Active module: Difference between revisions
(Gunship, command) |
(Tackler, engineering) |
||
Line 42: | Line 42: | ||
|} | |} | ||
==Covert Ops== | ==[[Covert Ops]]== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
Line 187: | Line 187: | ||
|} | |} | ||
==Tackler== | ==[[Tackler]]== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
!Icon | !Icon | ||
! | !Ranks | ||
!Description | !Description | ||
|- | |- | ||
|Target Painter | |||
|[[File:Target_Painter.png |link=Target Painter|70px]] | |||
|1+ | |||
|Lowers target's shield and hull resistances. | |Lowers target's shield and hull resistances. | ||
|- | |- | ||
|Engine Suppressor | |||
|[[File:Engine_Suppressor.png|link=Engine Suppressor|70px]] | |||
| | |4+ | ||
|Greatly lowers the target's speed for a short duration | |Greatly lowers the target's speed for a short duration. | ||
|- | |- | ||
|Inhibitor Beam | |||
|[[File:Inhibitor_Beam.png |link=Inhibitor Beam|70px]] | |||
| | |8+ | ||
|Prevents the target from activating afterburners while affected | |Prevents the target from activating afterburners while affected. | ||
|- | |- | ||
|Sentry Drone | |||
|[[File:Sentry_Drone_module.png |link=Sentry Drone|70px]] | |||
| | |5+ | ||
|Drops a static sentry drone that fires at nearby enemies | |Drops a static sentry drone that fires at nearby enemies. | ||
|} | |} | ||
==Engineering== | ==[[Engineering]]== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
!Icon | !Icon | ||
! | !Ranks | ||
!Description | !Description | ||
|- | |- | ||
|Mass Shield Generator | |Mass Shield Generator | ||
|[[File:Mass Shield Generator | |[[File:Mass_Shield_Generator.png|link=Mass Shield Generator|70px]] | ||
| | |3+ | ||
|Regenerate your and nearby allies' shields | |Regenerate your and nearby allies' shields. | ||
|- | |- | ||
|Nanodrone Cloud | |Nanodrone Cloud | ||
|[[File:Nanodrone Cloud | |[[File:Nanodrone_Cloud.png|link=Nanodrone Cloud|70px]] | ||
| | |6+ | ||
|Repair your and nearby allies' hull | |Repair your and nearby allies' hull. | ||
|- | |- | ||
|Energy Emitter | |Energy Emitter | ||
|[[File:Energy Emitter | |[[File:Energy_Emitter.png|link=Energy Emitter|70px]] | ||
| | |7+ | ||
|Regenerate your and nearby allies' energy | |Regenerate your and nearby allies' energy. | ||
|- | |- | ||
|Autonomous Charging Station | |Autonomous Charging Station | ||
|[[File:Autonomous Charging Station | |[[File:Autonomous_Charging_Station.png|link=Autonomous Charging Station|70px]] | ||
| | |7+ | ||
| | |Drops a drone that regenerates the shields of the most damaged nearby ally. | ||
|- | |- | ||
|Autonomous Repair Station | |Autonomous Repair Station | ||
|[[File:Autonomous Repair Station | |[[File:Autonomous_Repair_Station.png|link=Autonomous Repair Station|70px]] | ||
| | |9+ | ||
| | |Drops a drone that repairs the hull of the most damaged nearby ally. | ||
|- | |- | ||
|Warp Gate | |Warp Gate | ||
|[[File:Warp Gate | |[[File:Warp_Gate.png|link=Warp Gate|70px]] | ||
| | |7+ | ||
|Deploy a gate that warps allies that use it | |Deploy a gate that warps allies that use it 5 km. forwards. | ||
|- | |- | ||
|Static Barrier | |Static Barrier | ||
|[[File:Static Barrier | |[[File:Static_Barrier.png|link=Static Barrier|70px]] | ||
| | |8+ | ||
|Drop a physical barrier directly in front of your ship | |Drop a physical barrier directly in front of your ship. | ||
|} | |} | ||
Line 326: | Line 326: | ||
</spoiler> | </spoiler> | ||
Modules being '''unique and for premium ships of the same role (experimental)''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships same role of a suitable rank. | Modules being '''unique and for premium ships of the same role (experimental)''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships same role of a suitable rank. About them you can read [https://forum.star-conflict.com/index.php?/forum/181-patches-read-only/ at forum], in patchnotes 1.5.0-1.5.0f and 1.5.2. | ||
'''Unique''' modules can only be installed on the ship for which they were created. | '''Unique''' modules can only be installed on the ship for which they were created. | ||
Line 508: | Line 508: | ||
[[File:Camouflage shroud.jpg |link=Camouflage shroud|70px]] | [[File:Camouflage shroud.jpg |link=Camouflage shroud|70px]] | ||
'''- unique''' | '''- unique''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
=== | |||
===[[Tackler]] modules=== | |||
</div> | </div> | ||
[[File: | [[File:Target_Painter.png |link=Target Painter|70px]] | ||
[[File: | [[File:Sentry_Drone_module.png |link=Sentry Drone|70px]] | ||
[[File: | [[File:Heavy_Guard_Drone_module.png |link=Heave Guard Drone|70px]] | ||
[[File: | [[File:Engine_Suppressor.png |link=Engine Suppressor|70px]] | ||
[[File: | [[File:Inhibitor_Beam.png |link=Inhibitor Beam|70px]] | ||
'''- | '''- common''' | ||
[[ | [[File:'Dawn' locator.jpg |link='Dawn' locator|70px]] | ||
