User:Akaurl: Difference between revisions
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==Roles== | ==Roles== | ||
===Engineering=== | ===Engineering=== | ||
[[File:Engineering.png|50px]][[Engineering]] ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers can build barriers, where allies can hide from enemy fire. In addition, they can use warp gates to transfer the allied ships across long distances. Together with their buildings, Engineering ships serve as a reliable rear guard for their team. They can repair allied ships, restore their shields, while their combat drones can help them cope with enemy attacks from the rear. | [[File:Engineering.png|50px|link=Engineering]][[Engineering]] ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers can build barriers, where allies can hide from enemy fire. In addition, they can use warp gates to transfer the allied ships across long distances. Together with their buildings, Engineering ships serve as a reliable rear guard for their team. They can repair allied ships, restore their shields, while their combat drones can help them cope with enemy attacks from the rear. | ||
===Guard=== | ===Guard=== | ||
[[File:Guard.png|50px]][[Guard]] ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. In addition, their active modules can stop the enemy from using afterburner engines, and thus make them easier targets. Guard ships feature strong defences and an enhanced Phase Shield. However, these advantages are offset by the relatively small damage dealt by their main weapons. | [[File:Guard.png|50px|link=Guard]][[Guard]] ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. In addition, their active modules can stop the enemy from using afterburner engines, and thus make them easier targets. Guard ships feature strong defences and an enhanced Phase Shield. However, these advantages are offset by the relatively small damage dealt by their main weapons. | ||
===Long Range=== | ===Long Range=== | ||
[[File:Long Range.png|50px]]The name of this role speaks for itself. They are designed for long-range firing. [[Long Range]] Gunships can use their disintegrators or guided torpedoes (depending on the model of the ship) to fulfill this task. Their active modules provide them with extremely powerful special weapons and camouflage (when immobile). However, the application of high-power and long-range weapons comes at the cost of armour and shields. | [[File:Long Range.png|50px|link=Long Range]]The name of this role speaks for itself. They are designed for long-range firing. [[Long Range]] Gunships can use their disintegrators or guided torpedoes (depending on the model of the ship) to fulfill this task. Their active modules provide them with extremely powerful special weapons and camouflage (when immobile). However, the application of high-power and long-range weapons comes at the cost of armour and shields. | ||
==Advice== | ==Advice== |
Revision as of 16:04, 18 July 2016
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range.
Roles
Engineering
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers can build barriers, where allies can hide from enemy fire. In addition, they can use warp gates to transfer the allied ships across long distances. Together with their buildings, Engineering ships serve as a reliable rear guard for their team. They can repair allied ships, restore their shields, while their combat drones can help them cope with enemy attacks from the rear.
Guard
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. In addition, their active modules can stop the enemy from using afterburner engines, and thus make them easier targets. Guard ships feature strong defences and an enhanced Phase Shield. However, these advantages are offset by the relatively small damage dealt by their main weapons.
Long Range
The name of this role speaks for itself. They are designed for long-range firing. Long Range Gunships can use their disintegrators or guided torpedoes (depending on the model of the ship) to fulfill this task. Their active modules provide them with extremely powerful special weapons and camouflage (when immobile). However, the application of high-power and long-range weapons comes at the cost of armour and shields.
Advice
Factions
Empire
III Harpy
III Siegfried
IV Iron Harpy
VI Hydra
VI Trooper
VI Hydra 2
VII Acid Hydra
VIII Cerberus
VIII Phoenix
IX Sigurdr
IX Styx
X Garm
XI Centaur
XI Minotaur
XII Chiron
XII Atlas
XIII Dragon
XIII Brokk
XIV Naga
XV Archdragon
XV Black Dragon
XV Kraken
Federation
II Raptor
III Raptor-M
III Raptor-M-2
IV Raptor Mk II
VI Alligator-M
VI Honor
VII Archelon
VII Alligator Mk II
VIII Reaper
VIII Anaconda
IX Anaconda-M
IX Valor
XI Grizzly
XII Grizzly-M
XII Polus
XIII Osprey
XIV T-Rex Mk II
XV T-Rex
XV Mammoth
XV Octopus
Jericho
II Zealot
III Palom
IV Zealot AE
VI Crus Q
VI Templar
VII Templar S
VII Templar AE
VIII Crusader
IX Crus S
IX Ira Deus
IX Crus A
XI Tormentor AE
XII Tormentor S
XII Scimitar
XIII Inquisitor
XIII Mauler
XIV Inquisitor AE
XV Inquisitor S
XV Patriarch
XV Ronin