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  • '''Group:''' Recon modules. '''For ship:''' [[Seeress]] {{Recon}} ...
    1 KB (135 words) - 10:32, 20 July 2023
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...ion training interceptor, designed to train pilots of long-range research, recon and covert ops fleets of the Empire. ...
    4 KB (503 words) - 05:09, 23 October 2019
  • '''Group:''' Recon modules. '''For ship:''' [[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]] {{Recon}} ...
    2 KB (234 words) - 09:29, 27 May 2022
  • '''Group:''' Recon modules. ...[[Hawk]] and premium ships of the role {{Recon}}(Trampoline 8), [[Sai]] {{Recon}}(Trampoline 17) ...
    1 KB (153 words) - 09:43, 30 April 2023
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...the battles for the Bartle sector, as well as against the brisk Federation ships. ...
    4 KB (567 words) - 05:10, 23 October 2019
  • '''Group:''' Recon modules. ...and premium ships of the role {{Recon}}('Ghost' camo system 6), [[Wasp]] {{Recon}}('Ghost' camo system 17) ...
    1 KB (180 words) - 15:50, 16 February 2023
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre Once was the main recon of the Empire. Now from these interceptors form reconnaissance and rescue t ...
    4 KB (588 words) - 05:12, 23 October 2019
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    4 KB (580 words) - 05:21, 23 October 2019
  • '''Group:''' Recon modules. '''For ship type:''' [[Nibelung]] and premium ships of the role {{Recon}} ...
    966 bytes (123 words) - 10:36, 27 January 2023
  • '''Group:''' Recon modules. '''For ship:''' [[Nightingale]] {{Recon}} ...
    1 KB (132 words) - 11:39, 27 January 2023
  • '''Group:''' Recon modules. '''For ship type:''' [[King Nibelung]] and premium ships of the role {{Recon}} ...
    998 bytes (128 words) - 12:09, 27 January 2023
  • '''For ship:''' [[Marten]] {{Recon}} :The passage is not available for other ships. ...
    522 bytes (71 words) - 11:55, 19 November 2021
  • '''Group:''' Recon modules. '''For ship type:''' [[Dvergr 2]], [[Viking]] and premium ships of the role {{Recon}} ...
    2 KB (193 words) - 07:36, 25 June 2019
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre One of the ships, the development of which was carried out specifically for traveling to the ...
    5 KB (629 words) - 05:23, 23 October 2019
  • '''Group:''' Recon modules. '''For ship type:''' {{Recon}} ...
    1 KB (159 words) - 12:28, 27 June 2019
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...mage in combat. This ship was used by the best pilots of the Empire during recon and sabotage operations against Jericho. ...
    5 KB (647 words) - 09:27, 9 March 2023
  • '''Group:''' Recon modules. '''For ship type:''' [[Swift Eagle]] and premium ships of the role {{Recon}} ...
    1 KB (144 words) - 08:43, 25 June 2019
  • '''Group:''' Recon modules. ...type:''' [[Hawk-Eye]], [[Spectre Falcon]] and premium ships of the role {{Recon}} ...
    1 KB (198 words) - 09:21, 26 July 2019
  • '''Group:''' Recon modules. '''For ship type:''' [[Black Bomber]] and premium ships of the role {{Recon}} ...
    1 KB (167 words) - 11:33, 30 April 2023
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...hich made it famous as a miniature battering ram that could pierce fighter ships through. ...
    5 KB (645 words) - 11:11, 16 June 2023
  • Only enemy ships receive damage from the mine. |compatibility = RECON ...
    762 bytes (104 words) - 14:45, 22 June 2019
  • ;Ships The ships in the game have several parallel classification systems: ...
    1 KB (174 words) - 07:47, 9 April 2024
  • '''Group:''' Recon modules. '''For ship type:''' [[Swarm]] and premium ships of the role {{Recon}} ...
    1 KB (185 words) - 13:08, 13 February 2020
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre :The module produces a special station, which creates a field, masking allied ships within a radius of '''1000''' meters. If an allied ship shoots, launches mi ...
