Active module: Difference between revisions
(Covert ops) |
(Gunship, command) |
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==Gunship== | ==[[Gunship]]== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
!Icon | !Icon | ||
! | !Ranks | ||
!Description | !Description | ||
|- | |- | ||
|Aiming Overcharge | |Aiming Overcharge | ||
|[[File:Aiming Overcharge | |[[File:Aiming_Overcharge.png |link=Aiming Overcharge|70px]] | ||
|1+ | |1+ | ||
|Increases your main weapons' critical chance for | |Increases your main weapons' critical chance for 12 s. | ||
|- | |- | ||
|Engine Overcharge | |Engine Overcharge | ||
|[[File:Engine Overcharge | |[[File:Engine_Overcharge.png |link=Engine Overcharge|70px]] | ||
| | |6+ | ||
|Increases your maximum speed by 45% for 12- | |Increases your maximum speed by 45% for 12-15 s. or until you use a weapon or missile. | ||
|- | |- | ||
|Combat Reboot | |Combat Reboot | ||
|[[File:Combat Reboot | |[[File:Combat_Reboot.png |link=Combat Reboot|70px]] | ||
| | |7+ | ||
|Removes all negative effects and briefly grants invulnerability | |Removes all negative effects and briefly grants invulnerability. | ||
|- | |- | ||
|Particle Purge | |Particle Purge | ||
|[[File:Particle Purge | |[[File:Particle_Purge.png |link=Particle Purge|70px]] | ||
| | |7+ | ||
|Instantly depletes your shields to deal EM damage to nearby enemies | |Instantly depletes your shields to deal EM damage to nearby enemies. | ||
|} | |} | ||
==Command== | ==[[Command]]== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
!Icon | !Icon | ||
! | !Ranks | ||
!Description | !Description | ||
|- | |- | ||
|Aegis System | |'Aegis' System | ||
|[[File:Aegis System | |[[File:Aegis_System.png |link='Aegis' System|70px]] | ||
| | |4+ | ||
|Increases shield resistances of yourself and nearby allies | |Increases shield resistances of yourself and nearby allies. | ||
|- | |- | ||
|Coating Polarizer | |Coating Polarizer | ||
|[[File:Coating Polarizer | |[[File:Coating_Polarizer.png |link=Coating Polarizer|70px]] | ||
|1+ | |1+ | ||
|Increases hull resistances of yourself and nearby allies | |Increases hull resistances of yourself and nearby allies. | ||
|- | |- | ||
|Valkyrie System | |'Valkyrie' System | ||
|[[File:Valkyrie System | |[[File:Valkyrie_System.png |link='Valkyrie' System|70px]] | ||
| | |6+ | ||
|Increases your and nearby allies' damage by 20-28% for 10 seconds | |Increases your and nearby allies' damage by 20-28% for 10 seconds. | ||
|- | |- | ||
|Gravi-scanner | |Gravi-scanner | ||
|[[File:Gravi-scanner.png]] | |[[File:Gravi-scanner.png |link=Gravi-scanner|70px]] | ||
| | |7+ | ||
|Increases your and nearby allies' speed by 20-26% for 20 seconds | |Increases your and nearby allies' speed by 20-26% for 20 seconds. | ||
|} | |} | ||
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[[File:Energy-burning mine.jpg |link=Energy-burning mine|70px]] | [[File:Energy-burning mine.jpg |link=Energy-burning mine|70px]] | ||
'''- unique''' | '''- unique''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
=== | ===[[Gunship]] modules=== | ||
</div> | </div> | ||
[[File: | [[File:Aiming_Overcharge.png |link=Aiming Overcharge|70px]] | ||
[[File: | [[File:Combat_Reboot.png |link=Combat Reboot|70px]] | ||
[[File: | [[File:Particle_Purge.png |link=Particle Purge|70px]] | ||
[[File: | [[File:Engine_Overcharge.png |link=Engine Overcharge|70px]] | ||
'''- | '''- common''' | ||
[[ | [[File:Thermal repulsor.jpg |link=Thermal repulsor|70px]] | ||
[[ | [[File:'Deimos' engine.jpg |link='Deimos' engine|70px]] | ||
[[ | [[File:Shrapnel cone.jpg |link=Shrapnel cone|70px]] | ||
[[ | [[File:'Constellation' generator.jpg |link='Constellation' generator|70px]] | ||
[[ | [[File:'Squall' launcher.jpg |link='Squall' launcher|70px]] | ||
[[ | [[File:Kinetic wave.jpg |link=Kinetic wave|70px]] | ||
[[ | [[File:Quark-beamer.jpg |link=Quark-beamer|70px]] | ||
[[ | [[File:Magnetic disruptor.jpg |link=Magnetic disruptor|70px]] | ||
'''- | '''- unique and for premium ships of the same role''' | ||
[[File: | [[File:Banshee_system_module.png |link='Banshee' system|70px]] | ||