[[ | [[File:Inhibitor drone.jpg |link=Inhibitor drone|70px]] | ||
[[ | [[File:Beam disintegrator.jpg |link=Beam disintegrator|70px]] | ||
[[ | [[File:Realignment.jpg |link=Realignment|70px]] | ||
[[ | [[File:Mine network.jpg |link=Mine network|70px]] | ||
[[ | [[File:Slowing projector.jpg |link=Slowing projector|70px]] | ||
[[ | [[File:'Hunter' tactical system.jpg |link='Hunter' tactical system|70px]] | ||
[[ | [[File:'Stretto' gun system.jpg |link='Stretto' gun system|70px]] | ||
'''- | '''- unique and for premium ships of the same role''' | ||
[[File: | [[File:Trap mine.jpg |link=Trap mine|70px]] | ||
'''- | '''- unique''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
=== | |||
===[[Engineering]] modules=== | |||
</div> | </div> | ||
[[File: | [[File:Mass_Shield_Generator.png|link=Mass Shield Generator|70px]] | ||
[[File: | [[File:Nanodrone_Cloud.png|link=Nanodrone Cloud|70px]] | ||
[[File: | [[File:Energy_Emitter.png|link=Energy Emitter|70px]] | ||
[[File: | [[File:Warp_Gate.png|link=Warp Gate|70px]] | ||
[[File: | [[File:Autonomous_Charging_Station.png|link=Autonomous Charging Station|70px]] | ||
[[File: | [[File:Autonomous_Repair_Station.png|link=Autonomous Repair Station|70px]] | ||
[[File: | [[File:Static_Barrier.png|link=Static Barrier|70px]] | ||
'''- | '''- common''' | ||
[[ | [[File:Commitment.jpg|link=Commitment|70px]] | ||
[[ | [[File:'Protector' torpedo.jpg|link='Protector' torpedo|70px]] | ||
[[ | [[File:Repair projector.jpg|link=Repair projector|70px]] | ||
[[ | [[File:Explosive restoration.jpg|link=Explosive restoration|70px]] | ||
[[ | [[File:'Twins' barrier.jpg|link='Twins' barrier|70px]] | ||
[[ | [[File:'Pendulum' module.jpg|link='Pendulum' module|70px]] | ||
[[ | [[File:Energy-compensating projectile.jpg|link=Energy-compensating projectile|70px]] | ||
[[ | [[File:Med Evac.jpg|link=Med Evac|70px]] | ||
[[ | [[File:Nano-devourers.jpg|link=Nano-devourers|70px]] | ||
'''- | '''- unique and for premium ships of the same role''' | ||
[[File: | [[File:Amplifying_shields_module.png|link=Amplifying Shields|70px]] | ||
[[File: | [[File:Shield_sync_module.png|link=Shield Sync|70px]] | ||
[[ | [[File:Invulnerability projector.png|link=Invulnerability projector|70px]] | ||
'''- | '''- unique''' | ||
[[File: | [[File:Protective sphere.jpg|link=Protective sphere|70px]] | ||
[[File: | [[File:'Patron' active defence.jpg|link='Patron' active defence|70px]] | ||
[[File: | [[File:Gravi-wave.jpg|link=Gravi-wave|70px]] | ||
[[File: | [[File:Hull converter.jpg|link=Hull converter|70px]] | ||
[[File: | [[File:Emergency repair station.jpg|link=Emergency repair station|70px]] | ||
[[File: | [[File:Waz'Got battle station.jpg|link=Waz'Got battle station|70px]] | ||
'''- | '''- Ellydium''' | ||
<!--in progress | |||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
Line 627: | Line 629: | ||
[[Файл:Пресекающий выстрел.jpg|link=Пресекающий выстрел|70px]] | [[Файл:Пресекающий выстрел.jpg|link=Пресекающий выстрел|70px]] | ||
'''- уникальные'''--> | '''- уникальные'''--> | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> |
Revision as of 09:05, 13 April 2019
Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.
Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.
The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of destroyers.
Common modules are available for installation on all ships of a suitable role. Brief information about some common modules you can read here:
Modules being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for , and on all premium ships same role of a suitable rank. About them you can read at forum, in patchnotes 1.5.0-1.5.0f and 1.5.2.
Unique modules can only be installed on the ship for which they were created.
Modules by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.
The color of the active module icon indicates its type of impact: red means that the module deals thermal damage, yellow - kinetic, blue - EM damage, purple - other negative effects, green - impact on the hull, blue - on the shield, orange - on the weapons, grey - other effects (acceleration, invulnerability, etc.).
The color of the bar at the bottom of the module icon (in Atlas - the frame around the module and the number) indicates its level: from Mk.1 (white) to Mk.5 (orange).
You can visit Russian Wiki for active modules' characteristics.
Types of modules
Multipurpose modules
Recon modules
- unique and for premium ships of the same role
ECM modules
- unique and for premium ships of the same role
Covert Ops modules
- unique and for premium ships of the same role
Gunship modules
- unique and for premium ships of the same role
Command modules
- unique and for premium ships of the same role
Tackler modules
- unique and for premium ships of the same role
Engineering modules
- unique and for premium ships of the same role