    5 KB (729 words) - 09:41, 22 February 2020
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    6 KB (773 words) - 05:04, 23 October 2019
  • '''Group:''' Recon modules. '''For ship type:''' [[Dwarf 2]], [[Jarl]] and premium ships of the role {{Recon}} ...
    1 KB (183 words) - 07:48, 25 June 2019
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    6 KB (855 words) - 05:08, 23 October 2019
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...an agreement with Klauss Inc, obtaining a contract for the supply of such ships to the service of mercenaries. ...
    5 KB (787 words) - 11:27, 16 June 2023
  • '''For ship type:''' [[Diamond Dwarf]] and premium ships of the role {{Recon}} ...
    855 bytes (105 words) - 08:51, 18 July 2019
  • ...ole, designed to scout, suppress enemy modules, or damage individual enemy ships.'''</center> ===Recon=== ...
    25 KB (3,797 words) - 16:18, 13 February 2024
  • '''For ship type:''' [[Nibelung]] and premium ships of the role {{Recon}} ...
    916 bytes (119 words) - 12:02, 16 June 2023
  • ...promotions, discount weeks and other events that allow mercenaries to get ships and modules for almost nothing. ...owerful production base that allows you to supply and maintain hundreds of ships, the Center, sooner or later, will present its ownership of the entire gala ...
    6 KB (840 words) - 12:06, 13 May 2024
  • ...ages of your ship work in full force against the shortcomings of the enemy ships. | [[File:Recon.png|50px|link=Recon]] ...
    2 KB (301 words) - 06:14, 23 October 2019
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    7 KB (936 words) - 15:50, 16 February 2023
  • ...interceptors are mobile support interceptors, designed to counter cloaked ships and capture isolated beacons. The [[Empire]] are the recon specialists, but the [[Federation]] also produce several models. Federation ...
    8 KB (1,154 words) - 10:30, 20 July 2023
  • [[File:Recon micro warp.png|Microwarp engine|left|100px]] '''For ship type:''' {{Recon}} ...
    3 KB (409 words) - 10:57, 16 June 2023
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    7 KB (995 words) - 09:44, 30 April 2023
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    8 KB (1,037 words) - 05:10, 23 October 2019
  • '''For ship:''' [[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]] {{Recon}} :All nearby allied ships moving along the jump's course get a '''40'''% speed bonus on '''15''' s. ...
    1 KB (200 words) - 11:36, 3 January 2024
  • '''Role:''' [[Recon]] ...field and suddenly find himself behind the enemy's back. All nearby allied ships along the jump's course get a speed bonus. ...
    26 KB (3,187 words) - 12:39, 30 April 2024
  • ...type:''' [[Hawk-Eye]], [[Spectre Falcon]] and premium ships of the role {{Recon}} :[[Vanguard]] never wrote off old ships, so Hawk-Eye always got the most modern weapons and modules. After the war ...
    4 KB (554 words) - 22:00, 28 January 2024
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    8 KB (1,093 words) - 05:27, 23 October 2019
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...meleon' module. Rich trade cartels ordered the development of more durable ships. That is how Parallax appeared. Increased power injectors and thickened inj ...
    4 KB (579 words) - 18:34, 10 April 2020
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...newest imperial interceptor. Released in a limited series for the Special Recon Fleet of sector 1337. At the moment, it is being tested for combat use, aft ...
    9 KB (1,185 words) - 05:22, 23 October 2019
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    8 KB (1,121 words) - 05:11, 23 October 2019
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    8 KB (1,130 words) - 05:11, 23 October 2019
  • ...hip type:''' [[Hawk-Eye]], [[Swift Eagle]] and premium ships of the role {{Recon}} ...
    1 KB (140 words) - 12:14, 16 June 2023
  • Only [[Custom Battle]]: Combat Recon, Survival}}} ...archers made their way further and further through this graveyard of alien ships and experimented with the technologies left there, they could not even imag ...
    3 KB (340 words) - 12:18, 29 August 2022
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    9 KB (1,154 words) - 05:36, 23 October 2019
  • '''For ship type:''' [[Swarm]], [[Jarl]] and premium ships of the role {{Recon}} ...
    1 KB (135 words) - 10:47, 28 December 2022
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    9 KB (1,155 words) - 05:35, 23 October 2019
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...iger", but so far this ship is the only successful cheap copy of high-tech ships. ...