[[File: | [[File:Entropy_generator_module.png |link=Entropy Generator|70px]] | ||
[[File: | [[File:Weakness detector.jpg |link=Weakness detector|70px]] | ||
'''- | '''- unique''' | ||
[[File: | [[File:Inhibitor swarm.jpg |link=Inhibitor swarm|70px]] | ||
[[File: | [[File:Alien intuition.jpg |link=Alien intuition|70px]] | ||
[[File: | [[File:Crystal drone.jpg |link=Crystal drone|70px]] | ||
[[File: | [[File:Reflected rage.jpg |link=Reflected rage|70px]] | ||
'''- | '''- Ellydium''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
=== | ===[[Command]] modules=== | ||
</div> | </div> | ||
[[File: | [[File:Valkyrie_System.png |link='Valkyrie' System|70px]] | ||
[[File: | [[File:Aegis_System.png |link='Aegis' System|70px]] | ||
[[File: | [[File:Coating_Polarizer.png |link=Coating Polarizer|70px]] | ||
[[File: | [[File:Gravi-scanner.png |link=Gravi-scanner|70px]] | ||
[[File: | [[File:Shield_Havoc_module.png |link=Shield Havoc|70px]] | ||
'''- | '''- common''' | ||
[[ | [[File:'Prometheus' defence.jpg |link='Prometheus' defence|70px]] | ||
[[ | [[File:Penentrating beam.jpg |link=Penentrating beam|70px]] | ||
[[ | [[File:Reserve energy circuits.jpg |link=Reserve energy circuits|70px]] | ||
[[ | [[File:Mass charge accelerator.jpg |link=Mass charge accelerator|70px]] | ||
[[ | [[File:Energy cube.jpg |link=Energy cube|70px]] | ||
[[ | [[File:'Kappa' EM beam.jpg |link='Kappa' EM beam|70px]] | ||
[[ | [[File:Mobile pulsar.jpg |link=Mobile pulsar|70px]] | ||
[[ | [[File:Repelling shield.jpg |link=Repelling shield|70px]] | ||
'''- | '''- unique and for premium ships of the same role''' | ||
[[File: | [[File:Harmonic Drive.jpg |link=Harmonic Drive|70px]] | ||
[[File: | [[File:Anti-Sabotage 2.1.jpg |link=Anti-Sabotage 2.1|70px]] | ||
[[File: | [[File:Camouflage shroud.jpg |link=Camouflage shroud|70px]] | ||
'''- | '''- unique''' | ||
<!--in progress | |||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
Line 650: | Line 650: | ||
[[File:Swarm control.jpg|link=Swarm control|70px]] | [[File:Swarm control.jpg|link=Swarm control|70px]] | ||
[[File:Devastator beam.jpg|link=Devastator beam|70px]] | [[File:Devastator beam.jpg|link=Devastator beam|70px]] | ||
[[File:Jump system "Kapkan".jpg|link=Jump system "Kapkan"|70px]] | |||
[[File:Crystalline suppressor.jpg|link=Crystalline suppressor|70px]] | [[File:Crystalline suppressor.jpg|link=Crystalline suppressor|70px]] | ||
'''- Ellydium''' | '''- Ellydium''' | ||
</div> | </div> | ||
[[Category:Modules]] | [[Category:Modules]] |
Revision as of 19:21, 12 April 2019
Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.
Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.
The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of destroyers.
Common modules are available for installation on all ships of a suitable role. Brief information about some common modules you can read here:
Modules being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for , and on all premium ships same role of a suitable rank.
Unique modules can only be installed on the ship for which they were created.
Modules by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.
The color of the active module icon indicates its type of impact: red means that the module deals thermal damage, yellow - kinetic, blue - EM damage, purple - other negative effects, green - impact on the hull, blue - on the shield, orange - on the weapons, grey - other effects (acceleration, invulnerability, etc.).
The color of the bar at the bottom of the module icon (in Atlas - the frame around the module and the number) indicates its level: from Mk.1 (white) to Mk.5 (orange).
You can visit Russian Wiki for active modules' characteristics.
Types of modules
Multipurpose modules
Recon modules
- unique and for premium ships of the same role
ECM modules
- unique and for premium ships of the same role
Covert Ops modules
- unique and for premium ships of the same role
Gunship modules
- unique and for premium ships of the same role
Command modules
- unique and for premium ships of the same role