Frigates: Difference between revisions
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===Long Range=== | ===Long Range=== | ||
[[File:Long Range.png|50px|link=Long Range]][[Long Range]] | [[File:Long Range.png|50px|link=Long Range]][[Long Range]] The name of this role speaks for itself. They are designed for long-range firing. Long Range Gunships can use their disintegrators or guided torpedoes (depending on the model of the ship) to fulfill this task. Their active modules provide them with extremely powerful special weapons and camouflage (when immobile). However, the application of high-power and long-range weapons comes at the cost of armour and shields. | ||
==Advice== | ==Advice== | ||
Revision as of 20:43, 26 August 2016
"Frigates Description Text" + Engineers and Guards have four gun turrets each, while Long Ranges are the only ships armed with six turrets.
Roles
Engineering
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers can build barriers, where allies can hide from enemy fire. In addition, they can use warp gates to transfer the allied ships across long distances. Together with their buildings, Engineering ships serve as a reliable rear guard for their team. They can repair allied ships, restore their shields, while their combat drones can help them cope with enemy attacks from the rear.
Guard
Guards are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. In addition, their active modules can stop the enemy from using afterburner engines, and thus make them easier targets. Guard ships feature strong defences and an enhanced Phase Shield. However, these advantages are offset by the relatively small damage dealt by their main weapons.
Long Range
Long Range The name of this role speaks for itself. They are designed for long-range firing. Long Range Gunships can use their disintegrators or guided torpedoes (depending on the model of the ship) to fulfill this task. Their active modules provide them with extremely powerful special weapons and camouflage (when immobile). However, the application of high-power and long-range weapons comes at the cost of armour and shields.
Advice
"Frigate Advice text"
Engineering
"Advice Text"
Guard
"Advice Text"
Long Range
"Advice Text"
Factions
Empire

III
Harpy

III
Siegfried

IV
Iron Harpy

VI
Hydra

VI
Hydra 2

VI
Trooper

VII
Acid Hydra

VIII
Cerberus

VIII
Phoenix

IX
Styx

IX
Sigurdr

X
Garm

XI
Minotaur

XII
Chiron

XII
Atlas

XIII
Dragon

XIII
Brokk

XIV
Naga

XV
Archdragon

XV
Black Dragon

XV
Kraken
Federation

II
Raptor

III
Raptor-M

III
Raptor-M-2

IV
Raptor Mk II

VI
Alligator-M

VI
Honor

VII
Alligator Mk II

VII
Archelon

VIII
Anaconda

VIII
Reaper

IX
Anaconda-M

IX
Valor

XI
Grizzly

XII
Grizzly-M

XII
Polus

XIII
Osprey

XIV
T-Rex Mk II

XV
T-Rex

XV
Mammoth

XV
Octopus
Jericho

II
Zealot

III
Palom

IV
Zealot AE

VI
Templar

VI
Crus Q

VII
Templar AE

VII
Templar S

VIII
Crusader

IX
Ira Deus

IX
Crus S

IX
Crus a

XI
Tormentor AE

XII
Tormentor S

XII
Scimitar

XIII
Inquisitor

XIV
Inquisitor AE

XV
Inquisitor S

XV
Patriarch

XV
Ronin