    4 KB (554 words) - 18:05, 10 April 2020
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    9 KB (1,165 words) - 05:18, 23 October 2019
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    9 KB (1,183 words) - 14:25, 19 November 2020
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    9 KB (1,173 words) - 05:21, 23 October 2019
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
    9 KB (1,209 words) - 05:23, 23 October 2019
  • ...gate it will try to destroy the outpost and any players near itself. Recon ships are great for countering the alien gates that frequently spawn around the m ...embers, one command ship for damage, resists and speed buffs, 2 or 3 recon ships to close the additional alien gates so no more aliens come through, guard s ...
    5 KB (775 words) - 07:56, 23 October 2019
  • ...hip type:''' [[Dvergr Knight]], [[Viking]] and premium ships of the role {{Recon}} ...
    1 KB (169 words) - 13:24, 16 February 2023
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...with only basic weapons, "Cyning" was able to knock down several attacking ships, after which he fled from prosecution. Fortunately, the engineers responsib ...
    10 KB (1,464 words) - 10:40, 30 April 2023
  • '''For ship type:''' [[King Nibelung]] and premium ships of the role {{Recon}} ...the [[UMC]], for further research of the gun. Undoubtedly, the Federation ships with thin hulls suffered the most. We can only hope that the Empire will no ...
    3 KB (480 words) - 22:04, 29 January 2024
  • ...d a small amount of {{SYN}} when achieved. This will make leveling up your ships much easier! Harder achievements will give more {{SYN}}. ...'Achieved if you kill the enemy captain in [[PvP Arena#Combat Recon|Combat Recon]].'' ...
    26 KB (4,006 words) - 06:28, 23 October 2019
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    4 KB (609 words) - 19:02, 10 April 2020
  • Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...ion of all allies of the selected target. Slows hull regeneration of enemy ships. ...
    9 KB (1,304 words) - 11:05, 16 June 2023
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...diately sent to the frontline detachments, where they were used as command ships. ...
    5 KB (672 words) - 12:31, 8 June 2020
  • ==Features of Ellydium ships== *Ships receive higher collision damage due to the fragile crystal structure. ...
    6 KB (937 words) - 18:00, 27 April 2024
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    5 KB (616 words) - 15:35, 7 April 2022
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    5 KB (614 words) - 12:46, 11 November 2022
  • '''For ship:''' [[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]] {{Recon}} :During repeated activation your ship and all ships within '''200''' m. radius move to the beacon. ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    5 KB (622 words) - 19:27, 10 April 2020
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...neuvering skills. The Tackler has become a real hunter of pirate and Cyber ships. ...
    5 KB (738 words) - 15:35, 7 April 2022
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    5 KB (714 words) - 00:07, 30 December 2020
  • [[Brawls]]: Beacon capture, Combat Recon, Survival; ...vigation points near Pandora. As before, due to the high asteroid density, ships with inexperienced navigators often crash here. And there is no one here to ...
    3 KB (340 words) - 08:06, 22 August 2023
  • '''For ship:''' [[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]] {{Recon}} ...ries escorting transports in fringe sectors. Simplicity of aim gives recon ships the ability to control the distance of the battle and land the final blow i ...
    3 KB (454 words) - 15:10, 13 November 2023
  • Three powerful elite ships appear to help the Baron. ...mwork is crucial. For the last stage it's recommended to have maneuverable ships to be able to dodge the death spheres. ...
    4 KB (590 words) - 12:15, 18 December 2023
  • Only [[Custom Battle]]: Combat Recon, Survival}}} ...t civilization found themselves next the remains of our own — skeletons of ships and stations, space debris. ...
    4 KB (515 words) - 13:21, 13 September 2022
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    6 KB (822 words) - 18:05, 10 April 2020
  • [[Brawls]]: Beacon capture, Combat Recon, Survival; ...ous of them. This is indicated, at a minimum, by the fact that most of the ships whose route ran through this area have not reached their destination. ...
