Panther


XIII Lion


XV Jaguar

Jericho


I Axe


II Axe-XS


III Axe-X


IV Machete


VI Neuron


VI Razor


VII Katana


VIII Katana AE


IX Strong


X Lance


XII Lance S


XII Flamberge


XIII Sword


XIV Sword AE


XV Sword S


XV Saw One