    3 KB (382 words) - 08:06, 22 August 2023
  • ...ject to all damage reduction mechanics like [[Resistance]], by default all ships in the game have vulnerabilities to damage types achieved via lower amount ...lse Discharger" or even in game Active Buff of being a Captain in a Combat Recon game mode (+75%) or Guards aura "Signature Masking", all of these affect Ba ...
    7 KB (1,130 words) - 12:50, 26 September 2023
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    7 KB (896 words) - 12:58, 20 November 2020
  • Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...dule leaves a teleportation beacon. When activated again, it teleports all ships, except for the owner's, near the beacon's owner to the beacon. Teleportati ...
    11 KB (1,622 words) - 15:19, 14 March 2024
  • ...r>'''A medium-sized ship, depending on its role, designed to destroy enemy ships or to reinforce its allies.'''</center> ..., in cool-down periods between the activation of the special module, these ships are more vulnerable than all the other fighters. ...
    26 KB (3,822 words) - 12:06, 13 May 2024
  • [[Brawls]]: Orion's Belt, Beacon capture, Combat Recon, Survival; ...richo privately recruits mercenaries to help with the destruction of Alien ships. The work is dangerous, but the pay is decent. It is curious that Jericho i ...
    3 KB (441 words) - 12:41, 9 August 2022
  • ...ship type:''' [[Diamond Dwarf]], [[Jarl]] and premium ships of the role {{Recon}} ...]] found out that the weapon is excellent for removing the shields of fast ships. Soon every mercenary got the opportunity to use this weapon. Yet the bow l ...
    4 KB (520 words) - 12:48, 18 August 2023
  • '''For ship type:''' [[Alligator-C]], [[T-Rex Mk II]] and premium ships of the role {{Guard}} ...was designed by [[Vanguard]] scientists to improve the firepower of guard ships during assaults. A powerful electromagnetic weapon has become an excellent ...
    4 KB (486 words) - 12:51, 18 August 2023
  • ...rom enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield. ...est that on this ship for the first time mass technologies will be used by recon in Jericho. ...
    8 KB (1,128 words) - 12:58, 28 March 2024
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    7 KB (972 words) - 18:05, 10 April 2020
  • ...ersion disappeared when evidence of the Enclave ships attacking the Drones ships appeared. ...y can also meet outside of it. Famous for their tactics ambushes. The only recon interceptor flies to the victim and offers to dump the cargo. In the event ...
    13 KB (2,178 words) - 09:42, 20 July 2023
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    7 KB (990 words) - 18:06, 10 April 2020
  • ...y very valuable rewards (for example, valuable rare parts for manufactured ships, {{I}}, {{CR}}), and will also raise the pilot's clearance level above 15. ...tend your ship collection with an imperial interceptor [[Neutron]]. Press 'SHIPS' in the section 'Ship tree' and select the right ship. ...
    8 KB (1,176 words) - 08:37, 15 March 2024
  • '''For ship:''' [[Nordstorm]] {{Recon}} ...the ship. The intruders were destroyed by IFG-4622, the wreckage of their ships is being analysed, the reasons behind their infiltration into the test site ...
    3 KB (412 words) - 14:24, 21 March 2023
  • '''Goal:''' Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if bo *The pilot has 3 attempts to relaunch the ship, regardless of the number of ships in the slots. ...
    32 KB (4,875 words) - 15:43, 14 March 2024
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    8 KB (1,078 words) - 18:20, 10 April 2020
  • ...Empire’s strength came from the best navy in the universe. The magnificent ships were characterized by high wear resistance and combat capability. They were ...ips. Being the elite of the Imperial Armed Forces, they could modify their ships to create superior weapons and systems. ...
    37 KB (5,765 words) - 16:18, 13 February 2024
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    8 KB (1,098 words) - 13:04, 20 November 2020
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    8 KB (1,128 words) - 19:04, 10 April 2020
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    8 KB (1,136 words) - 19:05, 10 April 2020
  • ...s corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in :'''Common''' modules are available for installation on all ships of a suitable role. ...
    23 KB (2,919 words) - 12:31, 13 May 2024
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    8 KB (1,136 words) - 13:09, 11 November 2022
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    8 KB (1,141 words) - 18:35, 10 April 2020
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
    9 KB (1,157 words) - 13:06, 20 November 2020
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